[01:05] SpookyBee Ethel heads to the briefing room, dressed after a long day.
[01:05] Kade Sue heads to the briefing room, tucking his sketchbook away for now so he can focus!
[01:06] Roget Agent Quincy is dressed impeccably, save for two mismatched socks. He's standing in front of a dossier, which has been unfolded on the table to reveal pictures of the Flesh That Hates, and the mysterious pyramid that Psi-7 has seen investigating them.
[01:06] =-= Roget is now known as RogetGMs
[01:07] SpookyBee Ethel looks down at these pictures, blinking. "… Morning, Quincy." She takes a second to think, recalling an AAR involving a pyramid from months ago.
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[01:08] RogetGMs "Good morning agents, I trust you're well?"
[01:09] SpookyBee "Jus' fine 'n dandy…"
[01:09] Kade Sue smiles and nods at Agent Quincy. "Hello, sir." He sits down, looking at the photos in interest! He chuckles a little. "Heh, I'm now, so sorry if I sound ignorant, but what're those? Rather important to know, since we're going to be doing an op based on them."
[01:09] Balthazaar Markus enters, looking curious
[01:10] Kade "And I'm good. You?"
[01:12] Balthazaar "Better now we're getting somewhere with this." He smiles at the sight of the board
[01:12] RogetGMs "That's the flesh that hates. A few months ago, we had an operation out in the east, and we encountered it along with the pyramids. These photos were recently recovered from an operation on the Congo river, from Chaos Insurgency operatives connected to that group's presence in Europe."
[01:13] RogetGMs Wade looks to Sue, slightly surprised. "Oh, me? I'm fine, thanks."
[01:13] SpookyBee "I heard that not everyone who'd went on that operation came back in one piece." Ethel flicks over some of the pictures, rubbing her cheek.
[01:15] Balthazaar "no, we didn't…" Markus rubs his arm. "Good to see you recieved the files I sent you about that…"
[01:15] Kade Sue chuckles and nods at Wade. "You're more than welcome, sir." He looks at the pictures curiously. "…Huh. Chaos Insurgency?"
[01:16] RogetGMs "Yes, how is the arm, Agent Ackermann?"
[01:16] Balthazaar "Llong gone. New one's mostly broken in at least."
[01:17] RogetGMs "Good to hear." Quincy turns to Sue. "A splinter organization, formed out of the Omega-7 mobile task force which defected after General Bowe was killed."
[01:19] RogetGMs Pulling out a map of Europe, he spreads it open and points to Austria. "You'll be headed to Vienna, believed to be the center of Insurgency activity in the West. Through this intelligence, we've located a potential Insurgency outpost. It may contain additional information, and probably has other valuable intel that could be gathered."
[01:19] Kade Sue turns to Markus, smiling playfully. "Gotta /hand/ it to you for getting out of that kind of situation alive, then." He smile gets less playful again as he nods at Wade. "Alright, thanks. Markus, you think you'll be up to it after what happened, terrible pun aside?"
[01:20] SpookyBee "… We're hitting the brain immediately? Seems a bit rushed, Quincy."
[01:21] Kade He looks over the the map in interest! "How subtle should we be?"
[01:22] RogetGMs "The Insurgency is a constantly shifting beast. If we don't strike while the iron is hot, we may lose an opportunity to gain an edge on them. They've been underground for so long that it's difficult to say when an opportunity like this might rise again."
[01:22] SpookyBee "True…" Ethel nods, thinking.
[01:22] RogetGMs "Well, we don't believe there to be many Insurgency operatives. With a small team like this, we believe you should be able to infiltrate their facility and recover intelligence without being discovered."
[01:22] RogetGMs "If you're careful and stealthy."
[01:25] Balthazaar Markus nods. "Requesting an L1A1 then? I'd like a bit more stopping power for this one."
[01:25] Kade Sue nods! "Gotcha, no guns blazing."
[01:25] RogetGMs "The armory is your oyster, Markus."
[01:26] RogetGMs "If there's no further questions, you can retrieve any equipment you might wish to bring from the armory, there's a train in the station waiting to take you to Vienna."
[01:26] SpookyBee Ethel nods, and turns to grab her gear!
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[01:29] Kade Sue goes to grab some of the small mechanical projects he's been working on, just in case he needs to take them apart to make a quick distraction.
[01:30] RogetGMs ( once gear is grabbed you guys can head to the train station in ic4 )
[01:31] Kade Sue heads to IC4, projectgs tucked away in a small side bag.
[01:33] RogetGMs There's a black metal steam train waiting, with an additional three sections attached to it: one with blacked out windows and no door, a single passenger car with an open door and steps leading up into it, and a caboose attached to the end.
