18:02:57 <teslatornado> Snorri runs into Briefing Room A01, rifle and ruck slung over one shoulder, the rest of his belongings split between a duffel bag and his armor vest.
18:03:12 <%Aphex_> Once again, you are all called to Briefing Room A01. The briefer is the typical old man with a prosthetic leg, though in contrast to his usual professional demeanor he now looks downright pissed. He drums his fingers on the podium impatiently while everyone files in.
18:03:19 <teslatornado> Probably the fastest anyone in the task force has seen him move while he's off a treadmill.
18:03:24 <Odocoileus> Wren exists
18:04:04 <Klurg> Zack enters the briefing room, finally existing.
18:04:35 <%Aphex_> “If that’s everyone, we need to begin. Now.” He gestures a young bespectacled woman to hand out folders stamped ‘OPERATION: PUNCH DOWN’ across the front. The content of these packets are information regarding Deep Site 097, a Michigan-based site for biohazard containment and interim storage. The Site has not responded to any calls in or pings following a blackout approximately 3 hours earlier. Being a Deep
18:04:35 <%Aphex_> Site, the entire place is kept on ice- figuratively and occasionally literally for use of its’ self-contained nuclear reactor kept at the lowest level on-site.
18:05:18 <%Aphex_> “We need to send out a forward team- you all- to see just what’s going on here. You’ll be flown in and provided with information on the Site’s entrance. Report any findings back to us in Command. If you can keep someone on the radio at all times, that would be preferred. Any additional equipment should be OSP- just don’t go looting any bodies or anything of the sort.”
18:06:10 <teslatornado> Snorri, who understands some of the things related to the site, sucks in a breath through his teeth. "No security alerts?"
18:06:20 <teslatornado> "Is total blackout?"
18:06:54 <%Aphex_> "Nothing, Steffansson. Total radio silence."
18:08:00 <%Soulless> Joshua is there. He brightens when he sees Snorri!
18:08:23 <%Soulless> But he gets serous when he listens in.
18:08:44 <teslatornado> Snorri nods. Starts looking over the PUNCH DOWN files, specifically looking for maps, administrative personnel records, and anything pertaining to the contents of the site's containment/storage facilities.
18:10:23 <%Aphex_> The only admin personnel listed are just names to faces. 'Sutherland, James' is listed as the On-Site nuclear engineer.
18:11:18 <teslatornado> Snorri looks at the others. Holds up Sutherland. "This man is in engineer in charge of nuclear reactor. We need to find him."
18:11:42 <Odocoileus> Wren flicks through the file and puffs on her cigarette.
18:12:24 <%Aphex_> "Blackett, put the cigarette out. No smoking." He gestures to the sign. "Any further questions?"
18:14:16 <%Aphex_> "If not, get your butts out of here and gear up. Bring any inclement weather clothing you might have, you'll need it."
18:15:54 <Klurg> Zack nods to Snorri, then goes to grab his stuff after reading through the files. He hears inclement weather, and cringes. He finna make sure he gets warm clothes.
18:16:00 <Odocoileus> She rolls her eyes and snuffs it out, as she stands up. "Im good if everyone else is"
18:18:51 <%Aphex_> Once geared up, you all are herded over to a Dropship and the trip to Deep Site 097 begins. You will have time to plan out your tactics and plans with one another either IC (with Comms on so no yelling/capslock) or OOC if you wish; once you are all either in agreement or simply wish to continue, post ‘\\ READY’.
18:21:02 <teslatornado> \\ hold one, depositing paycheck
18:21:21 <%Aphex_> \\ PAUSE
18:29:06 <teslatornado> Snorri's checking his weapons in the dropship. He talks as he does so.
18:29:17 <%Aphex_> \\ RESUME
18:30:11 <teslatornado> "We should assume worst of situation. Blackout longer than three hours on nuclear reactor without backup generators activating is unprecedented occurrence, especially in deep site."
18:30:39 <teslatornado> "Priority should be locating site nuke tech, administrator, and head of security, in this order."
18:32:18 <Klurg> Any emergency rooms on the map of 097? Somewhere where people could hide in case things went down?
18:32:23 <Odocoileus> Wren nods, "we each should keep a geiger counter just in case while trying find this guy"
18:33:07 <Odocoileus> "don't wanna be running into a radiation hell hole and get too exposed."
18:33:09 <%Aphex_> There's no diagrams, but the likely is that the Site has an evacuation plan in the event of reactor failure.
18:34:00 <%Soulless> Joshua remains quiet, just listening for now.
18:34:48 <%Aphex_> One of you will be shackled with radio equipment to report back to Command. Their callsign is Big Brother.
18:35:49 <%Aphex_> You’re all taken for a flyover of a small developing town, one not yet ready for any ‘civilian’ use. The sign leading into the town reads ‘A Samuel Carlile and Partners’ Development!’. There doesn’t seem to be much here, just a bunch of shipping containers, foundations, and temporary construction offices.
18:35:49 <%Aphex_> When you're ready to be dropped, type '\\ READY'
18:37:03 <teslatornado> "So facility is above ground. Mostly." Snorri sniffs.
18:37:29 <teslatornado> "No. Below. I am blind."
18:37:49 <teslatornado> "We should avoid explosives. Do not want to collapse place on top of ourselves."
18:38:17 <teslatornado> Did the map show methods of ingress other than the front door?
18:38:26 <%Soulless> Who gets shackled?
18:38:47 <%Aphex_> The map doesn't show any method of entry to the Site, just the town. You might need to go find it.
18:39:13 <Odocoileus> Wren looks a little disappointed but nods at snorri. "Yeah Mavis isn't needed for this job."
18:39:15 <teslatornado> Okay. Who generally keeps the greatest distance from their opponents in combat?
18:39:16 <%Aphex_> PERC if you want to try to do so now. Radio check-in duty is on whoever wants it.
18:39:28 <teslatornado> 4df+4 (PERC) YOU KNOW I WANNA
18:39:28 <Glacon> teslatornado: (PERC) YOU KNOW I WANNA: 2 (4df+4=-, -, -, +)
18:39:37 <teslatornado> \\HHHHH
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18:40:02 <%Aphex_> Snorri sees nothing but the blur that is unfinished development properties.
18:40:03 ⇐ teslatornado quit (yawhgih.remassog.siht.no|enirgerep#yawhgih.remassog.siht.no|enirgerep)
18:40:07 <Klurg> 4df+4 hello entrance yes
18:40:07 <Glacon> Klurg: hello entrance yes: 4 (4df+4=0, -, 0, +)
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18:40:18 <%Soulless> 4df+5 perc
18:40:18 <Glacon> Soulless: perc: 5 (4df+5=0, 0, +, -)
<Soulless> Joshua is a noncombat, so probably him?
<teslatornado> Josh can pull radio duty if you want, yeah.
<Aphex_> Joshua, you spot it pretty quickly, it's a small office just up the hill with a fence surrounding it. Looks like a small distribution office.
<Aphex_> Josh it is then unless someone else wishes to jargon at Command.
<Soulless> "There's an office up there."
<Soulless> "I need a smoke."
<teslatornado> Snorri nods at Joshua, gives him a thumbs up.
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<teslatornado> "Okay. Um. Goals should be securing communications facility, reactor room, backup generators, and containment wing."
<teslatornado> "If we do not get bogged down in combat, reactor and backups should be first goal."
<teslatornado> "And I do not want to fire first shot when whole facility is unknown."
<Klurg> "agreed, though once we turn on the backup generators, they're sorta gonna know we're here. then what?"
<teslatornado> "Once backup generators are active we can presumably secure reactor by cutting off means of access to any hostiles."
<teslatornado> "Will require us to gain control of security."
<Aphex_> Command radios in. It's the old briefer from earlier, sounding much more calm than earlier. «Alpha, this is Big Brother. Radio check.»
<Aphex_> «Break. You need to get down there, fly overs aren't going to solve the problem.»
<Soulless> «Hi.»
<Soulless> «On scene nothinng out of the ordinary yet.» He starts to pad off, not too far, for a smoke.
<teslatornado> Snorri scratches the side of his head. "Okay. My plan."
<teslatornado> Snorri's Plan is as follows:
<Aphex_> Assuming you're all set down then, just at the mouth of the town. Joshua, you may smoke.
<teslatornado> Psi-7 will enter via the entrance Joshua spotted and attempt to enter the facility unnoticed. They will rapidly move to secure the reactor room first, searching for Foundation personnel along the way - specifically Sutherland, the nuclear engineer - and then move on to the backup generators.
<Soulless> Joshua lights up, inhales a bit. Does he move to another room?
<teslatornado> Once the main reactor and the backup generators have been secured, the team will then attempt to move to security and/or communications, lock the reactor down, and re-establish contact with Site-15 in order to relay the status of the facility.
<Aphex_> Nope, pm'd. Everyone else is free to explore for the moment, though the office at the top of the hill works well for a start.
<teslatornado> With the possibility of a reactor meltdown having been removed from play, and an international incident hopefully prevented in that regard, the team will be free to move to containment and check the integrity of the site's stored anomalies.
