Run Schedule

This page is for use as a way of organization and presentation of planned runs (and events) for the RP. You may add a run once it is approved, and remove it once it has been completed. If plans change, make sure to update the list. Add to the TBD section if it's approved but there's no actual date/time yet.

If you have slots reserved for particular player characters, please indicate so and then list how many slots for volunteers are available.

GMs Name Date/Time Players Difficulty Action Type Storyline(s)
ArseneLupin Exit Stage Left Dec 7th 7pm EST 4 No More No Less Medium-High Combat, Exploration Strive For Perfection
Soulless Face Validity (ARC-INITIALIZING RUN) Dec 9 - 12PM 4-6 Medium-Easy Investigation, Exploration, Combat/Negotiation Night at the Library
GM Names Run/Event Names # or #-# Low/Med/High Combat, Stealth, Puzzle, Investigation, Etc. Any involved plots
DiePotato Take Me Home 4 Medium1 Exploration but Flexible Parables of Kasei
DiePotato Hang 'Em All 4-5 High2 Combat, Assault None
madness_ OPERATION NOBLE MORNING 2-6 Polite until Rude Applied Intelligence(HEAVY), Intelligence Gathering(HEAVY), Planning (MEDIUM), Networking(MEDIUM), Infiltration(MEDIUM), Combat(LIGHT OR NONE) Wet Cement
Veiedhimaedhr The Mungo Athanor 4-6 Medium-Hard Artifact recovery/escort, communication3, empathy, some combat. AOE: Australia
Varren Going in Blind 4-6 Variable (Easy to Medium probably) Possible Combat, Stealth, Rescue/Recovery, Investigation A New Kind of War
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License