[01:33] SpookyBee Ethel follows along, with her SORD strapped to her hip and an SMG hooked to her lower back.
[01:34] Balthazaar Markus heads to the station. He has his new rifle slung over one shoulder, his usual cane, and his pistol on its belt
[01:35] Kade He also took some more paints, but they tuck in with the things in his jacket, only pronouncing his artsiness.
[01:35] RogetGMs Do they hop in the train?
[01:35] Balthazaar He;s in his field clothes now, which are also bespoke. His boots are sturdy leather, the trousers are fine, yet sturdy and durable, his vest is thicker and practical over his shirt, and he's wearing a field coat
[01:35] SpookyBee Ethel does!
[01:35] Kade Sue hops on the end of the caboose!
[01:35] Balthazaar He clambers on board
[01:36] RogetGMs The train begins chugging along out of the station, and before you know it the Italian countryside is whizzing past you at an unnatural speed. At some point, you slow down briefly at what appears to be the Austrian border, but you are soon finding yourselves pulling into a grand-looking railway station in Vienna.
[01:38] RogetGMs It's a large, Imperial-looking private railway platform, with stained glass windows and polished tile floors. The open concourse is mostly devoid of people, and the exit appears to be a large set of wooden doors about fifty feet in front of the group.
[01:38] SpookyBee Ethel steps off the train, thinking quietly about the lack of said people. "… Hm."
[01:38] SpookyBee "Well, it is early…"
[01:39] Balthazaar Markus admires the view, putting on a nice scarf. in deep teal silk over black wool
[01:39] Balthazaar "Where to from here?"
[01:40] Kade Sue laughs brightly. "Well, that's not what I expected." He steps out and talks quietly to Markus and Ethel. "Say, are there any other groups out there that would be know about the Chaos Insurgency and be interested in what they're doing?" He pulls out a map to look for wherre the hideout seems to be!
[01:41] RogetGMs Markus, you also have a dossier that has copies of some of the photos Wade gave you, along with the address they believe is where you should go. This can be inspected with Sue's map!
[01:41] SpookyBee Ethel shrugs- "I don't know much about them, actually. They're not my topic of interest, for the most part."
[01:41] Balthazaar "Potentially Marshall Carter and Dark."
[01:42] Balthazaar He starts on his way!
[01:45] Kade "Hmm. And what're people from there like, and what do they do?" He walks alongside them. "If I play as someone from there, set it up like these guys are after them, I can distract them enough to make it easier for you to sneak past."
[01:45] SpookyBee Ethel follows alongside Markus!
[01:45] Balthazaar "Business like. Elitist, snobs. Like me really, though lacking the moral compass." he goes to the place!
[01:46] RogetGMs Walking through the streets of Vienna, you follow the winding path of the Dabube river all the way through town, passing by shops old and new, buildings once reduced to rubble by war replaced with freshly painted storefronts, houses, all boxed together in this grand old city.
[01:47] Kade "Gotcha. They the type to stakeout a place to figure out how to get in?" Sue can't even help but take out his sketchbook and draw the beautiful view!
[01:49] RogetGMs The address given to them eventually takes the group to an older part of the business district. Here, you can see that more than a few of the shop windows are boarded up, and those that remain appear tired and dull. A few apparently inhabited dwellings stand, and one of them is your destination.
[01:49] Balthazaar "No. they'd walk in the front door as a group in suits too good for most people to afford."
[01:49] Balthazaar Markus examines the building in question
[01:49] SpookyBee "… None've that adds up to what he said." Ethel shakes her head- "They're just auctioneers, with a pension for the weird."
[01:50] RogetGMs It appears to be a run-down cafe, with apartments looming over on top of it. The tables out on the sidewalk are grimy, with yellowed umbrellas above sun-bleached tables. Inside, a lone bartender with a drooping mustache cleans a beer glass. There's a smudged chalk menu, as well as a selection of liquors on the wall behind him.
[01:51] RogetGMs Beer can be dispensed from several taps along the bar, and there is a glass case with some stale-looking unsalted pretzels on display.
[01:52] Balthazaar Markus checks for other entrances
[01:52] RogetGMs Perception!
[01:53] Kade "Hey, lacking moral compass and all. Just wanted to make sure." Sue thinks. The bartender notice them yet?
[01:53] SpookyBee Ethel steps inside, looking about before focusing on the bartender and thinking on just what she should do next.
[01:53] Kade He hasn't stepped inside.