<teslatornado> During infiltration, the team should try to avoid entering combat with any potential hostile forces, only engaging if engaged first.
<teslatornado> Once the site's backup generators are reactivated, combat will become more of an inevitability, but the team should still attempt to avoid contact if at all possible, at least until reinforcements arrive to secure the site.
<Soulless> Joshua comes back. "Wait, Snorri. We don't- James isn't the guy we need."
<Soulless> "We'll know who later. There'"
<Soulless> "A blackout can mean people are still operating somewhere, that some parts are still functioning."
<Soulless> "Let's, let's not get ahead of ourselves, eh?" He smiles. "LEt's go with the beginning of your plan first."
<teslatornado> Snorri tilts his head to the side a bit. "Some parts are still funct - eh? Oh. Okay, I." He 'hmh's again. "Okay."
<teslatornado> He looks to the others. Tips his head side to side, adjusts some of the straps on his armor plates, ensures his gear is all properly tied down before the inevitable fight.
<teslatornado> "So we secure reactor, then backups, then security?"
<Aphex_> So, do you all go ahead with heading up the hill to that logistics-looking office?
<Odocoileus> Wren nods and grins. "Well it sounds good enough for me."
<Soulless> "Yeah. Sorry. Your plan'"
<Soulless> *Your plan's solid
<teslatornado> "Okay. That is three votes in favor. We go?"
<teslatornado> Snorri looks to Zach, and then tips his head towards aforementioned logistics-looking office.
<teslatornado> *Zack
<Klurg> Zack nods in agreement.
<Klurg> "sounds good to me."
<Aphex_> Up the hill with the lot of you, then!
<teslatornado> Snorri loads a magazine into his Valmet, chambers a round, and heads off up the hill.
<Aphex_> The fence to the office is open, probably to let a truck or van in. Probably a local delivery or something of the sort.
<Soulless> Joshua keeps an eye out, hanging back.
<Odocoileus> Wren follows behind Joshua bringing up the rear.
<teslatornado> Snorri heads it up.
<teslatornado> 4df+4 (PERC) scanning the approach to the office for hostiles, mines, etc
<Glacon> teslatornado: (PERC) scanning the approach to the office for hostiles, mines, etc: 4 (4df+4=0, 0, +, -)
<Aphex_> Doesn't seem like a soul in sight, at least in the yard. The office's employee entrance is open though, maybe you could try there?
<Klurg> Zack takes second in position, weapon at ready
<Odocoileus> 4df+4 (perc) Wren pokes around the employee entrance cautiously
<Glacon> Odocoileus: (perc) Wren pokes around the employee entrance cautiously: 2 (4df+4=-, +, -, -)
<teslatornado> Snorri backs Wren up.
<teslatornado> 4df+4 (PERC) second set of eyes
<Glacon> teslatornado: (PERC) second set of eyes: 1 (4df+4=-, -, 0, -)
<teslatornado> Goddamn.
<Odocoileus> Lol!
<Klurg> 4df+4 Zack checks around the entrance to check if anything's up
<Glacon> Klurg: Zack checks around the entrance to check if anything's up: 2 (4df+4=-, 0, 0, -)
<Aphex_> Nothing yet, not a soul in the area. Maybe try again, or just step inside.
<Odocoileus> 4df+4 she checks for trip wires or other traps before heading on in
<Glacon> Odocoileus: she checks for trip wires or other traps before heading on in: 6 (4df+4=+, 0, 0, +)
<Aphex_> You don't note any tripwires or traps, but there is a blood trail not too far from the door.
<Aphex_> Someone here got shot real bad. Might be just a little hurt.
<Soulless> Joshua is all anxious again.
<Odocoileus> She motions it to the others and nods to snorri. "You wanna take point dude?"
<teslatornado> Snorri nods. Wordlessly slips into the room, drops a hand to his belt to turn on the flashlight clipped to it.
<teslatornado> Scans the interior.
<Aphex_> The trail of blood leads to a backroom, likely for management.
<Aphex_> Do you follow it?
<Odocoileus> Wren brings up the rear
<Klurg> Zack gives the blood a look of 'hmmmmmm', then stays a couple of meters behind Snorri as he scans
<teslatornado> Snorri stacks up on the door, opposite the doorknob.
<teslatornado> Puts a hand on it, gestures for the others to get away from the door.
<Odocoileus> She nods and does so
<Klurg> Zack does so as well, no needing to ask him twice.
<Aphex_> You fling the door open to find a man slumped up against a wall with two GSWs to the chest. He seems to be alive, but just barely.
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<Odocoileus> "you guys take care of him I'll keep a look out"
<Aphex_> (GSW = gun shot wound)
<Klurg> "anyone know anything bout first aid?" Zack asks, standing guard with Wren.
<Soulless> Joshua kneels down.
<Soulless> Is anyone here Skilled in medical?
<Odocoileus> Nope
<Aphex_> The injured man has a badge on, and is wheezing his last breaths. He just points to the door cracked open near by. It looks like a maintenance closet.
<Soulless> Good!
<Soulless> Joshua now has 5 med.
<teslatornado> Snorri is not. He looks at the man. Goes for his first aid kit anyway, but kind of looks hesitant.
<Soulless> «Big brother. Alpha. Found one casualty.»
<Soulless> "Snorri, go."
<teslatornado> He moves to the maintenance closet entrance and lets Joshua do his thing.
<Soulless> 4df+5 Medical- nothing to do for him right?
<Glacon> Soulless: Medical- nothing to do for him right?: 5 (4df+5=+, -, 0, 0)
<Aphex_> «Alpha, get ID, treat if you can but keep moving.»
<Aphex_> «Big Brother out.»
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<Soulless> He goes to grab ID, and yeah, does Med tell him if there's anything he can do to help him?
<Odocoileus> Wren motions to Zack to back up snorri
<Aphex_> Snorri, you find a maintenance closet… with a big metal staircase in the floor.
<Aphex_> Joshua, his ID says 'Sutherland, James'. You won't be able to do anything for the man.
<Klurg> Zack does indeed, keeping watch over the group.
<Odocoileus> "who was shot Joshua?" She looks back at him.
<Aphex_> Do you descend, Snorri?
<Soulless> "…This is James Sutherland. Thank you for your service."
<Soulless> "Rest now."
<Soulless> He squeezes his hand lightly, and then moves on.
<Aphex_> His hand is cold. He's probably been in shock for a while. Do you take the badge, Joshua?
<Odocoileus> She clicks her cheek piercing against her teeth and moves to the stair case. "Come on man let's just keep moving."
<Soulless> He does take the badge.
<Soulless> He goes on to keep moving.
<Odocoileus> She heads on down!
<teslatornado> Snorri looks back and forth between Sutherland, the stairs, and the rest of the group.
<teslatornado> His face registers confusion and a bit of shock. Well. He did say first priority was to find Sutherland.
<teslatornado> "… Vittu."
<teslatornado> He follows the group down.
<Aphex_> You all make it down to a large open room with a viewing station to your left. PERC, if you're interested.
<Klurg> 4df+4 what be this
<Glacon> Klurg: what be this: 3 (4df+4=-, +, 0, -)
<teslatornado> 4df+4 i gotta make up for the chicken wing absence now
<Glacon> teslatornado: i gotta make up for the chicken wing absence now: 5 (4df+4=0, -, +, +)
<Odocoileus> 4df+4 o.o
<Glacon> Odocoileus: o.o: 7 (4df+4=+, 0, +, +)
<Aphex_> You don't notice anything but the big blast-door-style things at the other end of the room, Zack. Snorri and Wren, you note the appearance of sprinklers on the walls and ceiling as another door shuts behind you.
<Odocoileus> She chews on her piercings, "well, either this is a decontamination room or something much worse…"
<teslatornado> Snorri points at the sprinklers. Covers his mouth with the sleeve of his shirt. "This may be problem."
<teslatornado> 4df+4 (PERC) Ventilation? Any kind of emergency egress?
<Glacon> teslatornado: (PERC) Ventilation? Any kind of emergency egress?: 6 (4df+4=+, 0, +, 0)
<Aphex_> There's vents, but they're small. You might just have to bear the water.
<teslatornado> Snorri doesn't waaaaannaaaaaaa.
<Klurg> Zack crumples his nose, and gets ready for what he hopes is decontamination. Though he's ready to hold his breath just in case it isn't.
<Odocoileus> Wren pulls a bandana out of her pocket and protects her mouth and nose. "What should we do?"
<Aphex_> And just like that, you're all misted by water. It's hot, but not blazing. Like a nice shower, minus the nice… and the shower.
<Aphex_> Once you all pass through the automated DeCon, the doors creak open.
<teslatornado> Snorri mildly hyperventilates. Just a little bit.
<teslatornado> Tiny bit.
