TvTropes: Origins
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Pervasive Tropes:
This category lists any idea or concept within the setting of Origins in general which is significant or important enough to be of specific note.
- All Myths Are True: While not a 100% guarantee within the world of Origins, you're damn sure not to doubt some ancient book of fairy tales when there's a fae creature about to kick your ass.
- Bunny Ears Lawyer: As may be obvious from the other tropes on this page,Psi-7 isn't exactly the most normal bunch of people. It would honestly take less time to name the characters who don't fall under this trope. But to give just a few examples, we've had, at one time or another:
- One of the most brilliant minds on the planet, who also happens to be insane and rather childish.
- A cockney man with a heart of gold who can't read but is worryingly good at killing and interrogating.
- A woman who has the ability to discern the compositions of anomalous materials but hates the fact that they're anomalous.
- A conman who is unable to keep his passions in check.
- A self-described "prophet".
- Da Chief: There have been multiple characters like this over the course of Origins' run. They can frequently be found chewing out Psi-7 for their incredible track record for performing acts of great stupidity. It's unknown whether the GMs enjoy berating the characters, or whether it's just become commonplace.
- Lots And Lots Of Characters: It's an open RP, what were you expecting.
- Ragtag Bunch of Misfits: The literal definition of Psi-7. They come from all walks of life, and they get the job done, but their (apparent) successes are often accompanied with explosions, lots of shooting, and just mayhem in general.
- Stuff Blowing Up: This might as well be Psi-7's modus operandi, given the frequency that this trope comes into play.
- How often? Put it this way: The out-of character chat's bot has a list for keeping track of what the task-force has blown up. And it got so full that a second one had to be created. And then a third.
- The Fifties: The setting of the entire RP. Back when it started in late 2013, it was late 1954. As the setting is moving in real time, it is early 1957 as of the real time of early 2016.
Runs/Events:
This category lists anything noteworthy that came up in a particular run or event.
- And I Must Scream: There is quite literally a run called this. It was preceded by this run. Aside from this, there is multiple instances of this trope being in play throughout the role-play.
- Noodle Incident: "Queen of Tears" is this to literally the entirety of Psi-7, or at least to the characters who know about it. Aside from this, these are liable to come up both as result of character backstories and older players recounting old events or jokes that newer players don't understand.
- Our Fairies Are Different: The fairy queen is actually an abomination who wants to do something horrible to the whole world, and many of her servants are doll like begins who have been known disguise themselves as humans.
Characters:
Active Characters:
- Mafia Princess: Used to work (unknowingly) for the Wo Hop To, as a balance checker. In return, she was provided with the best amenities and even had her education fully covered after her own father passed away.
- Genius Ditz: She will trip over air, and create a super-serum right afterwards.
- Amnesiac Hero: This applies to an extent. While Artyom's amnesia is not so bad as to forget almost everything about himself, he's still lost five years of his life.
- Assassins Are Always Betrayed: See My Country, Right or Wrong and Dark and Troubled Past.
- Bad Dreams: During the android breach, Artyom had to watch Lacey shoot herself in the head and then proceed to float on into android heaven. He still has the occasional nightmare about it.
- Dark And Troubled Past: His parents are dead, and he was betrayed by his government. Things do not get much more textbook than that.
- Hitman With A Heart: Deep down inside, Artyom cares. Granted, it's only for about two people. But he cares all the same.
- Heel-Face Turn: This is the cause of Artyom being a Hitman With A Heart. He met one Lacey Fiddy-Aytee who played Morality Pet for Artyom and allowed him to go from 'Angsty, and Angry' into 'Less Angsty, and Angry'.
- My Country, Right Or Wrong: Artyom followed the orders of the Motherland without question, out of faith for his country, rather than Communism. That was, at least, until he was put into a gulag for killing 14 soldiers that he found burning down his home village.
- Russian Guy Suffers Most: He usually gets the shit beaten out of him the most when compared to other characters, and has gotten the short end of the stick throughout most of his life.
- Set Right What Once Went Wrong: Artyom during his missing five year period was involved in an experimental Soviet project codenamed 'Projekt Butterfly'. The theory behind it was to utilize mental time-travel to send agents back in time in order to correct 'mistakes'. Little is known about the full extent of the Projekt but Artyom was sent back repeatedly from a timeline where the Cold War had escalated to the point of nuclear war by an unknown person or persons to eliminate key political members of the Soviet Union in order to avoid the escalation. In the end, Artyom was successful and a wide-scale deviation from the original timeline occurred causing 'Projekt Butterfly' to never have gotten off the ground, and causing the current present-day timeline to take shape. As a result Artyom was forced to forget everything about his travels and the alternate time-line, including his wife and children. Now, whether or not the original timeline was falls under the laws of Stable Time Loop and You Can't Fight Fate is a question with an unknown answer.
- The Hunter: In both namesake and job. He hunts the things that go bump in the night. He was specially trained to kill humanoid anomalies (even though he can't remember specifics about said training) and knows the feeling of the hunt well.
- True Neutral: See type 3 on the actual True Neutral page (as well as the example involving the forces of nature, and the last example on the Analysis page). This is mainly because of the dual nature of him wanting to avert the actions his past, whilst being forced to embrace it at the same time, causing him to be somewhat erratic in his moral decision-making.
- Big Eater: As proven by a site barbecue event, Wilson is definitely this. Notably, during said event, he took part in an Angus Burger Tower Eating Contest against someone who was considerably larger than himself… who he then proceeded to wipe the floor with.
- Can't Hold His Liqour: Wilson very rarely drinks, but when he does, even the smallest amount gets him notably hammered. Additionally, when he is drunk, he tends to act with less restraint than would be normal for him.