[01:54] Balthazaar 4df+5
[01:54] Glacon Balthazaar: 6 (4df+5=+, 0, 0, 0)
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[01:56] RogetGMs You can see alongside the building there is a fire escape, leading up to the apartments. It appears to be rickety, and not at all stable. There's also old metal gutters, which are probably just as if not more rickety. The brickwork is also crumbling, so there is potential to scale the walls in many ways. There's also a rear to the building blocked by a fence.
[01:56] RogetGMs The bartender looks up at Ethel briefly as she steps inside, before going back to what he was doing.
[01:57] Balthazaar "Let's try the bac-" He sighs when he sees what Ethels doing and follows
[01:57] RogetGMs As you step inside, Ethel, you notice an old jukebox playing some old German tunes.
[01:59] SpookyBee Ethel's always been very straight-forward in her approaches. That, or she'll stab you in the back. She heads over to the jukebox a moment, before heading to the bar's counter and leaning on it, waiting for Markus and Sue to, well, do whatever they feel they should!
[01:59] Kade Sue chuckles a little and follows, still thinking. He looks around the bar to see if there's a menu on a board anywhere.
[02:01] Kade Can Sue PERC for anything suspicious about the place?
[02:02] RogetGMs Shore
[02:03] Balthazaar Markus looks for stairs or a basement
[02:03] Balthazaar And then for any communication equipment
[02:04] RogetGMs Markus, you see there's a door behind the bar, on the wall beside the bartender.
[02:05] Kade 4df+4 He certainly looks like he's looking around in casual interest while sitting down next to Ethel at the bar.
[02:05] Glacon Kade: He certainly looks like he's looking around in casual interest while sitting down next to Ethel at the bar.: 3 (4df+4=+, -, 0, -)
[02:05] Balthazaar "excuse me sir, do you speak any English?"
[02:06] RogetGMs Sue, there is a menu, on a chalkboard. It's written in German, and very smudged, but appears to be a list of what's on tap along with a selection of food. It doesn't look like it's been updated for a long time.
[02:07] RogetGMs The bartender grunts at Markus in a way suggestive of saying "nein".
[02:07] SpookyBee "… Russian?"
[02:08] RogetGMs The bartender mumbles again and points at the menu.
[02:09] Balthazaar Markus retrieves a 1oo quid note from his wallet. "How about now?"
[02:09] Balthazaar *100
[02:10] Kade "It might help to ask in Russian." Sue seems amused at Ethel.
[02:10] RogetGMs The bartender chuckles.
[02:10] SpookyBee Ethel shrugs, but then does just that. "[Do you speak Russian? Or only Deutsche?"
[02:12] RogetGMs The bartender shrugs, and begins pouring a beer.
[02:12] Balthazaar Markus sighs and goes for the door
[02:13] SpookyBee 4df+4 PERC Ethel takes the one-in-a-million chance to assume he's playing coy, and tries to pick up on anything that may indicate he's lying about not speaking English!
[02:13] Glacon SpookyBee: PERC Ethel takes the one-in-a-million chance to assume he's playing coy, and tries to pick up on anything that may indicate he's lying about not speaking English!: 1 (4df+4=-, 0, -, -)
[02:13] SpookyBee O dam
[02:14] RogetGMs Ethel, you notice that he seems to be expertly pouring his beer, giving it the exact right amount of body and head for a delicious taste sensation. Clearly, he is experienced. Probably legit, right?
[02:16] Kade Sue smiles at the man and tries some Italian. "[Hey, my motherfucker. Can you translate your menu for me?]"
[02:17] Kade *Can ya translate
[02:17] RogetGMs The bartender's eyebrow does flicker at Sue, and he begins sipping the beer he just poured.
[02:18] Balthazaar While the barman is looking at the others, Markus is opening the door and peering inside
[02:19] RogetGMs Markus, you'll have to go behind the bar to get there, so a sneak roll will be required.
[02:19] RogetGMs Sue, this bartender seems to be stonewalling you, but he is reacting.
[02:19] Balthazaar not a sneaky type, Markus just flashes toothy grin and goes around there boldly
[02:20] RogetGMs The bartender looks at him, and frowns. "[What the hell are you doing, you fool?]"(German)
[02:20] Kade 4df+9 he distracts "Hey, I just fuckin' moved here. Can't I get a beer?"
[02:20] Glacon Kade: he distracts "Hey, I just fuckin' moved here. Can't I get a beer?": 9 (4df+9=0, +, -, 0)
[02:21] SpookyBee Ethel eyes Markus a moment, before locking her eyes with the Bartender and smiling warmly.
[02:21] Kade He lets himself seem honestly bothered and stresse.