<Odocoileus> Wren pats snorri on the shoulder and takes point. "Relax dude you're gonna be fine. It's all over." She pokes her head out the door a little
<Aphex_> Once you walk out, you’ll all realize the scale of this place. The Site itself is best described as something like an underground missile silo, just much, much larger. You can see catwalks with platforms overlooking various areas. The main borehole is a 15-mile shot straight down, with offices and other facilities lining the rings of the hole itself. It’s fairly quiet, save for the sound produced by the borehole- a ste
<Aphex_> ady hum from the various noises echoing around from below. If you continue to follow the path you’re on, you’ll all end up in Sublevel Ring 1, or the Offices and Maintenance Ring.
<Odocoileus> She blinks a few times. "That is a /long/ way down.."
<Aphex_> There's obviously railings to keep people from falling down the hole, but this whole site seems like something akin to a massive cavern with the Site itself built into the walls.
<teslatornado> Snorri looks down into the abyss that is the main borehole. Sucks his breath through his teeth again. "I thought elevator shaft was bad," he mumbles to himself, before stepping back from the railing.
<Odocoileus> Wren peeps around for any elevators or any other offices.
<Soulless> (ok sorry I'm here staff mildly blew up)
<teslatornado> The decontamination worked, so. Is. The power on?
<Klurg> Zack grips his m60 tightly, not liking that fall. He begins looking for stairs or elevators down. and signs to the generator room
<Aphex_> No elevators nearby. There's offices just ahead, and the lights are on and everything. So much for a blackout, huh?
<Soulless> Joshua sighs. "We need to find someone who will do James's job."
<Aphex_> «Alpha, this is Big Brother. Radio check. SITREP?»
<teslatornado> Snorri looks around this gantry for the stairs, and listens for approaching footsteps. "I am not nuclear technician. We need to find engineers."
<Aphex_> There's stairs on the path forward- well, technically off to your left- that might lead into the first Ring.
<Odocoileus> She nods, "yeah, I know avery little about nuclear shit."
<teslatornado> "Then we need to find route to engineering. Try to avoid obvious path."
<Aphex_> If you go directly forward, there's a catwalk that overlooks the whole hole, all 15 miles deep of it. It connects to the first Ring on the other end.
<Aphex_> «Alpha, this is Big Brother. Requesting SITREP.» The radio chirps again.
<Soulless> (sorry)
<Soulless> «Found the facility. James Sutherland is KIA. Continuing.»
<teslatornado> Snorri consults the map from the briefing. Tries to plan their descent ahead, at least from the first Ring down to the next.
<teslatornado> Looking for side corridors, maintenance accesses, et cetera - things that keep them clear of the main hallways and catwalks wherever possible.
<Aphex_> «Understood Alpha. Calling next check in at twenty-one-hundred. Big Brother out.»
<teslatornado> Because holy fuck does he not want to get into a ranged battle in the middle of a Really Big Fucking Hole.
<Odocoileus> Wren looks over snorri's shoulder and tries to help
<Aphex_> The map only gives a simple layout, and a map key of the Rings and their purposes.
<Aphex_> The one you're currently 'on' is Sublevel Ring 1, which is Offices & Maintenance.
<teslatornado> Snorri pullls a breath in. "Okay. We should check Maintenance."
<teslatornado> "May have access corridors to lower levels."
<Odocoileus> She combs her wet hairout of her face and nods. "They may also have records of ventilation access we can possibly use."
<Soulless> "If anything is blocked, we should use that."
<Aphex_> Then you're off to the left, toward the Offices & Maintenance ring. A set of double doors greet you at the entrance.
<Odocoileus> She gives a thumbs up. "Agreed"
<teslatornado> Snorri leads the way towards the O&M ring.
<Soulless> Joshua keeps an eye out for blood.
<Klurg> Zack keeps an ear out for voices or other sounds that indicate others are nearby
<Odocoileus> Wren checks behind them a few times as they press forward
<teslatornado> Snorri tries real hard not to fall off the gantry.
<teslatornado> 4df+4 (PERC) pulling lead, eyes and ears open for hostiles
<Glacon> teslatornado: (PERC) pulling lead, eyes and ears open for hostiles: 5 (4df+4=+, 0, 0, 0)
<Aphex_> No blood as you enter the Ring proper. The lights are on and there appears to have been quite the panic earlier. PERC, all.
<teslatornado> Want me to reroll?
<Aphex_> Well, that works too. Snorri, you hear glass crunching underfoot, and some radio chatter- deep, distorted radio chatter.
<Odocoileus> 4df+4 eyes?
<Glacon> Odocoileus: eyes?: 3 (4df+4=+, -, 0, -)
<Aphex_> You don't see anything out of the ordinary for a panicked evacuation, Wren.
<teslatornado> Snorri raises a fist, and immediately sidesteps toward the nearest door.
<Soulless> 4df+5 perc
<Glacon> Soulless: perc: 4 (4df+5=0, -, +, -)
<Odocoileus> Wren holds up and moves close to the wall, listening.
<Soulless> Joshua is still, then follows. (microwavijg dinner)
<Soulless> (actually nvm)
<Aphex_> That door is cracked open. Everyone can hear the chatter now, like it's been artificially deepened and put through a running fan. «…Echo 1-1 patrolling… -earing Sierra. Lima. Romeo. One.»
<Aphex_> So, Party, you can try to pass these guys or fight head on, your choice.
<Aphex_> «…search - recovery of sample…»
<teslatornado> "Avoid. Get out of the way. Go." Snorri keeps his voice low. Pulls the door open and backs through it.
<Aphex_> Stealth if you want to be sneaky-beaky.
<Odocoileus> 4df+3 Wren tries to be sneaky ._. sorry
<Glacon> Odocoileus: Wren tries to be sneaky ._. sorry: 5 (4df+3=+, +, 0, 0)
<teslatornado> 4df+1 oh god
<Glacon> teslatornado: oh god: 2 (4df+1=+, +, -, 0)
<Odocoileus> Oh god
<Soulless> 4df+2 no stealth
<Glacon> Soulless: no stealth: 2 (4df+2=-, +, +, -)
<teslatornado> oh god
<Odocoileus> Please Zack come on bruh
<Aphex_> \\ Klurg
<Klurg> (Sorry, eating a late dinner)
<Klurg> 4df+3
<Glacon> Klurg: 3 (4df+3=-, +, -, +)
<Aphex_> You all manage to be unseen as you back through the door. The patrolling duo step past in time. «Echo Lead, this is Echo 1-1. Clearing entrance to Sierra Lima Romeo One.»
<Soulless> (Echo is what they used before with the hostages?)
<teslatornado> Sierra Lima Romeo One. Well, that's. Sub-Level Ring One. Snorri lets out a thankful breath as the patrol goes by, but keeps his 6P9 trained on the door.
<Aphex_> \\ Echo is new. NEPTUNE DOWN had Delta.
<Aphex_> \\ https://i.redd.it/7pnl6yz7eas01.jpg for reference to what these guys look like
<Aphex_> They seem to be gone for the moment. Now what?
<Soulless> "I've seen them before. Those type." He whispers. "When we were rescuing hostages."
<teslatornado> Presumably everyone jammed into a moproom, right?
<Soulless> "What do they want?"
<Odocoileus> She looks around for anything that could give them a better idea of the ventilation lay out or anything in general.
<Aphex_> More like a small office, probably someone's personal office.
<Klurg> "Keep moving and ignore them?" Zack whispers.
<teslatornado> Snorri peeks through the door again. "They will likely be coming back. We have to move quickly, regardless."
<Aphex_> Wren, you find nothing but the typical vents. Nothing man-sized, unless you want to try squeezing into something the size of your forearm.
<Odocoileus> :c
<Aphex_> The bootfalls have faded into the distance. You might have a window, but god knows for how long.
<Aphex_> As an aside, it's cold in here.
<teslatornado> Well, it's a Really Big Fucking Hole.
<Aphex_> Like, 4.5C / 40F
<Aphex_> Well, what do you do? The patrol seems to have disappeared.
<teslatornado> Snorri waits at the door with his 6P9 out, keeping watch and letting the others deliberate. "We should continue."
<teslatornado> "This office will not work as a hiding place forever."
<Soulless> Joshua nods, shivering. He pulls his coat a little closer to himself.
<teslatornado> "Further into maintenance?"
<Klurg> Zack nods in affirmation
<Odocoileus> She nods.
<Aphex_> You all start heading that way, then, further forward in the ring. There's glass crunching under your feet, but it seems that patrol either is gone or just doesn't hear you.
<Aphex_> PERC as you get closer to maintenance.
<Odocoileus> 4df+4 eyes and ears
<Glacon> Odocoileus: eyes and ears: 5 (4df+4=0, +, -, +)
<teslatornado> 4df+4 (PERC) pls
<Glacon> teslatornado: (PERC) pls: 4 (4df+4=0, 0, 0, 0)
<Soulless> 4df+5 perc
<Glacon> Soulless: perc: 8 (4df+5=+, +, +, 0)
<Soulless> ayy
<Aphex_> You all hear the 'ding' of an elevator.
<Soulless> He tries to find a place to hide.
<Aphex_> An… elevator? Joshua, there's just one door near you.
