Wolves

Wolves can be found in many places that are outdoors, from woodlands to arctic tundras, and can appear in a variety of scenarios.

Name: Wolf
Purpose: General Enemy
Nature: Animalistic, wild, independent, protective.
Description/History: It's a large wolf, about 3' at the shoulders. Generally travels in a pack with other wolves.
Other: They act as wolves would naturally, only attacking if provoked or absurdly hungry.

Physical Health: 6
Mental Health: 4

Physical Defense: 4
Mental Defense: 2
Perception: 8
Agility: 6
Strength: 4

Persuasion: 0
Intimidation: 3
Bluff: 0

Melee: 6
Ranged: 0
Survival: 6

Sneak: 4
Academics: 0
Science: 0
Engineering: 0
Medical: 0

Skills:

  • None

Engagement Style: Ambushes weaker prey en masse. Generally goes for the legs and neck.


Name: Dire Wolf
Purpose: Enemy Captain
Nature: Animalistic, commanding, hungry.
Description/History: It's a large, scary-looking wolf. The coloration varies with the region, but they're generally relatively mangy looking, in the wild. Usually travels with a pack of smaller wolves, possibly with a mate. About 5' at the shoulders.
Other: They act like wolves, for the most part, but are more intelligent and fearsome.

Physical Health: 10
Mental Health: 6

Physical Defense: 6
Mental Defense: 4
Perception: 8
Agility: 6
Strength: 7

Persuasion: 0
Intimidation: 6
Bluff: 0

Melee: 8
Ranged: 0
Survival: 8

Sneak: 2
Academics: 0
Science: 0
Engineering: 0
Medical: 0

Skills:

  • Rallying Cry - Once per conflict, can give +1pdef and +1melee to any wolves within 100m, for their next roll of that type.

Engagement Style: Commands other wolves to attack, or attacks directly. Goes for the neck.

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