[02:21] Kade *stressed
[02:21] Kade *
[02:21] RogetGMs Glaring at Markus for a moment, his attention is nonetheless taken by Sue's distracting request for a purchase. "[Do you know what you want on the menu?]"
[02:22] Balthazaar Markus goes to just ignore the man, going for he door. "Don't interfere and there will be 500 quid for you."
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[02:25] Kade 4df+9 (bluFF) "[C-can't read it. Please, fuckin' moved here for job.]" He seems like he's barely holding it together. "[really need it]."
[02:25] Glacon Kade: (bluFF) "[C-can't read it. Please, fuckin' moved here for job.]" He seems like he's barely holding it together. "[really need it].": 10 (4df+9=-, 0, +, +)
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[02:26] Kade Sue begs Markus with his eyes to NOT DRAW ATTENTION TO HIMSELF
[02:27] Balthazaar He backs off grumpily
[02:27] Balthazaar waiting for Sue to do his thing
[02:28] Balthazaar taking a seat
[02:30] RogetGMs "[Jeez, wino, this establishment is for people who can read, see?]" he says this with a slightly menacing voice.
[02:31] Balthazaar Markus gives Ethel and Sue a look that says 'hurry up'
[02:31] Kade "[Can read, not German!]" He puts major mons on table!
[02:31] Kade "[Please!]"
[02:32] RogetGMs Bartender's eyes seem glued to the major mons! "[Uh well… sure, here you go.]" He begins pouring a beer from the tap.
[02:33] RogetGMs He nervously hands it over. He doesn't seem to be as experienced as he appeared at first glance, this beer looks much less nice than the one he poured for himself.
[02:34] Balthazaar Markus leans on the wall
[02:35] SpookyBee 4df+3 Corrupting Whisper - Ethel, feeling time is being taken from them, tries to influence the bartender. ~It's been a long night. The sun watches, and it's time to sleep where I stand. Dreams call to me.~
[02:35] Glacon SpookyBee: Corrupting Whisper - Ethel, feeling time is being taken from them, tries to influence the bartender. ~It's been a long night. The sun watches, and it's time to sleep where I stand. Dreams call to me.~: 1 (4df+3=-, 0, -, 0)
[02:35] SpookyBee Ouch
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[02:36] RogetGMs 4df+4 mdef awaaaaaaaay
[02:36] Glacon RogetGMs: mdef awaaaaaaaay: 2 (4df+4=-, -, -, +)
[02:36] Kade Sue grabs the beer! "[Ugh, /thanks/. Shit pour doesn't deserve much though.]" He tries to take the major mons back!
[02:36] SpookyBee Sheeit
[02:36] SpookyBee /So/ close
[02:36] Kade He glances from Markus to the door subtly!!
[02:37] RogetGMs The bartender tries to go for taking the mons back, but is momentarily distracted and clutches his head as he resists the attempt to invade his consciousness.
[02:37] RogetGMs "[Oh my god!]"
[02:37] SpookyBee The words worm at his mind, but the intent does not… She'd hoped to knock him out right there. Ethel simply watches him, smiling a little bit.
[02:37] SpookyBee No matter the outcome, they always did amuse her.
[02:38] Kade Sue jumps up and goes around the counter to help bartender! "[Fuck! You alright?]"
[02:39] RogetGMs Shaking his head, the bartender glares at all of them . "[What is going on with you people?]"
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[02:39] SpookyBee Ethel, unfortunately, can't answer that… She doesn't speak Italian.
[02:40] Balthazaar Markus straightens, immediately alert. He hurries over and goes to grab the man. "Enough of this. Sue. Tell him we are government officials, and that we need to inspect the premesis." He's annoyed
[02:42] RogetGMs The man does not appreciate being grabbed. He struggles a bit and says "[Just who do you think you are?]"
[02:43] =-= Hankolijo is now known as Hankonopingo
[02:43] Balthazaar "/Sue/."
[02:43] Kade 4df+9 (BLUFF+ misin Warfare) Sue straightens up, suddenly seeming very serious. "[Fuckin' found us out. We feds, gotta inspect the place. was told have major fucking guns.]" hopefully it distracts from the horrific Italian
[02:43] Glacon Kade: (BLUFF+ misin Warfare) Sue straightens up, suddenly seeming very serious. "[Fuckin' found us out. We feds, gotta inspect the place. was told have major fucking guns.]" hopefully it distracts from the horrific Italian: 9 (4df+9=+, -, 0, 0)
[02:44] Balthazaar Msrkus goes to escort the man to a chair
[02:46] RogetGMs "[You've gotta be kidding me!]" The man pulls and scuffles, but allows himself to be lead over to a chair. He begins shouring. "[There is nothing here. No guns!]"