- It should be noted that any time that he does drink, it's either because the events of the day have driven him to have the need to do so, or everyone else is and he has little choice.
- Kidnapped Scientist: By Marshall, Carter and Dark, and on his first mission out too. Made even worse by the fact that it was his birthday at the time.
- Mad Scientist: Whilst not necesarily this in terms of personality, Wilson is a lesser variant in what he actually does. He's burnt a hole in the base with a strange mold (which released a hallucinogenic gas in the process), melted a man to death, and is now doing research into what he calls 'Dream Science'. And that's only scratching the surface of what he's been up to throughout his time in Origins. It's actually sometimes questionable that we actually deign to call him a scientist now.
- Not Distracted by the Sexy: Sometimes Wilson's characterization would take this to a logical extreme. Because of where he works and having better things to do, Wilson's character arc was almost devoid of any romantic points, unless they were either by accident and not really major, or were deliberately put there and meant as a joke in-universe. This was, of course, prior to many of the events surround his relationship with Dianne.
- Surprisingly, the one time Wilson was 'distracted' prior to Dianne's arrival was by a statue of a fairly… *ahem* …buxom mermaid. Make of that what you will.
- Official Couple: With Dianne Dailey.
- Rage Breaking Point: When a woman made of plants refused to listen to reason and not kill Psi-7 for trying to help her, Wilson tried repeatedly to talk her down. After multiple failed attempts, Wilson's annoyance built up more and more, til he finally just snapped and shot her repeatedly.
- Trademark Favorite Food: Most notably bagels, obviously. Also coffee, on occasion, though it has been proven to not share his feelings in that regard.
- Gothic Punk: Ethel is known for dressing exclusively in black-and-white colors, and completes the set with chalkey-grey skin and a rather grim personality.
- Graffiti Town: Ethel grew up with gangs in the Bronx area of New York City.
- Parental Abandonment: When she was young, there was a shooting, which her parents were caught in the crossfire of.
- Superpowered Evil Side: Ethel has a suppressed inner darkness that often sends her into extremely strong fits of rage.
- Berserk Button: Lacey is incredibly patriotic towards the Foundation and its goals, and crossing one or the other is probably going to make her try to kill you.
- Conditioned To Accept Horror: She lived as a Nazi test subject, then as an SCP, and then got put through the S-RPP. What would you really expect?
- Girl In A Box/Tailor Made Prison: Lacey is required to live in a containment unit instead of a dorm, and is not allowed off-site except for official Foundation business. She is, ultimately, still a contained anomaly.
- Lethal Joke Character: Lacey unquestionably has the worst stats of any character in the RP, but was; prior to her neutralization; either the most or one of the most powerful characters in the setting.
- Lawful Good: Various types of psychoanalysis and mental moulding have made damned sure Lacey remains a type 1…
- Chaotic Evil: …but when they break down she can move worryingly close to a type 3.
- Whilst people around her are recovering from being mentally nuked. "That's easily the sixth worst psychic episode I've ever been involved with."
- Meaningful Name: Prior to her neutralisation, he designation was SCP-5080. Look at her former surname and take a wild guess where it came from.
- My God What Have I Done: Lacey has only ever killed 6 people, and regrets all of them more or less constantly. She suffered a minor nervous breakdown over the last, even though it was clearly accidental, and then almost suffered a second one when time was reset out of sheer relief.
- Noodle Incident: Lacey has spent most of her life growing up around anomalies of various stripes, her past is practically built on these.
- Stockholm Syndrome: Some people spent a lot of effort making sure this happened. Whether this was a good or a bad thing remains to be seen.
- Very much averted with regards to Castle Wewelsburg.
- The Woobie: Averted. Lacey has, in no particular order, been: gassed, shot, stabbed, wholly exsanguinated, forced to fight her best friend to the death, flayed alive, and that's before she even joined the team. And yet she's probably still the happiest person on-site.
- Bi the Way: The only time it's really been brought up was a few flirtatious remarks with Makari, and remarking to himself that Serge was good looking.
- Con Man: What he did before joining the Foundation. He can pick pockets, lie, or do other, stereotypical con man things.
- Con Men hate Guns: He tends to get nervous around firearms, and hates using them. Partly because they're loud, and he has hyper senses.
- Badass Long Coat: He'll never be seen without it.
- Jerk With a Heart of Gold: An irreverent smartass, manipulative, and purposefully enraging. But at the end of the day, he'll move mountains for the people he really cares about (such as Elanor, Vivian, Lis, and Randall).
- Gentleman Thief: In his pre-Foundation days.
- Opportunistic Bastard: Living on the streets for years, he knows how to improvise, and use his mouth to get him out of undesirable situations.
- Genetic Engineering is the New Nuke: He got his hyper senses by volunteering for a genetic experiment. He left before the project could be finished, so there is the possibility of more potential for genetic change in his DNA. He doesn't like talking about it, and gets nervous around needles.
- Super Senses: The experiments gave him these, along with his Hyper Awareness. However, he can't handle bright lights, loud noises, or anything too sensory stimulating. Fireworks? He no like-ey. After the site move, they began to fade, and now only activate when he's under high-stress situations, such as combat.
- Death Dealer: Has a deck of steel playing cards that he can throw like ninja stars. They are also extremely sharp, and can be used as melee weapons. He also has a regular deck, which he carries with him at all times. More recently though, he's become more of a Knife Nut.
- Hyperactive Metabolism: Why he's always eating.
- Scheherezade Gambit: Attempts to deliver one to the Plant Lady in 'Dances with Vines', pointing out in his Reason You Suck Speech that she can't logically end animal life on the planet without also killing plants, because they need Carbon Dioxide breathed by animals to survive.
