COMMONS
Commons is the designated recreational area of Site-15, as well as the mess hall. The cafeteria area is simple, with an industrial kitchen, refrigerators and a coffee machines. Food is prepared daily and is left in a buffet-like area. For seating, there's basic cafeteria tables.
The recreational area features a handful of armchairs and a couch, as well as a dart board. On the electronic side of things, there's a TV, VCR (with a variety of tapes stored in a cabinet), and an arcade machine with a selection of preloaded games to choose from.
The area is one of the newer sections, with white paneled walls, and soft white lighting.
DORMS
Every dorm in the base is exactly the same in design, even for higher ranking staff, to ensure space isn't wasted. They feature a single wide bed with storage underneath it, a wardrobe for clothing on one wall, along with a mirror, and on the other wall there is a desk, on which a CRT monitor sits. A small bathroom is included in the design, with a toilet, sink, and shower. The monitor can be switched between displaying VHS tapes or running Foundation software, which includes a basic messaging and email program that utilizes on site intranet, a basic archive system that can display SCP files, and word processing software. The keyboard is in the standard QWERTY layout, but keyboards that work for other languages are either given or requested.
On the wall facing the bed, there's a sink and trash can, along with more storage. The room has the same white paneling and lighting as the rest of the site, but has a light switch. All changes to room layout have to be run by site administrators, and cohabitation by unmarried agents or other personnel is strictly prohibited as it wastes space.
FACILITIES
Site-15 has a few facilities, that being a gym, target range, and library. The gym features weightlifting equipment, treadmills, and punching bags, as well as a track and ring for sparring.
The indoor target range is large enough to fit 18 people at one time, and to have targets put as far as 50 feet away. There are weapons stored there for experimenting with different guns, or training with them. A wide variety is available, including older and prototype weapons. People utilizing the range are expected to clean up all shells, casings, and damaged targets.
The library is decently sized, and primarily consists of shelves stocked with floppy disks and microfilm that are loaded with book collections, manuals, and Foundation files based on clearance. There is also a VHS, record, and tape collection. All borrowed materials are required to be returned within 5 weeks.
All three of the rooms have white paneling and soft lighting, which is turned off automatically after 11 PM in the library and gym (though section lights can be turned on individually).
ENGINEERING
Engineering is where size matters most on Site-15, and as such it lacks the visual grace of other site locations. The walls are bare metal, with removable panels for accessing wiring and plumbing. The lighting is bright and harsh.
Engineering houses a number of locations, including the on-site generator, water filtration and heating. It also houses the dropship bay, decommissioning bay, and mechanical research and development labs.
DROPSHIP BAY
The Foundation utilizes advanced dropships to transport agents from the site to other sites and locations. The bay is housed in engineering, as it allows for quick repair.
These dropships (The Boreas, Eurus, Notus, and Zephyr) represent the cutting edge in Foundation technology. While some components were developed as a result of research into the anomalous, there is relatively little esoteric technology in them.
Capabilities: Perception filter that can be engaged once landing, chameleon-camouflage outer hull, and sonic dampener. Vertical takeoff and landing capabilities. Can comfortably hold cruising speeds of Mach 3.2, with top speeds measuring 3.84 when pushed. Handles like a dream. Also equipped for low-orbit. Equip-able weaponry is in development. Installed with a mobile multi-purpose containment chamber. Don’t crash it.
The Foundation has also provided Site-15 with a retrofitted Lockheed C-5A Galaxy for when larger transports are required, stored off-base in a nearby hangar. The full capabilities of this aircraft are classified at this time.
LABS AND OFFICES
Labs are set up for different fields of study, such as thaumaturgy, xenobiology, anomobiology, chemical analysis and synthesis, as well as testing anomalous and alien technologies or chemicals. They have sprinkler systems, cutting edge equipment, and Foundation terminals.
All offices are 8 feet by 5 feet, and come with a filing cabinet, small couch, desk and accompanying chair, and terminal connected to the Site's intranet. Electronic typewriters are provided upon request, but there is a limited supply of them. There are line printers for memos and any documents that need to be printed, but ink is in internationally limited supply.
MEDICAL
The medical bay of Site-15 is partitioned into two sections, one for noncritical care, such as bruises, cuts, and check ups. The critical care section is exclusively for serious wounds and diseases. For treating critical wounds, there are tanks set up to immerse patients in regenerative liquids, but this is only done for otherwise fatal injuries. For less fatal injuries, pads based on stolen Promethean tech are wrapped around injured areas to accelerate the process of healing for a few hours every day, which unfortunately exhausts the patient.
For diseases, there are quarantine cells set up that allow doctors to examine patients and treat them without making physical contact, given the serious nature of epidemics in a Foundation site.
CONTAINMENT
Containment on Site-15 is used for a variety of objects, ranging from Safe to Keter to [EXPUNGED]. Humanoid anomalies are given a bed, toilet, and table. Their cells have a glass window in the front, an intercom, and air filtration along with any special requirements necessary for their containment. In the case of cooperative subjects when it would not be a health or security risk, enrichment items and specially trained “social worker” agents may be provided for mental health reasons (player characters are not these social workers).
Agents are only permitted in Containment with a direct reason as to why, and will be monitored the entire time. Most often, this will take the form of an interview limited to one or two agents and specifically requested or approved by Site Command. This is for safety reasons.
BIODOME
The Biodome is an atmospherically-regulated greenhouse that’s intended to act as an outdoor location for gardens and personnel who would otherwise wither in the Nevada desert, and provide a relaxing environment for agents and other personnel. It currently boasts a forest, a grassland area, a lake, and a beach.
COMMISSARY
The Site-15 Commissary is located in a small room that’s attached to the common area. It sells and distributes food, limited quantities of alcohol, books, records, tapes, and other imports to the site. It is staffed by three people. Agents are not allowed to staff the commissary. Agents found stealing from the commissary will get brig time. This is to discourage further theft from happening.
RECREATION AREAS
While Site-15 already has an existing commons area for general use, the Foundation thought it would also be a good idea to also include a few reminders of other locations and amenities around the world in order to help members keep from going stir-crazy between missions. While Foundation personnel are encouraged to try to de-stress while off-duty it’s sometimes difficult to do so without requesting leave or venturing quite far from the site to the nearest city. As such a dedicated space located separately from commons but grouped with the rest of the residential areas of the base was outlined and rotates between a few different “locations”. Said locations are currently an arcade with about a half-dozen machines, the interior of a French cafe complete with glass and fake outdoor lighting (as the sun beats down quite hard in Nevada), and a bar where members can redeem their alcohol rations. It’s seemingly crewed by either a small amount of staff, or just one member who seems to run the entirety of it serving as the arcade manager, barista and server, and barkeeper/bartender.