[02:46] SpookyBee While this is all going down, Ethel rounds the bar and makes her way to the door, testing the knob…
[02:48] Balthazaar "/Quiet/ ." Markus does the finger to lips gesture. "Stay put.' He points to the man
[02:48] RogetGMs You rattle the handle to no avail. The door is locked!
[02:48] Kade "[Really? We international feds. If there ain't shit, no need to hide shit. Or else you're gonna be dealing with much worse.]" He pulls a slight of hand, using a piece of cloth and a folded up sketch to look like a badge.
[02:49] SpookyBee 4df+6 Locked, but probably not made of metal. Ethel moves to kick it in! HOOAH!
[02:49] Glacon SpookyBee: Locked, but probably not made of metal. Ethel moves to kick it in! HOOAH!: 7 (4df+6=0, -, +, +)
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[02:49] Balthazaar "Fucking christ, so much for not being noticed." Markus runs a hand through hishair in exasperation
[02:50] Kade (ACAD or ENG for that badge, or it neccessary?) "Hey, I had to think up a reason for your aggression."
[02:51] Kade "Really, why didn't you sneak past while I was distracting him?"
[02:51] RogetGMs Academics!
[02:51] Balthazaar He's intending on having a very scolding talk his teammates on the train back home. "you just sat there drinking, we're here to do a job, not to mention this ones snap decision to walk into the front fucking door." He points at Ethel, headed to to the door, seething
[02:51] Kade 4df+9 ACAD+visual deception
[02:51] Glacon Kade: ACAD+visual deception: 11 (4df+9=+, -, +, +)
[02:53] RogetGMs The man is completely taken in by your cunning ruse! "[You- well- we aren't going to take this kind of treatment you know!]"
[02:54] Balthazaar "Tell him to unlock the blighted door before I shoot it out, and tell him to tell any comrades that he's gotten rid of us."
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[02:54] SpookyBee Ethel, in the event she succeed in kicking the door open, moves to catch it before it can slam the wall behind it. "… Things break all the time in a room full of bottles and dishes."
[02:55] Kade He chuckles a little. Meanly, though, to stay in character. "Point. Still, I thought I told you tricking people was my job when we first met. "[Yeah? Good luck while wasting away in slammer."
[02:55] RogetGMs Oh, yes, the door lock snaps under the pressure, allowing the door to swifly swing open. Make an agi roll to not slam it open!
[02:56] Kade "[Now. You gonna cooperate?]"
[02:56] SpookyBee 4df+3 O gash
[02:56] Glacon SpookyBee: O gash: 2 (4df+3=-, 0, 0, 0)
[02:56] SpookyBee Ouch
[02:56] RogetGMs The man makes a pretty sad 'crap-I'm-going-to-jail-face'. "[I was just hired here, it is some kind of radio station inside.]"
[02:57] Balthazaar "Jesus, hve some god damned subtlety Ethel." Markus snaps at her
[02:57] Balthazaar Quite ropable by now
[02:58] SpookyBee "… I could have shot it out. I do have my suppressor." She shrugs, looking in and around.
[02:58] RogetGMs The door slams open unabated. You hear shouting from inside, and the sound of scuffling movement!
[02:58] Kade "Hey, calm down a bit. We're International agents looking for uns here, not barbarians." He calls that to Ethel.
[02:58] Kade *guns
[02:59] SpookyBee "… Well, there goes that…" She frowns at the shouting- But in some attempt to change things up, doesn't go in.
[02:59] RogetGMs As you walk in the room, Ethel, you see two men finishing the process of climbing out the window. They pop out and begin running away from the building. If you take a step in to pursue them, you will also notice the distinct odor of petrol and smoke.
[02:59] Balthazaar "Fuck sakes." Markus hasn't said the Fuck word since joining up with the site… He brusquely heads into the door. "Looks like we're going loud now. Looks like they'll know they've been spied on now." He glares. "NOBODY MOVE!"
[02:59] RogetGMs Oh since Ethel doesn't go in, replace Ethel there with Markus
[02:59] Balthazaar Before sprinting after them to see if he can catch the rest of them
[02:59] RogetGMs Agi to dive out the window, Markus!
[03:00] Balthazaar 4df+6
[03:00] Glacon Balthazaar: 4 (4df+6=-, +, -, -)
[03:01] RogetGMs Leaping out, you land on the ground with an ungraceful belly flop, looking up just in time to see the two men hopping over the fence separating this building from the one behind it.