- Troll: He needlessly taunts the Plant Lady, mocking her motivations and her ideals, before setting the fire that destroys the library she's in, and laughing about it. He even keeps this up while she's swinging vines at him, just to rub it in further.
- Flat What/Big 'What': Usually whenever he gets really confused. In one instance where the entire team was manipulated by the UIU, this was all he said for about four minutes.
- Cheshire Cat Grin: His 'winning smile' is essentially a variant of this, and it invariably means he's up to something.
- Dissonant Serenity: Gabe is basically the embodiment of this trope, keeping a calm smile on his face at all times. The ability to always keep himself calm is actually the reason his Mdef is so high.
- Meditation Powerup: Reciting his songs over and over again in his head allows him to block out otherwise harmful mentally intrusive entities, as long as it isn't a direct attack.
- Poke in the Third Eye: His mental defense is so strong it can act as this in certain circumstances, such as reasserting his own mental control while in a telepathic link with an anomaly.
- Psychic Static: The main function of his specialty skills, high Mdef, and even his position on site.
- Psychic Block Defense: As with the above.
- Ear Worm: The enochian songs he always hums. The most common one is 'Ode to Joy', but he has also been known to hum others in other circumstances.
- Cloudcuckoolander: Comes from a very bizarre background, and has not had much social interaction with other human beings. As such, he is prone to being odd. This has included thinking Scout the dog was 'Agent Sandra'.
- Kindhearted Simpleton: Not the brightest bulb, but he has the heart to make up for it.
- All Loving Hero: Believes all living things have the potential to be good, and will forgive even when this is extremely unwise.
- Beware the Nice Ones: He may be nice, but his job is also to communicate with damaging mental anomalies, a job which does not come without badassery.
- Southern Gentleman: From Arizona.
- Perpetual Smiler: As mentioned above, is very rarely seen without a calm smile on his face. This is not necessarily indicative of his true emotions.
Inactive & Retired Characters:
- Archnemesis Dad: Albert was heavily shaped by his youth, and that was mostly shaped by his father. It just so happens that his father was a monster. They hated each other for as long as they knew each other, so much so that when his father was killed, Albert kept the skull to make damn sure he was dead.
- Badass Moustache: Albert's moustache is so rad it could have its own congressman. Whatever that means.
- Berserk Button: It's a pretty simple one, actually. Don't threaten his family, or there will be an explosion of some kind.
- Break Them By Talking: Albert is particularly fond of this tactic, and usually tries it before the guns come out.
- Came Back Strong: Subtle, but it's there. When he was resurrected by Hermann, this time in a complication free manner, he was brought back a good 20 years younger.
- Came Back Wrong: After being resurrected as an undead monster and enslaved by General Bowe.
- Cluster F-Bomb: There's usually one in each sentence Albert speaks, unless Katie is around, of course. In fact,Albert just generally swears a lot.
- Combat Pragmatist: Albert will lie, cheat, steal, and play every dirty trick in the book, so long as it works. That's his general approach to fighting.
- Deadpan Snarker: Loves to be witty, insulting, nasty, rude, and generally come out with all kinds of verbal humor.
- Fate Worse Than Death: He was kidnapped and turned into a cyborg by the Chaos Insurgency, then forced to work with the man he hated most in his life, then forced to shoot his adoptive daughter in the head as part of being what was essentially a mind controlled servant.
- Jerk With A Heart Of Gold: Definitely a jerk. Throughout his life, Albert has robbed thousands of people and not once felt guilty about it, and killed dozens and rarely felt anything about it at all. He's lied and cheated, and used people for his own gains. However, he also forms close bonds with people, dotes on his family, and is loyal (to a point).
- Papa Wolf: As with his berserk button, this is the big one for Albert. He loves his children (as seen with Laura, Emily and Katie) more than anything in the world, and will do anything to protect them.
- Pragmatic Villainy: If it furthers his goals, there's safe money on Albert doing it.
- Retired Outlaw: Exactly what it says on the tin. Albert spent most of his life as an outlaw in either the west or in Chicago. He left that life to raise his family, although he does look back on those days rather fondly.
- Rousing Speech: Albert has been known to give this on occasion.
- The Alchoholic: Albert pretty much runs on alcohol. He has it with breakfast. He has it throughout the day. He even has it at night.
- The Gunslinger: Albert is basically made of this trope. He used to be a gunslinger out west in his youth, and continues to carry his six shooters on his hips to this day.
- The Storyteller: Like all old men, Albert loves telling stories. This part of him is often embellished.
- Anachronism Stew: Played with. Although he hadn't developed any anachronistic technologies (apparently), one of Hill's character traits was making references to popular culture events that had yet to occur.
- For Science: Enforced heavily. On the list of Hill's accomplishments: Distilling 98% pure ethanol for consumption purposes, dosing the entire site with LSD, creating a sentient mood-altering blob of ectoplasm (which nearly killed one operative, although he was really asking for it), storing concentrated solid chemical compounds in the shape of food in the site cafeteria, and quantum locking himself, and more.
- Mad Scientist: In a literal sense; Hill had Disassociative Identity Disorder: the happy-go-lucky, manic, scatterbrained Hill, and the calculating, detached, nearly robotic Hilbert. In the sense of the trope, Hill did science the way most artists do paintings or sketches: with reckless abandon and disregard for most established rules.
- Nice Job Breaking It, Hero: On reality. Hill killed himself in an experiment, which somehow lead to him tearing open a hole in the fabric of the universe, placing himself in a quantum state of existence (think the Luteces from Bioshock Infinite).
- Noodle Incident: From Quantum:
- "Impossible, like nudity laws and guardrails, has never stopped Hill."
- Science Hero: A shining example among Site-19's staff. Hill isn't incredibly proficient when it comes to combat, but put him in a room with some science and he can do almost anything, with a fairly low chance that he won't kill everyone locked in with him.