<teslatornado> Snorri raises his pistol. Scans his surroundings. Sidesteps.
<Soulless> o nvm
<teslatornado> Gets against a nearby wall.
<Klurg> Zack tries to find some cover
<Odocoileus> Wren readies her Glock and tries to find any left over cover
<Klurg> If not, then he gets ready for combat
<Aphex_> There's more radio chatter around that way, just distant. «…copy- Echo 1-2 moving to position. Break.»
<teslatornado> "Vittu," Snorri says under his breath. He moves toward the door, attempting to avoid disturbing any potentially broken glass.
<Aphex_> The bootfalls come ever closer. What do?!
<Odocoileus> She keeps a look out while snorri moves and looks back at him.
<teslatornado> Bootfalls coming from the other side of that door?
<Aphex_> No, from the elevator that's just down the hall.
<teslatornado> Ah. Snorri tries the one door near the party.
<Aphex_> It's unlocked as well, another personal office.
<Soulless> Can joshua pick it?
<Aphex_> It's unlocked, no need to pick it open.
<teslatornado> Snorri opens the door. Ushers the others inside.
<teslatornado> "No time. We go."
<Klurg> Zack goes in.
<Odocoileus> Wren follows quickly
<Aphex_> Thunk-crunch-thunk
<Soulless> Joshua go!
<Aphex_> Boots are now at the door. Stealth to go unnoticed.
<Soulless> 4df+2 aaa
<Glacon> Soulless: aaa: -1 (4df+2=-, 0, -, -)
<Soulless> AA
<Aphex_> Nobody else roll.
<Odocoileus> 4df+3 oh no
<Glacon> Odocoileus: oh no: 2 (4df+3=0, -, -, +)
<Aphex_> «Break. Potential contact, keeping channel open.»
<Aphex_> Is anyone standing behind the door?
<Odocoileus> I guess Wren since she was the last one in?
<teslatornado> Snorri is standing adjacent to the door, opposite side of the hinges, with his back to the wall.
<teslatornado> 6P9 in one hand, hatchet in the other.
<Aphex_> There's just silence on the other side of the door.
<Aphex_> 3, 2…
<Aphex_> ROLL ACRO QUICK
<Odocoileus> 4df+6 oh ok
<Glacon> Odocoileus: oh ok: 4 (4df+6=-, 0, -, 0)
<teslatornado> Can Snorri roll to assist by grabbing her and pulling her to the side?
<Aphex_> Oh, no, that's full party.
<Aphex_> *ROLL ACRO QUICK ALL
<teslatornado> Oh dear.
<teslatornado> 4df+4 (ACRO) Slab Bulkhead attempts to avoid a sucking chest wound.
<Glacon> teslatornado: (ACRO) Slab Bulkhead attempts to avoid a sucking chest wound.: 5 (4df+4=0, 0, +, 0)
<Klurg> 4df+6 uh oh
<Glacon> Klurg: uh oh: 2 (4df+6=-, -, -, -)
<Klurg> Y
<teslatornado> \\uh oh
<Aphex_> 4df+5 (ACRO) Charlie 1
<Glacon> Aphex_: (ACRO) Charlie 1: 5 (4df+5=-, +, -, +)
<Aphex_> 4df+5 (ACRO) Charlie 2
<Glacon> Aphex_: (ACRO) Charlie 2: 8 (4df+5=+, +, 0, +)
<Aphex_> \\ Soulless?
<Soulless> 4df+5 acro
<Glacon> Soulless: acro: 4 (4df+5=-, +, -, 0)
<Aphex_> A black tactical boot kicks the door in. ENEMY TURN.
<Soulless> fuk
<Aphex_> C1 keeps his gun trained on Zack as he enters. «Echo Lead, reporting contacts on Romeo One!»
<Aphex_> C2 enters next, keeping a gun on Wren. "Alright, hands where we can see them!!"
<Aphex_> PC TURN
<Klurg> How far away are they?
<Aphex_> In the doorway, so let's say… 8 feet.
<teslatornado> Snorri, who's positioned himself next to the door, attempts to grapple C2 to the side and out of formation in an effort to subdue and disarm him.
<Aphex_> Roll ATH, Snorri.
<Odocoileus> 4df+8 Wren attempts to shoot C1 in the neck
<Glacon> Odocoileus: Wren attempts to shoot C1 in the neck: 6 (4df+8=-, -, -, +)
<teslatornado> Can I retroactively declare use of his anomaly?
<teslatornado> Wait no, redact.
<Aphex_> 4df+5 (ACRO) C1
<Glacon> Aphex_: (ACRO) C1: 4 (4df+5=+, 0, -, -)
<Klurg> After Wren's shot is resolved, Zack's gonna try to pin and disarm C1
<teslatornado> 4df+6 (ATH) No need to waste it on the first turn.
<Glacon> teslatornado: (ATH) No need to waste it on the first turn.: 5 (4df+6=+, -, 0, -)
<Aphex_> 4df+5 (ACRO) C2
<Glacon> Aphex_: (ACRO) C2: 5 (4df+5=+, +, -, -)
<Aphex_> Snorri, you tackle C2. Wren, roll damage.
<Odocoileus> d4
<Glacon> Odocoileus: 4 (d4=4)
<Soulless> Joshua puts his hands up.
<Soulless> He keeps his bookmark between two fingers.
<Aphex_> C1 takes a bullet to the clavicle, and is thrown off balance.
<Aphex_> Zack, roll it.
<Klurg> 4df+6 choosing to pin for the purposes of his spec
<Glacon> Klurg: choosing to pin for the purposes of his spec: 5 (4df+6=0, 0, -, 0)
<Aphex_> 4df+4 (ACRO) C1 (off balance)
<Glacon> Aphex_: (ACRO) C1 (off balance): 3 (4df+4=+, -, 0, -)
<Aphex_> You pin (and subsequently disarm) C1.
<Aphex_> END COMBAT
<Aphex_> Actually, redact.
<Aphex_> ENEMY TURN
<Aphex_> C1 grunts into his open-keyed radio! «Echo 1-2, this is 1-1. Requesting backup!»
<Odocoileus> Wren deadpans. "Great."
<Aphex_> 4df+1 C2 struggles against Snorri.
<Glacon> Aphex_: C2 struggles against Snorri.: 2 (4df+1=+, +, 0, -)
<Aphex_> \\ teslatornado
<Klurg> "Can someone deal with that damn radio?"
<Soulless> Joshua grabs the radio from him.
<Aphex_> The radio is taken. It's still keyed open.
<Aphex_> \\ Waiting on teslatornado before PC turn
<teslatornado> Roll to counter-struggle?
<teslatornado> \\Sorry I was making poop
<Aphex_> Roll to maintain grip.
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<teslatornado> 4df+6 (ATH) Snorri bears his weight down on the guy, occupying himself with both restraining C2's hands and turning off his radio.
<Glacon> teslatornado: (ATH) Snorri bears his weight down on the guy, occupying himself with both restraining C2's hands and turning off his radio.: 6 (4df+6=-, 0, +, 0)
<Aphex_> PC TURN, YOU HAVE 2 TURNS UNTIL ECHO 1-2 APPEARS
<teslatornado> Snorri reaches for one of the guard's rifles with his free hand, if he's successfully turned off C2's radio.
<Aphex_> You can either do one or the other, Snorri.
<teslatornado> He's turning off C2's radio, then. He gestures for someone - preferably one of the two not occupied with restraining a guard - to get one of the guard's rifles.
<Odocoileus> Wren will keep her gun pointed at c2 and offer to take the gun from snorri
<teslatornado> Snorri's not holding it! Just gesturing for her to go get one.
<Aphex_> C2's radio is off. The rifle is taken by Wren.
<Odocoileus> Er she gets it then cause I miss read
<Odocoileus> Can she take both rifles?
<Soulless> Joshua gets ready.
<Soulless> He lets Wren take the rifle.
<Aphex_> \\ Odocoileus you aren't picking up a weapon, just disarming C2.
<Odocoileus> And I wanted to duel wield rifles v:
<Aphex_> \\ Odocoileus no dual-wielding
<Odocoileus> :c
<Klurg> Zack meanwhile, will begin to handcuff/zip tie C2, assuming the foundation would supply them with restraining gear
<Aphex_> Zack, do you have any in your gear?
<Klurg> No (double checking in case)
<Aphex_> Okay, then you can't. All extra equipment was specified as OSP.
<Klurg> (OSP?)
<teslatornado> \\on-site pickup
<Aphex_> \\ OSP = On Site Procurement
<teslatornado> Snorri gestures to Wren with his chin. First to the rifle, then to the wall. Mouths the word "shoot".
<Odocoileus> She nods and picks up the rifle and fires a few bursts
<Soulless> Joshua is alarmed.
<teslatornado> As Wren is shooting, Snorri grabs Charlie 2's head with both hands and pounds his face against the floor a couple times, until he's unconscious.
<Aphex_> Charlie 1 yells something over the gunfire, but he likely isn't heard.
<Aphex_> Roll ATH, Snorri.