[03:01] RogetGMs Markus, head to #tooltime
[03:01] RogetGMs Sue, Ethel, perception
[03:01] SpookyBee 4df+4 PERC oh wut
[03:01] Glacon SpookyBee: PERC oh wut: 2 (4df+4=-, -, -, +)
[03:01] Kade 4df+4 lol rip
[03:01] Glacon Kade: lol rip: 5 (4df+4=0, 0, 0, +)
[03:04] RogetGMs Sue, you detect the distinct odors of petrol and burning papr, and see a curling whisp of smoke emerging from the back room Markus just charged into and departed.
[03:05] Kade Sue runs over. "[You get less time in slammer if help us put this shit out!!"]
[03:07] Kade He gets a pitcher, fills it with water, and goes to pour it on what's on fire!
[03:07] RogetGMs The man bolts as soon as Sue grabs the pitcher, fleeing to the street!
[03:07] SpookyBee Ethel makes no moves, frowning to herself and leaning against the bar- "… Sue- What're you doing?"
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[03:08] RogetGMs Science to think about what kind of fire you're dealing with Sue!
[03:09] Kade 4df+0 r i p
[03:09] Glacon Kade: r i p: 3 (4df+0=+, +, 0, +)
[03:10] Kade "There's a fire on the information!"
[03:11] SpookyBee "… Fuck- What? Put it out!" Ethel makes an attempt to move, but her feet stop in the doorway, going no further.
[03:11] Kade *There's a petrol fire
[03:11] RogetGMs This type of fire calls for smothering it or getting a special fire extinguisher, water won't do you any good.
[03:13] =-= LilyAFK is now known as Lily
[03:14] Kade He laughs. "What do you think I'm trying, Ethel? Find a fire extinguisher or something else big to help smother this!" He takes off his jacket, trying tong to cover the nearest fire patch quick enough to put it out!!
[03:14] Kade And also not set his jacket on fire. :V
[03:15] SpookyBee Ethel shakes her head, but pulls off her trench coat- It's pretty big, and made of heavy material. She tosses it into the room! "… I'm not going in there."
[03:16] Kade 4df+3 AGI
[03:16] Glacon Kade: AGI: -1 (4df+3=-, -, -, -)
[03:16] Kade …
[03:17] |< RogetGMs has left irc.synirc.net (Ping timeout: 181 seconds)
[03:20] |<— Klurg has left irc.synirc.net (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[03:20] >| Klurg (su.cs.21k.7traps.BB8B99F8-CRInys|grulK#su.cs.21k.7traps.BB8B99F8-CRInys|grulK) has joined #origins-ic4
[03:23] —>| Roget (suruas.eht|esohw#suruas.eht|esohw) has joined #origins-ic4
[03:23] =-= Mode #origins-ic4 +qo Roget Roget by ChanServ
[03:26] Kade 4df+3 wasn't a STR prompt unfortunately
[03:26] Glacon Kade: wasn't a STR prompt unfortunately: 2 (4df+3=+, -, -, 0)
[03:28] Roget You manage to suppress some of the fire, but it is still spreading sporadically and doesn't seem to be slowing down. If it won't go out you might have to gab what you can and run
[03:30] Kade Sue chuckles a little and starts grabbing things. "Well, this isn't the way I was supposed to go."
[03:31] Kade 4df+4 PERC or what's important and not already burnt to a crisp
[03:31] Glacon Kade: PERC or what's important and not already burnt to a crisp: 1 (4df+4=-, 0, -, -)
[03:31] Kade 4df+4 agi to try to grab it and not get set on fire
[03:31] Glacon Kade: agi to try to grab it and not get set on fire: 5 (4df+4=+, -, 0, +)
[03:31] Roget There's files, which are partially burning now, radio transcripts and tapes which aren't being burned, and whatever was in the wastebwkets which is torched
[03:33] Roget What shall Sue grab?
[03:34] Roget Also, Ethel, you can see smoke that was once curling now pouring out of that back room
[03:34] Kade He grabs the files by a not burnt area, putting them on the floor to step on them!
[03:34] SpookyBee Ethel shudders, and starts to back out of the area- She wants nothing to do with this…
[03:36] Roget You manage to grab the files around the fire, denying it additional fuel! The shelves and baskets continue burning but the rest of the room seems like it won't go up in smoke
[03:37] Kade "If you can, grab the wastebaskets- you can use them to-" He coughs from smoke inhalation, "-to put out! throw you trenchcoat then step on them!"
[03:38] SpookyBee 4df+4 MDEF just to keep her from panicking about being told to touch fire
[03:38] Glacon SpookyBee: MDEF just to keep her from panicking about being told to touch fire :|: 5 (4df+4=0, +, -, +)
[03:39] Kade He goes to grab som baskets to do the same with them
[03:41] Roget Str for stompage!