- Con Man: That is quite literally what he is, though he leans slightly more towards the Robin Hood type in some respects. Despite that, however, he's still greedy as hell.
- Con Men Hate Guns: Dan dislikes using physical force unless it is absolutely necessary, preferring to take the most sly route possible. He will absolutely refuse to be an executioner under any circumstances.
- Sophisticated As Hell: Daniel often mixes swear words in with famous sayings. For example: "Told by an idiot, full of sound and fury, signifying nothing or some shit."
- Chaotic Neutral: A mixture of types 2 and 4, by all appearances.
- Cheese-Eating Surrender Monkeys: Inverted. Danielle was far too defiant to know when to quit.
- I Call It Beatrice: Her machete.
- Informed Judaism: Justified, as Danielle was secular.
- Lack Of Empathy: Downplayed. Danielle had a diminished capacity for empathy with strangers.
- Unscrupulous Hero: Of a sort.
- The Cucckoolander Was Right: While she can be a bit of a loon (she was a hippie before they even existed) her premonitions, visions, or what ever you want to call them, are correct more often than not.
- Brain Bleach: Pretty literally in this case. Emily underwent amnestic treatment to completely forget the entire year long period she spent with her abusive ex.
- Break The Cutie: Throughout her stay at the Foundation, and even before, Emily was tormented a lot. Whether that be abusive boyfriends, monsters trying to eat her, storm-troopers beating her up, guards shooting her lover, or simply getting hypothermia, she has a rough time of things.
- Butt Monkey: Poor old Emily seemed to be the entire universe's butt monkey at times. It never seemed to stop for her, with a track record that would only later be beaten by Kit. She was been beaten, interrogated, intimidated, locked in containment, possessed by an aggressive ghost, had her father and best friend both die in the span of a few weeks, had to watch her husband get shot, be shot herself, was very nearly strangled to death, humiliated, and just terrorised in general.
- Despair Event Horizon: Emily came damn close to one of these when her fiancé Matt was nearly killed in an attempted assassination on General Bowe and wasn't even allowed to keep an unbroken vigil for him.
- Also, when her father was killed in the field by her friends after he was turned into some kind of monster pretty much led to this.
- Also, she was informed that her closest and best friend/honorary sister, Laura, was later killed by her reanimated father under the orders of the reanimated corpse of General Bowe, and came close to crossing the line again.
- Fragile Flower: After her time in an abusive relationship, Emily was in a constant state of fear, particularly of men.
- Freakiness Shame: Emily was convinced that whatever it is that made her anomalous (or so she thought) had cursed her. Mainly, she was deeply ashamed of the new, scary side to herself that had (apparently) come out. It frightened her deeply, and she hated it. A lot.
- Girl In A Box/Tailor Made Prison: For a time, Emily was residing in a standard humanoid containment cell in the containment block of the site.
- Girls With Guns: Despite her timid demeanor and tiny size, Emily keeps her pistol with her at all times and knows how to use it pretty damn well.
- Happily Married: To Matt Harrison, the man of her dreams.
- Interrupted Intimacy: Very, very nearly caught in the act with Matt Harrison by Reverent Tim. Saved by a closet shuffle, luckily.
- Neutral Good: Type 1.
- Not Herself: Emily suffered from occasional bouts of hysteria, bordering on madness, and rare telekenetic events. As a result, she did not feel herself and voluntarily entered containment.
- Official Couple: With Matt Harrison. Definitely official, as they eventually got married and left the Foundation to start their life together properly.
- Old Shame/I Was Young And Needed The Money: Emily is very proud of her acting career, however, she desperately hides certain roles of hers from her older films, where she did indeed film several rather explicit sex scenes. She considers these her greatest shame and the lowest point in her life.
- Parental Abandonment: Her mother left when she was a little girl, and wants nothing to do with her.
- Powers Via Possession: For an indeterminate amount of time, some sort of spirit has latched onto Emily, using her as a conduit to move stuff around creepily.
- The Power Of Love: No matter how dark the hole she is in, or how far she has gone, or how much despair Emily has fallen into, Matt can always, without fail, bring her back from the brink.
- The Reason You Suck Speech: Gave a truly nasty one to the Administrator following the events of the Bowe arc.
- "YOUR OVERSIGHT KILLED MY POPPA! YOUR OVERSIGHT KILLED MY SISTER! YOUR OVERSIGHT IS WHY I'LL NEVER SEE MY NIECE AGAIN! YOU HAVE RUINED MY LIFE AND ENDED OTHERS AND I WON'T LET YOU DO ANY MORE HARM!"
- The Woobie: This cutie has been well and truly broken, multiple times over, in fact.
- Took A Level In Badass: Following the enormous amount of torture, torment and pain Emily had endured, along with a significant amount of training, she finally became a force to be reckoned with, exemplified by her actions in shooting a hostile threat to death, incapacitating and capturing a man wielding a nuclear warhead, and being one of the main contributors in killing General Bowe (By shooting 32 bullets into him).
- Badass Creed: S-Section's old motto: Aliis effundetur sanguis tuus non est.
- BFG: For when things gets too serious (read: Tear Drinkers), Kevin has a Boys Anti Tank Rifle in his room, which is an anti-materiel rifle chambered in .55 Boys, and was used against light armored vehicles until it was phased out in favor of rocket launchers.
- Burn The Witch: The whole reason he was recruited to the Foundation. Not that he gets to do it much.
- Deal With The Devil: Literally. He signed a contract with SCP-738 to repair his wards in exchange for his mental barriers.
- Determinator: Winsthrop's dedication to the Foundation borders on zealotry and/or obsession, and has seen him through everything that has been thrown at him, from coups to superhuman quasi-zombies to Satan himself.