<teslatornado> 4df+6 (ATH) SMACK SMACK SMACK SMACK SMACK
<Glacon> teslatornado: (ATH) SMACK SMACK SMACK SMACK SMACK: 6 (4df+6=0, -, 0, +)
<Aphex_> You knock him out cold.
<Aphex_> Charlie 1, currently in Zack's grasp, is struggling to get out of the grip.
<teslatornado> He releases Charlie 2's head. Rotates. Fixes Charlie 1 with an expression that screams something incredibly vulgar in Finnish. Trains his gun on the guy's face. Puts his hatchet at Charlie 2's neck.
<Aphex_> Charlie 1 stares with a scowl, silent.
<teslatornado> Roll Intim?
<Odocoileus> Wren covers her mouth and can't help but let out a chuckle.
<Aphex_> He stops struggling.
<Aphex_> Roll INTM.
<Aphex_> Wren, roll a d1
<Odocoileus> d1
<Glacon> Odocoileus: 1 (d1=1)
<Klurg> Zack makes sure C1 is looking riiiight at Snorri
<teslatornado> 4df+3 (INTM) Soul, feel free to throw me a bone on this one
<Glacon> teslatornado: (INTM) Soul, feel free to throw me a bone on this one: 3 (4df+3=0, +, 0, -)
<Soulless> add a 2df
<Aphex_> You snort somewhat loudly. Hm. Radio might not have picked that up.
<teslatornado> 2df
<Glacon> teslatornado: 0 (2df=-, +)
<teslatornado> Ok then.
<Soulless> This is now a 5 intim
<Aphex_> 4df+5 (DET) C1
<Glacon> Aphex_: (DET) C1: 5 (4df+5=0, +, -, 0)
<Aphex_> You manage to buy his silence for a moment.
<teslatornado> Snorri mouths the words 'all clear' at Charlie 1.
<Odocoileus> Wait what was the d1 for
<Soulless> Joshua holds his journal closley to himself.
<teslatornado> \\Wren made a noise in the background
<Odocoileus> O
<Aphex_> «Echo 1-2… Break. Echo 1-2 this is Echo 1-1… all contacts neutralized. I repeat, contacts neutralized. Four Charlies.»
<Aphex_> C1 gives the clear. You may be out of the woods for now.
<teslatornado> Snorri gestures for Zack to close the channel.
<Klurg> He does so.
<Aphex_> «Echo 1-1, this is Echo 1-2. Willco.»
<teslatornado> Snorri lets out a breath. Puts the hatchet back in his belt, and gets off Charlie 2's back, plucking his radio off his belt as he stands up. "Joshua, contact Big Brother, report contact made with no casualties."
<Aphex_> PERC, all.
<teslatornado> 4df+4 (PERC) oh god
<Glacon> teslatornado: (PERC) oh god: 4 (4df+4=+, -, -, +)
<Odocoileus> 4df+4 oh no
<Glacon> Odocoileus: oh no: 6 (4df+4=+, 0, +, 0)
<Klurg> 4df+4 Zack continues holding onto C1, hoping somebody has restraining gear.
<Soulless> 4df+5 o
<Glacon> Soulless: o: 4 (4df+5=-, 0, 0, 0)
<Glacon> Klurg: Zack continues holding onto C1, hoping somebody has restraining gear.: 2 (4df+4=+, -, -, -)
<Soulless> «Big brother. Alpha. Contact made, no casualties.»
<Aphex_> Wren, Snorri, you two hear something coming closer to your position.
<Aphex_> «Lima Charlie, Alpha. Keep SITREP updated. Big Brother out.»
<Soulless> Joshua puts his journal away, but it isn't clear when he's whipped it out.
<Odocoileus> She motions to snorri and readies her fnc
<teslatornado> Snorri moves Charlie Two to the side. Quickly looks him over for duct tape, zipties, ace bandages, anything that could be used as a restraint.
<teslatornado> "Zack, knock him out. Free your hands up."
<teslatornado> He says this softly.
<Aphex_> Nothing immediate, Snorri.
<teslatornado> "Something is coming. Distant. We need to go. Take the other radio."
<Aphex_> Charlie 1 is still struggling.
<Aphex_> Zack, roll ATH or MEL to knock the guy out.
<Klurg> Zack gives Charlie one an apologetic look, then tries to KO
<Klurg> 4df+6 athletics
<Glacon> Klurg: athletics: 6 (4df+6=+, -, -, +)
<Aphex_> You bonk his helmeted head off of the floor hard enough to knock him out. You all should get moving, Echo 1-2 is getting close.
<teslatornado> Snorri gestures for the others to get out the door. Takes the tail position.
<teslatornado> Does the door lock from the inside?
<Odocoileus> Wren takes point with her fnc ready
<Aphex_> Door is internal lock. Both Charlies are out though.
<teslatornado> Snorri quickly strips the ammunition out of both Charlies' rigs and stuffs them into his backpack. Gestures for Joshua to take one of the rifles, taking the other and slinging it opposite his Valmet. Both handguns go in his pack.
<Aphex_> Now both Charlies are disarmed. You've got an elevator to get to, get moving.
<teslatornado> Then, once the others are out and moving toward the elevator, he locks the door, uses the back of his hatchet to knock the inside doorknob off, and slips out, closing the door behind him.
<teslatornado> Elevator time.
<Soulless> Joshua goes.
<Odocoileus> Wren leads them off towards the elevator keeping an eye out for anyone.
<Klurg> Zack zips on out to the elevator.
<Aphex_> The furthest option you have is SLR 6 for this elevator. The map says that is the Medical & Labs Ring.
<teslatornado> And 2-5 are?
<Aphex_> 2 is a second Offices & Maintenance Ring, 3 and 4 are dedicated to on-Site taskforces, and 5 is a recreational Ring.
<teslatornado> Snorri makes a mental note of 3-4 being TF-dedicated, then gestures to the elevator panel. "We go to the bottom and work our way to the generator on foot, yes?"
<Soulless> Josha nods.
<Odocoileus> "agreed"
<Odocoileus> She summons the elevator if that's okay!
<Klurg> Zack nods in agreement.
<Aphex_> The elevator is totally open and you can all fit rather easily. «Alpha, this is Big Brother. Urgent message. Break. Nuclear reactor is sending critical fail signals. Break. Send an agent and make sure they can maintain radio contact.»
<teslatornado> Snorri twitches visibly when he hears this.
<teslatornado> Zero hesitation: "I go."
<Soulless> "Do you know how to operate a nuclear reactor?"
<teslatornado> "Do you?"
<Soulless> Is anyone else trained in Engineering?
<Odocoileus> "I can handle it. Maybe. I have worked with bombs before."
<teslatornado> "Bomb is opposite of what we want to happen, miss."
<Soulless> Who in the team is Skilled in Engineering?
<teslatornado> Snorri has a literal 0 in ENG.
<Odocoileus> Wren has 3
<Soulless> If no one is Skilled in it, Joshua gets a 5.
<Klurg> "Not sure if it's worth it. Think it'd be best to cut our losses and go, cause non of y'all look too trained in the art of nuclear disposal."
<Soulless> nvm then Joshua has a 3 also
<Odocoileus> "hey I know how to blow up shit but I can also fuckin disarm shit too."
<Soulless> "Wren, go. Keep radio contact."
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<teslatornado> Snorri draws a breath in. Purses his lips tight, closes his eyes. "Okay."
<Odocoileus> She nods and checks her radio before heading out. "I'll see you guys later then and keep your radios open "
<Aphex_> Once you all make it to Ring 6, Wren will be going left (#tooltime), and the rest of the team will go right.
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<Klurg> (Also reminder that nuclear shit may be science+engineering) "best of luck."
<teslatornado> Snorri gives her a nod at the fork. "Onnea. We wait for you."
<Aphex_> Speaking of which. Ding! You're at Ring 6 - Labs & Medical.
<Odocoileus> She gives them all a grin and thumbs up before she trots off
<Aphex_> Wren splits off immediately to the left. The rest of you, to the right.
<teslatornado> "Okay. Kettu perkele, plan is changed." Snorri scratches the side of his head with his pointer finger.
<teslatornado> 4df+4 (PERC) maintaining overwatch
<Glacon> teslatornado: (PERC) maintaining overwatch: 4 (4df+4=+, 0, 0, -)
<Klurg> 4df+4 Zack keeps eyes and ears out for trouble.
<Glacon> Klurg: Zack keeps eyes and ears out for trouble.: 1 (4df+4=-, -, 0, -)
<Aphex_> Zack, you don't hear much.
<Klurg> (Ok glacon do you have some hate boner against Zack's perception)
<Aphex_> Snorri, you hear bootfalls, probably another duo.
<teslatornado> "Two more coming."
<Soulless> Joshua is quiet.
<Soulless> He looks at his journal. One more freebie. Then it hurts.
<Klurg> Any room to hide in or anything to hide behind?
<teslatornado> Snorri looks for a side corridor or room to duck into, and listens to the radio he picked up off Charlie 2, keeping the volume low so that it doesn't echo back down the hallway.