[03:41] Roget Ethel, you feel anxious about the fire but it doesn't overwhelm you with panic.
[03:41] SpookyBee 4df+6 In that case Ethel tries to help bye doing whatever she was told to do
[03:41] Glacon SpookyBee: In that case Ethel tries to help bye doing whatever she was told to do: 8 (4df+6=+, -, +, +)
[03:41] Kade 4df+3 STR (I'm currently between anger anf depression in the five stages of grief)
[03:41] Glacon Kade: STR (I'm currently between anger anf depression in the five stages of grief): 5 (4df+3=+, +, +, -)
[03:44] Roget The fires and peril is extinguished. About 2/3 of the files remain, as well as all of the radio equipment and audio tapes.
[03:44] |< Klurg has left irc.synirc.net (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[03:52] Roget You each have a radio to call in Foundation cleanup forces.
[03:52] Kade Sue picks up all the stuff, then turns to Ethel, "we should get this stuff back, even the obvious radio red herrings. You know where Markus is?"
[03:53] Kade re dact. He calls in the cleanup forces, then turn to Ethel. "You know where Markus went?"
[03:54] Balthazaar Markus slowly trudges back, sewage up to his shins and still visibly annoyed. he's inspecting the envelope
[03:54] SpookyBee Ethel nods, before blinking- "Uh… I think he took off after whoever was in here…"
[03:55] —>| Klurg (gro.7traps.B8279FF1-CRInys|grulK#gro.7traps.B8279FF1-CRInys|grulK) has joined #origins-ic4
[03:56] Balthazaar "the three of us are going to have a long talk about operational procedures and thinking before acting on the ride home." He says sternly.
[03:57] Kade Sue chuckles a little and nods. "Alright, he turns to look at Markus as he comes in, and grins. "Oh, speak of the devil! We got the files, by the way. And looks like you had some fun, too."
[03:58] Balthazaar "Oh yes. I especially liked when the barman got past you both and stuck a gun in my ribs. still, I was able to talk them down, get a small amount of information from them, and get him to hand over this envelope supposedly containing relevant information. how did the salvage go?"
[03:59] Balthazaar He looks a combination of annoyed and relieved
[03:59] Balthazaar ~Good, he didn't shoot them.~
[03:59] SpookyBee Ethel doesn't quite catch any of this, more or less just shuddering and wandering out the door, before calling the cleanup crew from her radio.
[04:00] Balthazaar On the way home, Markus will lecture them at length on communication, thinking before acting, teamwork, professionalism, and behaving appropriately as agents of foundation.
[04:01] Roget ~fin~
•Balthazaar> Markus gives chase
11:02 AM <RogetGMs> They leap over the fence and begin running on the other side, Agi to hop the fence in hot pursuit! The sun is almost at high noon, and it casts a slandward shadow on the crooked buildings of Vienna.
11:03 AM <•Balthazaar> 4df+3 he mutters an incantation to channel a spirit to him, to make him faster
11:03 AM <Glacon> Balthazaar: he mutters an incantation to channel a spirit to him, to make him faster: 2 (4df+3=-, +, -, 0)
11:03 AM <•Balthazaar> But it fails
11:03 AM <•Balthazaar> 4df+6 agil normal
11:03 AM <Glacon> Balthazaar: agil normal: 6 (4df+6=-, +, 0, 0)
11:04 AM <RogetGMs> You leap onto the fence but lose your grip, falling on your back, before leaping back up and grabbing hold to hop over. You don't see them here, but on the street ahead you do see an open manhole cover.
11:05 AM <•Balthazaar> He sprints for the manhole, amazed at failing an agil roll with a 6
11:05 AM <RogetGMs> It was a big ornate ol' fence because Vienna is some fancy pants town
11:05 AM <RogetGMs> Perception at the sewer!
11:06 AM <•Balthazaar> 4df+5
11:06 AM <Glacon> Balthazaar: 5 (4df+5=0, -, +, 0)
11:07 AM <RogetGMs> You hear the sound of frantic splashing coming from the sewer!
11:07 AM <•Balthazaar> He hurries down, giving chase.
11:08 AM <RogetGMs> Agi to trudge through sludge in order to chase after them!
11:08 AM <•Balthazaar> "I've seen the bloody pyramid, fools! We're here to collaborate!"
11:08 AM <•Balthazaar> 4df+6
11:08 AM <Glacon> Balthazaar: 7 (4df+6=0, +, +, -)
11:09 AM <RogetGMs> You catch sight of them again, standing at a precipice leading to a big drainage tunnel. They turn around to look at you.