- Dropped A Bridge On Him: Kevin was "indefinitely reassigned" to Algeria due to a situation there requiring his attention and skill set (and also because he was slowly killing his player).
- Ensemble Darkhorse: Kevin was originally designed to be a background character who only appeared to kick ass on difficult runs and haunting the IC channels to preserve the integrity of Psi-7 by being the biggest asshole on the entire team. For some reason, he grew on other players and became something of a fan-favorite, and even made occasional appearances after being "transferred" (retired).
- Fate Worse Than Death: In his backstory, Kevin was given magical wards to make him resistant to spells and incantations, thereby making him better at his job. The backwards edge of this is that they were supposed to fail and kill him after the war. After the war ended, Kevin arranged all of his affairs, said his goodbyes, and went off to the countryside to die… then didn't. As a result, he has literally been living with a constant fear of dying at any moment for 13 years.
- Guns Akimbo: To some extent. Kevin always carries two Browning Hi-Powers into the field with him, although he only sometimes wields both in combat, preferring to use one and then switch to the other when it runs out of ammo.
- Knight Templar: Kevin is so devoted to the Foundation that not only does he turn a blind eye to the cruel and inhumane conditions of everyday life, but will actually take part in them. He has no qualms with torturing fellow agents, assaulting guards or hunting down and killing traitors personally, as long as it protects the Foundation he lives and breathes to serve.
- Lawful Evil: Type 2.
- Made Of Iron: Strangulation, shooting, broken glass, getting his balls almost torn off. Kevin seems like he can shrug off almost any kind of physical attack the RP throws at him.
- Morality Chain: Fran was literally the only thing keeping Kevin from crossing every moral boundary he has. To some extent, Emily also served at a moral barrier for him.
- Moral Event Horizon: The events of the Bowe plot arc, particularly those in [Let Them Alone], served as this for Kevin.
- Obliviously Evil: A possible character interpretation for Kevin.
- Rage Breaking Point: When Billy got left behind on a run and one of the people from the original team tried to return with them, Kevin was on the verge of executing him on the spot.
- Utopia Justifies The Means: Kevin's rationalization of his sometimes horrific and usually morally reprehensible actions.
- What Kind of Lame Power is Counter-Thaumaturgy, Anyway?: In-universe example: Kevin is a former assassin trained and equipped specifically to deal with people and creatures that possess and use magical powers. To date, he has never actually used these powers for their intended purpose.
- All-Loving Hero: Serge was incredibly difficult to anger, and was polite and friendly towards everyone, to a fault. He genuinely cared about and loved almost everyone he worked with (or seemed to, at least).
- Beware The Nice Ones: Serge was a lovable oaf and a genuinely good-hearted and kind person, but it was generally advised to not ever get him angry.
- Cheese-Eating Surrender Monkeys: Played with. Serge will stand and fight when he has to, but if things gets too dire, he's likely to be the first character heading for the door.
- Covered In Scars: The embodiment of this trope as far as Origins is concerned. By the time of his first run, he'd been shot in the face and gotten some pretty mean scars. After Sabretooths and Chameleons he was basically a walking mass of burn scars, since he body-blocked an explosion in order to save a teammate.
- Crouching Moron, Hidden Badass: With all of his bumbling, slow-wittedness and upbeat demeanor, it's easy to forget that Serge was a trained artillery spotter and maquisard at a point in his life that wasn't too long ago.
- Dumb Is Good: Mostly because Serge didn't spend too much time thinking about bad things. They made him sad.
- Good Is Not Soft: Politeness, kindness, and a smile did not mean that Serge wouldn't kick the shit out of you if it had to be done.
- Good Is Old-Fashioned: The majority of Serge's wisdom and sagely advice was outdated by a solid century, but this came with being born and raised in an isolated forest cottage in Alsace.
- Guilt Complex: Serge was practically this trope incarnate.
- Heroic Sacrifice: Subverted but also justified at the same time, in that, though he kept throwing himself under the bus for his teammates, often to his severe physical detriment, he just wouldn't die.
- Idiot Hero: There's no denying that Serge was a dope and a bumpkin, but his motivations were right there on the table, and by god did he get them done.
- In Harmony With Nature: Literally. Serge had a telepathic link with the forest outside of Site-19. Apparently, it speaks "very slowly".
- It's All My Fault: For Lis being attacked by SCP-106 (even though he wasn't on that mission), for Lis being in a coma (he failed to revive her the first time), for Albert dying (once again, he wasn't there), for Laura dying (he wasn't there), for all of the terrible things that happened to Emily (varying justifications), for Pauline dying (he just wasn't good enough). The list is almost disturbingly long, and quite a few the things on it weren't his fault at all.
- Neutral Good: Type 2.
- The Woobie: To a lesser extent than Emily, but still. Serge had been blown up, set ablaze, shot in the head, dropped down a chasm, attacked by werebears, nearly frozen to death, and had to watch all of his remaining best friends incur various gruesome ends - including watching the love of his life be crushed to death in front of him - or just disappear into the ether.
- Iron Woobie: And it never stopped him.
- Too Dumb To Fool: Try being sarcastic around him. Try it. Although this paid off sometimes, considering that a lot of things dealt with psychological attacks at the time.
- Dumb Muscle: What he is in a nutshell. Likes to reiterate how strong he is every once in a while, sometimes without regard to personal safety (both his own and that of others).
- Shoot Everything That Moves: Billy's plan of action in regards to any mission, though he would stand down if told to do so (which happened a lot).
- Shotguns Are Just Better: You'd never see Billy without his trusty shotgun, Lockheed.
- Stock British Phrases: Liked to throw these around once in a while because he was, after all, British.
