Origins 101

Hello, and welcome to Origins!

Here you will find a handy guide on how to get started, even if you've never RPed before. Follow the tabs to find what you need, and get started!

Players generally look for four things when starting to make a character; a job the character can do, a backstory that supports their ability to do their job, a personality that would do that job, and justification for their character being good enough at that job to be picked up by the Foundation. There are many other factors and pieces to a character, but at their core, this is a good place to start.

Before beginning, there are some basic stats that are recommended for all PCs; PDEF, MDEF, Perception, and Agility. These are by far some of the most rolled stats in the game. Some usually put a 3 in each stat, unless backstory says otherwise.

Jobs

There are many figurative jobs your character can take; former Army officer, neuroscientist, dragon tamer, paratrooper, cat burglar, you name it. So long as it can be reasonably statted on a sheet, you can play it. Ultimately, though, they break down into a few categories, with some overlap.

Combat PC

The combat PC specializes in, you guessed it, combat. Their forte lies in punching and/or shooting things until they're dead, preferably with their foes' heads exploding into jello. These may be common characters, but that does not mean they aren't important. Most runs are combat based, and you will find plenty of uses for your security character. An incomplete list of probable jobs and backstories for a combat PC include, but are not limited to soldier, gang or mafia member, resistance during World War II, law enforcement, and martial arts expert. Stats you will want to pay close attention to are Ranged, Melee, Agility, and Strength.

Social PC

Social PCs are generally what you would call the party 'face.' If things go into negotiation, social PCs will be doing most of the talking, and therefore most of the rolling. Social PCs will of course find themselves important on social runs, where knowing what to say is key, but will also find themselves to be important on investigation runs, as they can coax information out of townspeople. Likely jobs and backstories for social PCs include, but are not limited to, socialite, ex-politician, actor, and investigator. Stats you will want to pay close attention to are Bluff, Persuasion, Academics, and Perception.

Medical PC

Medical PCs can make or break a run. Nobody wants to go on a hard combat run without at least one of these. They are sometimes blended with combat PCs to make combat medics. Blended or not, medical PCs can find just as much use as combat PCs. Plausible jobs and backstories include, but are not limited to doctor, nurse, wartime combat medic, surgeon, and EMT. Stats you will want to pay close attention to are Medical, Perception, Academics, and Science (depending on how specialized your character is).

Engineering PC

Engineering PCs aren't always the most useful, but if a run requires an engineer, they can make or break it. Engineers are also a favorite of players that enjoy crafting custom items for their characters, as they have to be made in game. Reasonable jobs and backstories for engineers include, but are not limited to student, mechanic, explosives technician, architect, and weaponsmith. Stats you will want to pay close attention to are Engineering, Academics, and Perception.

Academic/Science PC

Academic PCs see most of their use on runs where it pays to think, such as investigation runs. Due to their likely high academic score and sometimes their backstory, you can justify a plethora of languages, some of which may come in handy at the strangest times. If nobody else on site can figure out an object brought in from a run or event, one of these types of PCs is most of the time their only hope. Plausible jobs and backstories include, but are not limited to student, teacher, researcher, and historian. Stats you will want to pay close attention to are Science, Academics, and Perception.

Survival PCs

Survival PCs by far see the least use in the RP. When survival does come up, however, it is very important. Survival PCs are frequently blended with other PC types to give them a little more use in the RP. Likely backstories and jobs include, but are not limited to survivalist, scout, and hunter. Stats you will want to pay attention to are Survival and Perception.

The most important thing in this tab is languages, so if you don't read anything else here, please read this. Languages can be useful in Origins. Psi-7 goes all around the world, and encounters a lot of languages. Your character has to know English. Their native language can be whatever you want, but they need to know English. It is the language spoken on site, and it is the most commonly used one on runs. Italian is recommended, as the site is in Italy, but not required. Usually, high academic characters with higher education backgrounds can justify knowing more than one or two languages. Languages known also need to make sense for the background. If your character was born and raised in Canada to Canadian parents, it makes sense to know English and French. It does not make sense for the same character to know Russian, unless he or she has a damn good reason to know Russian. If you cannot justify knowing a language for the life of you, but want more than anything for your character to learn that language, it's not the end of the world. Languages are a great purchase to make in game.

Now, on to other things!

Your character probably has stuff. And if they don't have stuff, you probably need to give them stuff. Make sure they have things they take on runs, such as particular weapons, first aid kits, or even a notebook and pencil, and stuff they have with them around site. Again, be reasonable with this. An Irish engineer does not need a katana. If a gear loadout for a run is all you give them, fine. But you can go further with what they keep in their dorm room. Most characters have things that make them feel at home, or things they like, similar to what you would take with you if you moved into a dorm. Remember, site is home base.

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