11:09 AM <•Balthazaar> He does not have a weapon in hand
11:09 AM <RogetGMs> It's two thin, pale men wearing worker's outfits.
11:10 AM <•Balthazaar> "I'm here to talk. I'm afraid my co-workers tendancy towards gung ho antics gave the wrong first impression, really. e can all walk away from this better off than we came into it."
11:11 AM <•Balthazaar> 4df+5 persuasion
11:11 AM <Glacon> Balthazaar: persuasion: 6 (4df+5=+, 0, -, +)
11:11 AM <RogetGMs> "[Who do you work for?]" Italian
11:11 AM <•Balthazaar> He blinks a few times. "… I don't suppose either of you speak English?"
11:12 AM LilyAFK → Lily
11:12 AM <•Balthazaar> He keeps trying to hide his anger
11:13 AM <RogetGMs> They look at each other, then back to Markus. One of them says "Foundation?"
11:14 AM <•Balthazaar> "Perhaps. Chaos Insurgency?" He keeps coming closer, hands in clear view
11:16 AM → Sax joined ⇐ RogetGMs quit ↔ Klurg nipped out
11:23 AM <•Balthazaar> [03:14] RogetGMs They look at each other, then back to Markus. One of them says "Foundation?"
11:23 AM <•Balthazaar> [03:15] Balthazaar "Perhaps. Chaos Insurgency?" He keeps coming closer, hands in clear view
11:23 AM → •Roget (promoted to owner, opped) joined
11:25 AM <•Balthazaar> 4df+3
11:25 AM <Glacon> Balthazaar: 4 (4df+3=0, +, 0, 0)
11:26 AM <•Roget> Markus, you are unable to suppress your simmering rage. There's nobody around. Give these bastards what's coming to them.
11:30 AM <•Balthazaar> He's trying to hide it, but he's pretty clearly furious about something. grinding his teeth and with a mean look in his eye. "So if you could just co-operate for a god damned second, we could figure it out." he snarls at them
11:31 AM <•Roget> "W-we only need to know you represent to know if we can work together?"
11:32 AM <•Balthazaar> "an interested party affiliated with yours. Why did you burn your files ?Where were you planning to go?"
11:34 AM <•Roget> "We are observing… activity in these sewers." Markus, all of a sudden, you hear a gun being cocked behind you!
11:34 AM <•Balthazaar> Markus looks concerned. "Activity such as at the pyramid?" He's pretending not to have noticed the sound
11:35 AM <•Balthazaar> Listening closely for approaching footsteps
11:35 AM <•Roget> You hear sloshing footsteps behind you. The barkeep's voice says "Now, you are going to put up your hands, and turn around."
11:37 AM <•Balthazaar> Markus expression darkens. "And then?"
11:39 AM <•Roget> "Then, we can talk."
11:40 AM <•Balthazaar> He sighs and does so, mentally preparing himself.
11:43 AM ⇐ Klurg quit (su.cs.21k.7traps.BB8B99F8-CRInys|grulK#su.cs.21k.7traps.BB8B99F8-CRInys|grulK) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
11:44 AM <•Roget> The barkeep slowly begins walking towards him, a revolver in his hand. From behind him, Markus hears a click followed by a metallic zipping sound going down into the tunnel
11:45 AM <•Roget> "Now, you tell your international police friends to be careful, they're playing with fire. We're at war here."
11:45 AM <•Roget> The barkeep navigates around Markus in the narrow sewerway, always keeping the gun trained on him.
11:47 AM <•Balthazaar> Markus rotates. "As are we. I've been to the pyramid. It touched me and I recovered. /where else are they?/ I need to know, and I don't want to have to make you tell you."
11:47 AM <•Balthazaar> 4df+5 persuasion
11:47 AM <Glacon> Balthazaar: persuasion: 6 (4df+5=0, +, +, -)
11:48 AM <•Balthazaar> *Tell me
11:48 AM <•Roget> The barkeep backs up. "… I can't stay here, but if you really mean what you say, here." He places an envelope from his jacket and sticks it in a dry crack in the swewer wall. "It might help. Don't open it until you analyze it."
11:49 AM <•Balthazaar> Markus looks puzzed at that. "Analyze the envelope before opening it? I'll need a way to contact you."
11:51 AM <•Roget> "We'll be in touch, I'm sure." He hooks his belt onto a hitherto-unseen zipline and begins sliding down into the tunnel and out of sight.
11:51 AM <•Roget> The other two are already gone
11:51 AM <•Balthazaar> Markus hurries to see where they've gone. He sighs, seeing that this wasn't a persuit mission, goes and grabs the envelope and returns the way he came
11:52 AM <•Roget> head back to ic4!