- The Lost Lenore His wife, Rosie, died during the Blitzkrieg of World War 2. He had a bit of animosity towards Germans as a result.
- Torture Technician: Billy was hired for this, really, but he didn't really do much interrogating after he joined up.
- Knife Nut: Zoe always has a knife on her and is pretty damn accurate when using them. She will have one out at almost every situation, ready to throw.
- Master of Unlocking: She may not be a master, but she still can open a lot of locks. Oh? Can't get in? Let me whip out my lock picks.
- The Piano Player: Zoe may not play in a bar, but she will play in the background of the commons at times.
- I Did What I Had To Do: Zoe never wanted to resort to stealing before joining the Foundation, but she did and she doesn't regret it. She had to do it given the circumstances, and she could not care less if people think she is a parasite because of it.
- Broken bird: Spending three years as a young Jewish woman in a Nazi concentration camp is more than enough to break a person 10 times over. Olga responded by losing the girl she was and becoming an aggressive, violent and overall unpleasant person.
- Berserk Button: Scientists, Nazis, being questioned too much on her past, touching her things
- The Alchoholic: Tends to go through a bottle of vodka every week.
- Combat pragmatist: Will go to great lengths to win a fight. Including biting, scratching, eye gouging, and everything else she can think of.
- Despair event horizon: She was held in a Nazi concentration camp, where she was starved, beaten, abused, forced to do labor and anything else the SS ordered, lost everyone she loved, had to see a loved one vivisected, lost her eye, was forcefully sterilized, and had control of her life and body and self completely taken from her.
- Made Of Iron: After all the punishment she took in the concentration camp, Olga is exceptionally resilient, and has a very high pain tolerance threshold.
- Fate Worse Than Death: Nazi concentration camp prisoner for three years.
- Roaring rampage of revenge: After leaving the camps and training with the French foreign legion, Olga has decided to track down and kill every nazi scientist and SS member she can find.
- Hair trigger temper: Pretty self explanatory. explodes in anger for nearly no reason.
- Covered with scars: Also self explanatory. Nazi experimentation, whipping and countless fights have left her covered in scars.
- Achey scar: The scar from where her rib was transplanted with another womans rib is very painful, and still causes damage when she moves.
- Eye scream: Lost her eye when she was hit with a garden hoe by a woman trying to steal her doll.
- Lonely doll girl: Tends not to have friends due to her mean personality and attitude, but showers love and affection on her doll.
- DarkAction mum: Since the return of her beloved daughter, Olga dotes on Saskia, but is no less violent or dangerous.
- Mama Bear: Touching, frightening, harming or otherwise meddling with Olgas daughter Saskia is a good way to die.
- Saskia Sapkowski:
- Alchoholic parent: Olga tends to go through a bottle of vodka every week, but never lets Saskia see it.
- Doting parent: There is nothing Saskia can't get Olga to do for her.
- Knight templar parent: It's Olga
- Disappeared dad: The daughter of a German Captain, killed by Olga.
- Dack from the dead: Literally
- Cheerful child: She's a child and she's cheerful
- Constantly curious: As is the norm with kids.
- Can't Kill You, Still Need You: Played with. Ade hates all of Psi-7, and potentially everyone that isn't him on pretext. But sometimes, it's good to have extra meat between you and the bullets.
- Casts No Shadow: Nobody has noticed this yet.
- Did You Just Punch Out Cthulhu?: Invoked hard during a Curb Stomp Battle between Ade and a vodyanoy by the Lake, after he had taken one of the dozen or so rusalki in the lake to containment. He technically killed the vodyanoy twice before it finally just gave up fighting and was roped off to containment.
- Neutral Evil: A hybrid between Types One and Two; the only reason he's working with the Foundation at the moment is because it's in his best interests to work with the biggest thorn in MC&D's side.
- Manipulative Bastard: The epitome of this on Psi-7. Wheedles, barters, cheats and lies to get his way, and is just as likely to work for his own personal gain as he is to actually help the Foundation.
- Mundane Utility: Ade has the strange and incredible ability to walk from shadow to shadow, allowing him to move around rooms and buildings near-instantaneously, in complete silence, and with full retention of the speed and force that he used going in. He uses it to get around the base quicker.
- Priceless Paperweight: In addition, the various small-scale anomalous items he has in his possession are put to similarly everyday uses (such as a self-heating armchair).
- Slasher Smile: Always smiling. Always. Has the Cheshire Cat Grin effet when he fades to the shadows.
- Cargo Cult Was in an American splinter group of the Church of the Broken God. Needless to say, he managed to get out.
- Machine Worship He knows a thing or a dozen about machine rituals and other esoteric things, as well as some forbidden knowledge regarding the Church.
- Steam Punk A lot more clock punk, but nevertheless, has a lot of steam upbringing by his late father.
- Knowledge Broker Has dealt with one in the past to allow the team to advance in the Forest of Secrets.
- Keeper Of Forbidden Knowledge His own secrets are more than damning…
- The Dark Arts Also well-versed in a very particular form of art…
- The Medic She will patch you up for free. It is what she does, after all.
- La Resistance Spend a bit of her early adulthood patching up resistance fighters in China during the Second World War.
- Raging Stiffie Is so used to this that she will now offer to surgically remove offending member from the person's body for free.
- Tsundere This trope should explain itself.
- Deadly Doctor Having developed effective biological weapons for the United States pre-Foundation nominates him for this title.
- The Mole Defects from the Foundation, killing off an entire task force in the process.
- My God, What Have I Done? Has a few of these moments during his Foundation service, but the biggest ones come after his defection.
- Combat Medic He is a good medic, but is also a decent fighter when push comes to shove.
- Officer and a Gentleman During his time in the Foundation, he was kind and showed compassion to those under his care.