<Aphex_> Good thinking, Snorri. «Echo 3-1, this is Echo Lead. Keep alert, contacts spotted on Romeo One.» That voice sounds really familiar.
<teslatornado> Snorri's nose twitches when he hears that voice.
<teslatornado> Is it That Voice?
<Aphex_> Might be an old friend.
<teslatornado> Snorri growls in the back of his throat.
<Soulless> Joshua looks at Snorri, eyebrow raised.
<teslatornado> Not the priority right now, though. Still have to secure backup generators, comms, security.
<teslatornado> Lots of chores to take care of before taking out the trash.
<teslatornado> "I explain in second. Right now we have to move, or hide."
<Aphex_> «Echo Lead, this is Echo 3-2. Heard commotion at the elevator, moving to investigate.»
<Soulless> Joshua looks for a place to move or hide!
<teslatornado> Snorri pulls front security. Keeps moving forward and looking for hidey-holes.
<teslatornado> 4df+4 (PERC) hnnng please
<Glacon> teslatornado: (PERC) hnnng please: 4 (4df+4=+, -, +, -)
<Aphex_> What are you looking for Snorri?
<teslatornado> side corridors or rooms that split off from the main drag of SL6, to avoid engaging Echo 3-2.
<teslatornado> Or at least, in the event of an engagement, to use as cover so that they're not fighting in an open corridor.
<Aphex_> There's a door right behind you, labelled 'TESTING'
<teslatornado> Snorri thrusts his shoulders backward to knock open the ominously-labeled TESTING door.
<Aphex_> You wind up in a rather nice looking lab, save for all the papers and broken test tubes and the bodies- wait BODIES?
<teslatornado> Snorri stares at the bodies for a half-second before he whistles for Joshua and Zach's attention.
<teslatornado> Bodies. Not good.
<Aphex_> These are Foundation scientists.
<Klurg> Zack sees the bodies, doesn't look too pleased about it. Once everyone's inside, he shuts the door gently so that it doesn't make too much noise.
- DrScottJonas is now known as DSJ|Mobile
<Soulless> Joshua checks the bodies for ID.
<teslatornado> Snorri pulls security at the door. Occasionally glancing back at the bodies.
<teslatornado> Still listening to the captured radio.
<Aphex_> Echo 3-2 makes mention to Echo Lead that they're going radio silent.
<Aphex_> What do
<Aphex_> ?
<teslatornado> Joshua was checking the bodies for IDs.
<teslatornado> Snorri moves off to look for test logs. As he moves, he takes his own personal radio out of his backpack, calls in to Wren in a quiet voice: «Two more coming your way, miss.»
<Aphex_> There's a pause for a minute, Snorri. «Thanks for the heads up. I think I avoided 'em for now.»
<Aphex_> Joshua, these people don't have badges or any ID.
<Soulless> «Big Brother. One of ours is getting to the reactor; should have radio contact. We'
<Soulless> We
<Soulless> We're continuing to investigate. Found more bodies. No ID.»
<Aphex_> As for test logs, Snorri, you get bits and pieces of information on an Object called 188-DE.
<teslatornado> Snorri makes a mental note of Object 188-DE. Any chance he'd have any idea what said object is, based on his own personal knowledge of non-SCP item classifications?
<teslatornado> Or at least a guess towards its nature?
<Aphex_> «Alpha, this is Big Brother. Good copy, Lima Charlie. Big Brother out.»
<Aphex_> Snorri, that's a Skip, though not one you're familiar with. The likely is that this is a biohazard of some kind. Roll logic.
<Klurg> Zack continues listening for the footsteps, waiting for them to pass by the room.
<teslatornado> 4df+1 (INT) pff
<Glacon> teslatornado: (INT) pff: 0 (4df+1=-, 0, 0, 0)
<teslatornado> pff
<Soulless> Joshua goes over to look at what Snorri's looking at.
<Soulless> Can he roll?
<teslatornado> Snorri helpfully points out 188-DE for Joshua.
<teslatornado> Or at least, the fragments pertaining to it.
<Soulless> He also has history, science…
<Aphex_> Joshua can roll, yes.
<Aphex_> What is Zack doing here?
<Soulless> 4df+2 logic, but joshua also has high history if he can roll that
<Glacon> Soulless: logic, but joshua also has high history if he can roll that: 2 (4df+2=0, 0, -, +)
<Aphex_> Well Joshua, you have quite a bit more on this. SCP-188-DE is a biological hazard that has been 'neutralized'. That being said, these papers apparently point to a single sample still on-ice here in the facility. Said sample is likely in Containment, in Ring 12.
<Klurg> Zack's listening for noise from outside the room, hoping for the sound of footsteps walking past and away from the room.
<Soulless> "The've a sample of this neurtralized anomaly in Ring 12, containment."
<teslatornado> Snorri looks up at Joshua. "A neutralized anomaly in a biohazard storage facility?"
<teslatornado> "Joshua, do you remember the sleeper agent we had in the brig?"
<Soulless> "Kind of. Why."
<teslatornado> "That was Echo Lead."
<teslatornado> "He is in charge of the hostile forces here."
<Aphex_> Zack, it's hard to tell. Roll PERC.
<Klurg> 4df+4 can i get a good perception?
<Glacon> Klurg: can i get a good perception?: 5 (4df+4=0, +, -, +)
<Klurg> Apparently so
<teslatornado> \\you just gotta ask my dude
<Aphex_> You hear bootfalls close.
<Aphex_> About 5 feet from the door close.
<Soulless> "…."
<Soulless> "Do you think they want the weapon."
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<Soulless> *the biohazard
<teslatornado> Snorri nods. It's a confident, certain gesture.
<Klurg> Zack motions to the other two, pointing to places to hide, while he continues listening from whatever cover that's close to the door he's in.
<teslatornado> Snorri nods to Zack. Then to Joshua.
<teslatornado> 4df+4 (PERC) for hiding places.
<Glacon> teslatornado: (PERC) for hiding places.: 7 (4df+4=+, 0, +, +)
<Aphex_> You find a nice desk to get behind, Snorri.
<teslatornado> Snorri camps out behind the desk.
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<Soulless> Joshua hides with Snorri.
<Aphex_> Zack, PERC once more.
<Klurg> 4df+4 gonna have to ask for a second good perception
<Glacon> Klurg: gonna have to ask for a second good perception: 2 (4df+4=-, +, -, -)
<teslatornado> \\you forgot to say please
<Klurg> (Of course it only works once)
<Aphex_> "form up on me." is all you hear before BANG.
<Aphex_> The door flings open. PC TURN.
<teslatornado> Snorri hangs tight for the moment. Waits. Listens.
<teslatornado> 4df+4 (PERC) waiting for an enemy to draw close enough that he can ambush effectively from melee
<Glacon> teslatornado: (PERC) waiting for an enemy to draw close enough that he can ambush effectively from melee: 3 (4df+4=0, -, 0, 0)
<Klurg> Stealth for if hiding spot works?
<Aphex_> Stealth, Zack. You don't get your chance just yet, Snorri.
<Klurg> 4df+3 merde
<Glacon> Klurg: merde: 4 (4df+3=+, 0, +, -)
<Aphex_> You remain hidden.
<Aphex_> PC TURN EXTENDED.
<teslatornado> 4df+4 (PERC) Waiting on that perfect moment.
<Glacon> teslatornado: (PERC) Waiting on that perfect moment.: 5 (4df+4=0, -, +, +)
<Klurg> How many of them?
<Klurg> And who seems to be the leader?
<Aphex_> There is no leader, just a team.
<Aphex_> Snorri, one of the riflemen break away to search your's (and Joshua's) desk.
<Soulless> Joshua looks to Snorri.
<Soulless> He moves when Snorri does.
<teslatornado> Snorri makes a 'shh' face to Joshua. Draws his 6P9, points it away from the two of them, waiting until the guard is almost on top of them before he makes his move.
<Aphex_> You've got your shot. Same to you, Zack.
<Klurg> Question remains: how many?
<Aphex_> Three total. One rifleman (C4) that's split away from a rifleman (C5) and an autorifleman (C6)
<teslatornado> 4df+6 (RNG +2 light weapon) Snorri unloads five suppressed shots into the straggler's torso at point blank range.
<Glacon> teslatornado: (RNG +2 light weapon) Snorri unloads five suppressed shots into the straggler's torso at point blank range.: 7 (4df+6=0, 0, 0, +)
<Klurg> Zack takes out his ASP baton to try and bonk autorifleman to knock him out
<Klurg> (Roll melee?)
<Soulless> 4df+5 acro, joshua tries to tackle the one left
<Glacon> Soulless: acro, joshua tries to tackle the one left: 5 (4df+5=-, +, 0, 0)
<Aphex_> Melee, yeah.
<Aphex_> Snorri roll damage.