- Well-Intentioned Extremist He wants to help humanity. His way of doing it seems to involve wiping out every anomalous object and creature along the way, however.
- Depleted Phlebotinum Shells Has used mundane and anomalous versions of this.
- Killed Off for Real Killed by a backstabbing magician, and died surrounded by a mint Psi-7 crew.
- Came Back Wrong Heavily implied that the "creation" process for a Zhyr involved inflicted death and resurrection…
- Damaged Soul … which may have destroyed whatever was left of the soul.
- Not Afraid To Die Zhyr was designed to kill, and to be fearless in combat.
- Supersoldier Zhyr was designed to excel in hazardous environments and in theaters of combat where ordinary infantry were rendered ineffective.
- Last of His Kind After the restraint devices began to fail, the other Zhyrs were decommissioned.
- Outscare the Enemy Has done this to a few.
- Nightmare Face Physically, his (unmasked) face is just like any other person. However, due to magical tampering, he has the ability to strike fear into anyone that his gaze is directed at. His otherwise serene and peaceful expression does not help dissuade it - the dichotomy of moods, in fact, reinforces it.
- Artificial Human: Luna was either created from scratch using the power of Brookhaven, a woman altered by the same power, or some bizzare combination of the two. As such, she is definitely not around by natural means.
- Body Horror: Subtle, but it's there. Smells of formaldehyde, and has large quantities of it in her blood and digestive tract, along with something else horribly caustic and black.
- Humanoid Abomination: Looks human, and for the most part acts it, but is very clearly "Off." Partly due to having caustic chemicals inside her, her birth in Brookhaven Hospital, and the fact that she does not eat or drink, and rarely sleeps.
- Creepy Monotone: her standard voice.
- Eerie Pale Skinned Brunette: She's Eerie, she has very pale skin, and she's a brunette.
- Mysterious Waif: Mysterious? Definitely. Waifish? Just as much.
- Walking Wasteland: Causes plants to wither and die just by being near them, elicits a markedly negative reaction from animals, and causes lights to flicker.
- Casting A Shadow: Can plunge any area around herself into darkness, in addition to seeing just as well in the dark as in the middle of the day.
- Younger than they look/Born As An Adult:: Was made slightly over a month ago.
- Blunt Metaphors Trauma: Doesn't have the best grasp on language yet. As such she tends to take some things literally, or not understand them at all.
- Was Once A Woman: Quite possibly.
- Non Malicious Monster: Unlike the other monstrocities made by Brookhaven Hospital, Luna is a kindhearted, helpful person.
- The Medic: Is a nurse.
- Mad Doctor: Has tendancies towards this. Very eager to perform invasive procedures. Whether this is from not knowing the wrongness of this or something more sinister is yet to be seen.
- Abandoned Hospital/Eldritch Location: Was born/ made in one, being Brookhaven Hospital.
- Heartbroken Badass: Oh, how his love life… Well, blows. Dumped by one, ~15 year dry spell, three women he likes find another, one flirts with everyone and one is an anomaly that doesn't share his feelings. But, hey, he keeps going and going strong. Well, close to strong.
- Did Not Get The Girl: See above.
- Warrior Poet: Self explanatory, though his poems aren't always about combat or something. They actually very rarely are.
- Born Unlucky: Plenty examples above, and circumstance often just enjoys fucking him over and causing him pain…
- Born Lucky: …But In contrast, Glacon loves him. He rolls quite high, and has plenty of badass moments because of it.
- Victory Pose: Saluting at a sheet of paper, lifting a helmet over your head, fistpumping and having a rope snake wrap around your arm are prime examples of this.
- Anything That Moves: Vincent isn't at all picky with the people he tries to flirt with. Of course, he has some standards, but if you're a living adult odds are he'll hit on you and/or try to sex you.
- Asshole Victim: Due to being a Jerkass, Vincent often gets on people's nerves and sets them off. Of all the times he's been injured in front of his teammates, only one person has actually shown concern. People tend to ignore the injured Vincent or praise whoever attacked him.
- Blond Guys Are Evil: While not necessarily evil, Vincent is by all means a jerk. Added bonus of liking to slick back his hair, although this was somewhat common in the 50s.
- Casanova Wannabe: Although averted during his childhood (see The Cassanova), Vincent has had trouble wooing the ladies/lads during his time at the Foundation.
- Cool Shades: If Vincent is outside, odds are he'll have his black sunglasses on.
- Disappeared Dad: When Vincent was 7, his dad left his mother after finding out about an affair she had. Vince's older sister is a result of this affair.
- Handsome Lech: Vincent is both a charmer and an asshole, which means he often scares off any potential lovers.
- Hell-Bent for Leather: Vincent has a black leather jacket, black leather gloves, and black leather pants. It's not uncommon for him to be wearing all three at the same time (see: Greaser Delinquents).
- Jerk with a Heart of Gold: If you get past his sleazy, asshole exterior, Vincent can be quite tolerable. His "Vincent-ness" is toned down around friends and he's actually very protective of people he likes.
- Ladykiller in Love: At one point during high school, Vincent fell in love with a girl who seemed to genuinely care for him despite his personality and flaws. It didn't last long, though, and he quickly reverted back to his old self. Perhaps he actually got worse after the incident.
- Looking for Love in All the Wrong Places: Vincent's promiscuity might be the result of a problem he denies exists within him.
- Lower-Class Lout: In his early years, Vincent was a greaser delinquent, often skipping class to go fight for money.
- Troubled, but Cute: While he is indeed seen as a good for nothing asshole with a ton of problems, Vincent gets a high score in the appearance department, which he is very conscious of.
- Urban Legend Love Life: While his backstory and himself claims he has a huge sex life, this has failed to be proven true during his time in Psi-7. Maybe in time this will change, but for now it just seems like he's blowing smoke.