<Klurg> 4df+6
<Glacon> Klurg: 5 (4df+6=0, -, -, +)
<Aphex_> 4df+4 (ACRO) C5
<Glacon> Aphex_: (ACRO) C5: 3 (4df+4=-, +, -, 0)
<Aphex_> 4df+3 (ACRO) C6
<Glacon> Aphex_: (ACRO) C6: 5 (4df+3=+, +, +, -)
<teslatornado> 1d4 (Light) 9x18 makarov to the chest
<Glacon> teslatornado: (Light) 9x18 makarov to the chest: 3 (1d4=3)
<Klurg> (Reminder that sneak attacks deal an amount of damage equal to your attack stat, to a maximum of whatever damage dice's max is)
<teslatornado> Then it'd be an automatic 4.
<teslatornado> And!
<teslatornado> Because Snorri made a successful ranged attack at Melee range, he can now immediately follow up with a melee attack.
<teslatornado> Third spec, Rage of Winter.
<Aphex_> Roll that shidd
<Aphex_> Zack, roll damage.
<Klurg> Auto 6 damage because sneak attack on a medium weapon
<teslatornado> 4df+8 (Melee + Rage of Winter) As the guard reels with the shock of five new holes appearing in his body, Snorri lunges out from underneath the desk with hatchet drawn. He swings it in an upward arc, attempting to bury it in C4's armpit.
<Glacon> teslatornado: (Melee + Rage of Winter) As the guard reels with the shock of five new holes appearing in his body, Snorri lunges out from underneath the desk with hatchet drawn. He swings it in an upward arc, attempting to bury it in C4's armpit.: 8 (4df+8=-, 0, +, 0)
<Aphex_> Smart, and I'll take that as a sneak attack as well. C4 is KO'd, C5 is falling due to Josh, and C6 is KO'd due to sneak attack bonks
<Aphex_> So since literally everything is stacked in your favor right now. PC TURN EXTENDED.
<Aphex_> \\ AKA let's wrap shit up
<teslatornado> Snorri pulls his hatchet back. Wipes the blade on his pantleg. "We're heading topside. Mission accomplished."
<teslatornado> "Take care of the last one."
<Soulless> "Let's bring this one with us- help- I can't hold him down-"
<Klurg> Zack will go to try and KO the last one with his baton
<Soulless> 4df+5 persuasion "How about you come with us instead of die?"
<Glacon> Soulless: persuasion "How about you come with us instead of die?": 3 (4df+5=-, 0, -, 0)
<Aphex_> Roll it.
<Soulless> oh ok
<Klurg> 4df+6 melee
<Glacon> Klurg: melee: 8 (4df+6=+, +, +, -)
<Aphex_> Now damage.
<Klurg> d6
<Glacon> Klurg: 1 (d6=1)
<Klurg> (Fuckin)
<teslatornado> \\That's a thick helmet bro
<Aphex_> Yeah Joshua, you just get a 'fuck you' in response. Zack gets an 'augh!'
<Soulless> Joshua ties him up.
<Aphex_> With what?
<teslatornado> Snorri turns the stolen Red Valley radio back up to easily-audible volume. Pulls his personal radio out. «Miss Wren. Status report?»
<Aphex_> PERC to hear the RV transmission first.
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<teslatornado> 4df+4 (PERC)
<Glacon> teslatornado: (PERC): 5 (4df+4=0, +, 0, 0)
<Klurg> "Sorry bout that, swing was a tad off." Once the turn swings back to Zack, he'll grab the guy for the 'damage' portion of his spec.
<Aphex_> You can only catch a few words, Snorri. Zack, you can roll to attempt another KO if you wish.
<Klurg> Once it's his turn…
<Aphex_> «exfil… meltdown… leave package.»
<teslatornado> Snorri freezes.
<teslatornado> "Meltdown."
<teslatornado> "Gentlemen. We need to leave. Soon."
<Klurg> 1d4+2 grapple spec damage portion, while this usually would give the victim a free escape attempt, they're also being pinned by joshua so dunno how that'll worm
<Aphex_> «it's…..it's not looking to good. I got locked in by an officer in grey.» Comes back over you personal radio, Snorri.
<Glacon> Klurg: grapple spec damage portion, while this usually would give the victim a free escape attempt, they're also being pinned by joshua so dunno how that'll worm: 6 (1d4+2=4)
<Klurg> work*
- Kaeru is now known as KaeruDreams
<Klurg> Would Zack and Joshua hear this?
<Aphex_> They will if you both roll.
<Klurg> 4df+4 Perception
<Glacon> Klurg: Perception: 6 (4df+4=0, 0, +, +)
<teslatornado> Snorri closes his eyes tight. Pushes the radio receiver against his brow, lets out a sigh. «Okay. Okay, hold on. We are finishing with some guards. We will come to you. Hang tight.»
<Soulless> 4df+5 perc
<Glacon> Soulless: perc: 4 (4df+5=-, -, +, 0)
<Soulless> Joshua looks over to Snorri.
<Soulless> "Okay. Let's get running."
<teslatornado> Snorri looks at Joshua. Over to Zach. "Wren is trapped in reactor control room. Enemy officer engaged emergency locks, I assume."
<teslatornado> "Bad news is that. Good news is that enemy forces have called for extraction, will be in retreat."
<teslatornado> "Joshua, radio situation to Command. Request advice."
<Aphex_> PERC, all.
<teslatornado> 4df+4 (PERC)
<Glacon> teslatornado: (PERC): 7 (4df+4=+, 0, +, +)
<Klurg> "Fuck, let's go." assuming that the KO blow went though and team went outside, Zack will disarm the enemies, and yeet the weapons somewhere else, before closing the door and heading to wren.
<Klurg> 4df+4
<Glacon> Klurg: 4 (4df+4=+, 0, 0, -)
<Soulless> 4df+5
<Glacon> Soulless: 5 (4df+5=+, -, +, -)
<Klurg> Actually that'll take too log, he'll just run
<Soulless> «Big brother. One of our own's locked down, and we think they're gonna blow up the site with a package at the nuclear reactor. Advise.»
<teslatornado> Snorri is on the move.
<Soulless> «Enemy officer engaged emergency locks to lock our own in the reactor control room.»
<Soulless> Joshua is following.
<Aphex_> «Alpha, this is Big Brother. We're aware of the situation and have been attempting to raise contact. Assuming Agent Blackett is KIA.»
<Soulless> «She's not KIA. She contacted one of us on Radio just now.»
<Soulless> «Advise.»
<Aphex_> «We cannot advise.»
<teslatornado> "Kettu."
<Aphex_> «Our apologies. Big Brother out.»
<teslatornado> "Split up. Joshua, you go to surface. Zack, with me. We prepare for emergency triage if necessary, assess situation at reactor core, retrieve Wren if we can."
<Aphex_> And just like that
<Aphex_> BOOM
<Aphex_> You feel the entire construct quake.
<Aphex_> Followed by a bunch of smaller explosions below. There's hella radio static for a bit, then silence on Wren's channel.
<Klurg> He nods, and continues running, then the boom happens.
<Aphex_> More silence. You'll be unobstructed in your journey to topside, so at least that's nice.
<teslatornado> Snorri, despite being heavy as hell, is bucked when the detonations trigger. His feet clear the floor for a split-second and he's hanging in midair, and then he's down, sliding on the floor for a second before scrambling on hands and knees.
<Soulless> Joshua fumbles. "Snorri, if I'm not with you, I can't help you."
<Klurg> «blackette, do you respond! We may have ta retreat if you don't respond!» Zack radios in once he stands up after hitting the ground because of book boom.
<Aphex_> No response from Blackett.
<Klurg> Zack tsks, and begins heading to topside, before stopping and looking to Joshua and Snorri. "Think we lost her, don't need to lose more of us."
<Soulless> "Snorri, come on. Let's go."
<teslatornado> Snorri stands still for just a second, looking at the hallway stretching towards the elevator to the lower sectors of the site. Clenches a fist. Shakes his head.
<teslatornado> "Okay. Okay, kettu, we go, I do not want to die here."
<Soulless> Joshua's voice is shakier than his body as he begins to head up and out.
<Aphex_> \\ Timeskip to topside and the dropship ride out.
<Soulless> Joshua puts his head in his hands.
<Soulless> "I should've gone with her."
<Aphex_> So, you all finally get loaded up. The sample of 188-DE is destroyed, along with the Deep Site. About 60 miles out, you see a flash of bright light against the morning sun.
<teslatornado> Snorri watches the second sunrise. Grimaces.
<teslatornado> Lets out a huff, goes about field-stripping his 6P9. Cleaning his hatchet.
<Aphex_> The dropship pilot even exclaims over Comms. «…motherfucker…»
<Aphex_> And with that depressing crater
<Aphex_> \\ FIN
<Klurg> Zack facepalms, realizing he left a bunch of unconscious people to die.
<Klurg> "Gods. Damn. It!"
<Aphex_> +1 EP to all, additional +1 EP to TeslaTornado for planning out two different, very well played tactical maneuvers.
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<Aphex_> The Foundation as the area clean and rebuilt within a matter of months. Thanks, science.