- The Ageless: Damian has been in his 30s for a long time…
- Really 700 Years Old: Make that 1200…
- Old Master: He's been kicking around for a long time, and has had that time to not just explore the world, but to also develop talents, learn languages, and master the art of the sword.
- Who Wants to Live Forever: Damien has outlived everyone and everything he has ever loved.
- Combat Pragmatist: Biting, gouging, playing possum, blows below the belt, grabbing a random bit of meal and clubbing a man to death with it, Rebecca has zero problems with fighting dirty and will do everything in her power to win a fight.
- Chaotic Neutral: Type 1. She's a Triad, and has been for a long time. As such, she's naturally distrustful of authority, preferring to live by her own rules. That's not to say she doesn't care about the people around her, however. Indeed, she sees many agents on-site as Sworn Brothers, and would try to save them if she could.
- Foreign Cuss Word/Foreign Language Tirade: Rebecca can most often be found hurling a variety of colourful insults in both Mandarin and Cantonese.
- Guns Akimbo: Her preferred style of combat is dual-wielding her twin cut-down Uzis and hosing down the entire room, closing in to finish off any survivors at close range.
- Improvised Weapon: Chains, chairs, dustbins, bricks, fire extinguishers, Rebecca will use anything at hand to get the edge in a fight if without her own weapons.
- Knife Nut/Bayonet Ya: Rebecca was immensly over-joyed to discover that Uzis come with bayonet lugs, and as of the vampire mafia plot-arc, she now carries a pair of bayonets for them in addition to her bolo knife and boot knife. Due to the rate at which she blows through ammo , she has to have a reliable alternative to hosing the enemy down with bullets. Bayonets and other knives fit the bill quite nicely for this streetfighter.
- The Triads and the Tongs: Hong Kong gangster and 'official' liason between the Foundation and the Sun Yee On Triad, part of the reason Rebecca was brought on by the Foundation was her connections to the criminal underground, connections the Foundation will surely have use for.
- Lesbian Vampire: As a result of the vampire mafia plot arc, she was for a brief period of time a genuine lesbian vampire. She's not a vampire any more, but she does still have the fangs, for the purposes of intimidation and fighting dirty.
- Fragile Speedster/Glass Cannon: She's able to dance around enemy attacks and dish out heavy damage, but when she gets hit, she cannot roll with the punches. Every time she's been injured it's been a serious injury, requiring long recovery periods in medical.
- Tattooed Crook: Rebecca has a large tattoo of an Asian dragon adorned with phoenix wings that she got after officially joining the Sun Yee On Triad. Due to it's location on her torso, it is usually covered.
- Ambiguous Disorder: Although living in the House messed up his psych, not much has been given on specifics other than that it made him slightly paranoid, resistant to some mental effects, and may-or-may-not have messed with how his brain stores memories.
- Awesomeness By Analysis: Years of living inside an anomaly gave him the skill to analyze patterns in them and use that information to discern their effects, weaknesses, uses, and other information.
- Eldritch Location: Grew up in one of these as a child.
- Exposition Beam: Engaged in a two-way one with Vivian over each other's memories.
- Mad Mathematician: Driven slightly insane by an Eldritch Location, and majored in mathematics.
- The Navigator: Good enough at it to guide people through spatial anomalies.
- Neutral Good: Works for the Foundation helping to contain anomalies and uphold the Masquerade in order to help humanity, but is still willing to break the rules if he feels it is the moral choice, such as keeping Emil's anomaly a secret.
- Photographic Memory: Either this or something close enough to it to be functionally the same.
- Power Born of Madness: Type 5; his mind is twisted enough that certain mental effects bounce off him. The effect is inverted with a low enough roll, though.
- Science Hero: Does much better work analyzing anomalies than fighting them.
NPCs:
The Unseelie Queen/The Violet Queen
- Arch Enemy: To the Whale King.
- Big Bad: Of the Unseelie Queen plotline.
- French Jerk: Speaks French for some reason.
- Lawful Evil
- Our Fairies Are Different: Its avatar in our world resembled a small purple bug when it first ap peared.
The Whale King/The Scarlet King
- Affably Evil: Terrible people skills, great demeanor.
- Arch Enemy: To the Unseelie Queen.
- Chaotic Evil: More emphasis on the chaos. Probably comes from not understanding human cultural norms.
- Humanoid Abomination
The Father of All the Sea
- Eldritch Abomination: As revealed when Elanor used Lucifer's Insight on it, it was originally a cosmic being killed by five other cosmic beings.
- Hidden Agenda Villain: Seen both working for and against the Whale King, without any reason given.
- Hive Mind: Every part of its body, from the green sludge to the animals it infects, are controlled by it.
SCP-542 ("Herr Chirurg")
- Affably Evil: He remorselessly kills people for their organs and physically assaults anomalous Foundation agents to crack their skulls open like eggs and determine what makes them tick, but he also loves to dance, enjoys fine music, and loves to talk (even if he is a bit cryptic).
- Huge Guy, Tiny Girl: Chirurg is just shy of seven-feet tall, and Emily (one of his few friends) is a little over five feet.
- Humanoid Abomination: Incredibly tall, with spindly arms and legs, a distended stomach and hunched back. His fingers have way too many joints, his eyes don't match up, and his organ systems have almost next to nothing to do with any normal human's.
- Mad Doctor: Embodied.
- Really Seven Hundred Years Old: Chirurg has been infamously private about his age; though he stated remembering the Franco-Prussian War, which would place him at over 150 years old. That being said, given his appearance, it's pretty difficult to tell how old he really is.
- Slasher Smile: Oh god. It's all he does.
- Was Once A Man: And still is, in a really loose sense of the word.