<teslatornado> Detroit: Become Real Estate
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<Aphex_> \\ OKAY FIN FOR REAL NOW
<Odocoileus> Wren heads on down.
<Aphex_> You head left on Ring 6. Seems all quiet, but PERC anyway.
<Odocoileus> 4df+4 o.o
<Glacon> Odocoileus: o.o: 6 (4df+4=0, +, +, 0)
<Aphex_> You can hear heavy footfalls ahead.
<Odocoileus> Is there any cover near by?
<Aphex_> You've got a room you can duck into. Seems a little small from the door though.
<Odocoileus> She will totally try to duck in there
<Aphex_> Roll it.
<Odocoileus> 4df+6 acro?
<Glacon> Odocoileus: acro?: 3 (4df+6=-, -, -, 0)
<Odocoileus> Oh okay
<Aphex_> Reroll, meant stealth.
<Odocoileus> 4df+3 oh no
<Glacon> Odocoileus: oh no: 1 (4df+3=-, -, +, -)
<Aphex_> \\ wow holy shit
<Odocoileus> Ahahaahahahah
<Aphex_> 4df+3 (PERC) Charlie 3
<Glacon> Aphex_: (PERC) Charlie 3: 5 (4df+3=-, +, +, +)
<Aphex_> You're immediately spotted by a man hefting around a big honking machinegun.
<Aphex_> What do?
<Odocoileus> Can she possibly run by him before he gets his machine gun up to speed and toss a silent explosive at his feet?
<Aphex_> Pick one, whichever.
<Odocoileus> She will toss that shit at him
<Aphex_> Roll it!
<Odocoileus> Ranged?
<Aphex_> To keep it simple, sure.
<Odocoileus> 4df+6 add 2 if it counts for light
<Glacon> Odocoileus: add 2 if it counts for light: 6 (4df+6=+, +, -, -)
<Aphex_> It lands!
<Odocoileus> Heckin yeah
<Aphex_> Do you kaboom him?
<Odocoileus> Oh yeah er wait what is the damage for a grenade
<Odocoileus> It's been a hot minute >.<
<Aphex_> \\ Linked the Game Mechanics page
- DrScottJonas is now known as DSJ|Mobile
<Odocoileus> 4df+1 shit I forgot about the -2 u:
<Glacon> Odocoileus: shit I forgot about the -2 u:: 0 (4df+1=0, -, 0, 0)
<Aphex_> \\ …
<Odocoileus> I am dead
<teslatornado> \\ YEAH BEST EXPLOSION EVER
<Aphex_> The explosive is a dud, but you get an extra turn to run away.
<Aphex_> Since apparently, a dud grenade is more baffling than an actual explosion.
<Aphex_> ACRO to run
<Odocoileus> 4df+6 Fuck this she tries to slip past him
<Glacon> Odocoileus: Fuck this she tries to slip past him: 6 (4df+6=0, -, 0, +)
<Aphex_> 4df+1 (ACRO) Charlie 3
<Glacon> Aphex_: (ACRO) Charlie 3: 0 (4df+1=0, -, +, -)
<Aphex_> You slip right by.
<Aphex_> You eventually see an elevator. Do you take it?
<Aphex_> Snorri comes over your radio. «Two more coming your way, miss.»
<Odocoileus> Yeah she does.
<Aphex_> Cool! You successfully avoid combat!
<Aphex_> The lowest this Elevator goes is Ring 13. You'll recall that this is the Reactor level.
<Odocoileus> Once on the elevator she radios back snorri «thanks for the heads up I think I avoided em for now.»
<Odocoileus> She goes over her gear as she rides the elevator all the way down.
<Aphex_> You've got everything. That old man from the Briefing contacts you. «Alpha, this is Big Brother. Am I contact Agent Blackett?»
<Odocoileus> «this is agent blackett. I am heading down to the rector level now»
<Aphex_> «Good. Keep this line open, we'll guide you through what we can for the Reactor.»
<Aphex_> You hit Ring 13, which is a catwalk overlooking the actual reactor.
<Odocoileus> She rubs her eyes «you're gonna guide me through it. Alright alright»
<Aphex_> There's a lot of blue light down here from the Cherenkov radiation. «Yes, Agent Blackett, because we have a nuclear engineer in Command for this Op.»
<Odocoileus> She sighs and cracks her neck as she heads to the reactor. «Okay so what's first then?»
<Aphex_> «Get to the control room first, Agent.»
<Aphex_> You have the whole catwalk in front of you to walk to the Control Room.
<Odocoileus> She keeps walking towards it with her fnc ready.
<Aphex_> Doesn't seem like anything is stopping you.
<Odocoileus> She picks up the pace and trots toward it until she gets there
<Aphex_> Once you make it to the control box, Wren, you hear the door lock behind you.
<Aphex_> Well, you're here.
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<Aphex_> «Have you made it to the control room?» Asks a younger voice over the radio.
<Odocoileus> She looks back at the door and huffs. She head straight to the control panel. «Alright I am here.»
<Aphex_> That panel is a blistering whirlwind of buttons and dials.
<Aphex_> «Alright. I need you to get power to the terminals first.» ENG for that please, as you'll be messing with wires..
<Odocoileus> 4df+3 she finds the wires and tries to hook that shit up
<Glacon> Odocoileus: she finds the wires and tries to hook that shit up: 2 (4df+3=0, +, -, -)
<Aphex_> You get some wires mixed up, but you do get power to the terminals.
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<Odocoileus> «alright that wasn't so bad..»
<Aphex_> «Alright, getting some readings here…»
<Aphex_> «Oh shit. Okay, I need you to start a coolant dump, the reactor's been on critical for a while now.»
<Aphex_> He details the process. ENG to do the thing.
<Odocoileus> 4df+3 f
<Glacon> Odocoileus: f: 2 (4df+3=0, 0, 0, -)
<Aphex_> You manage to get the temps down, but not out of Critical.
<Aphex_> «Okay, we absolutely cannot decrease power, and the cycling didn't help much…» He guides you through a few more steps.
<Aphex_> ENG three times please.
<Odocoileus> 4df+3 one
<Glacon> Odocoileus: one: 2 (4df+3=-, 0, +, -)
<Odocoileus> 4df+3 two
<Glacon> Odocoileus: two: 1 (4df+3=+, -, -, -)
<Odocoileus> 4df+3 three
<Glacon> Odocoileus: three: 1 (4df+3=0, -, -, 0)
<Odocoileus> :|
<Aphex_> :|
<Aphex_> Well now, the reactor is not getting any better.
<Aphex_> Like, at all.
<Aphex_> «Shit. Shit!» The younger voice is overtaken. «Agent Blackett, we have no choice. Your team has likely secured the site, you need to get out of there.»
<Odocoileus> «shit shit alright!» She b lines for the bulkhead door and tries to open it.
<Aphex_> …It doesn't budge.
<Aphex_> PERC.
<Odocoileus> 4df+4 ..
<Glacon> Odocoileus: ..: 7 (4df+4=0, +, +, +)
<Odocoileus> These rolls bruh
<teslatornado> \\i'm telling you y'all just have to say please
<Odocoileus> U:
<Aphex_> You watch a man in a matte grey officer's uniform walk away with a smug grin on the walkways. He looks back at the Control Box and grins devilishly.
<Aphex_> You can see him mouth the words 'good luck'.
<Odocoileus> She bangs on the door and screams. "What tHE FUCK?!"
<Aphex_> «Agent Blackett?»
<Odocoileus> She tries pushing and pulling the door open «A FUCKIN ASSHOLE OFFICER LOCKED ME IN!!»
<Aphex_> There's silence for a moment. The lights in the Control Box go out.
<Aphex_> «Oh hell.»
<Odocoileus> She slumps to the ground and holds onto the handle of the door. «Well, at least I go out with a bang»
<Aphex_> «Agent Blackett, please don't be melodramatic. We have safeguards for exactly this issue.»
<Aphex_> There's a loud buzzer, some static, then total radio silence.
<Aphex_> You can try to keep things under control if you want, maybe even ENG your way out of this door.
<Odocoileus> She rolls her eyes and chuckles. «Oh come on comedy is a good stress reliver.» She tries to fuck around with the door.
<Odocoileus> 4df+3 fuck this door!
<Glacon> Odocoileus: fuck this door!: 2 (4df+3=0, 0, -, 0)
<Aphex_> The door says fuck you back
<Odocoileus> Stg
<Aphex_> And doesn't budge.
<Odocoileus> «right so this door isn't moving anytime soon»
<Aphex_> «If you can find any emergency controls, we might be able to get you out.»
<Odocoileus> She scoots back to the control panel and tries to find any emergency controls.
<Aphex_> Hey. Wren.
<Aphex_> Roll ACRO.
<Odocoileus> 4df+6 wait wat
<Glacon> Odocoileus: wait wat: 7 (4df+6=+, 0, +, -)
<Aphex_> 4df+6 EXPLOSION?!
<Glacon> Aphex_: EXPLOSION?!: 6 (4df+6=0, 0, 0, 0)
<Aphex_> You back away just as quick as the control terminal in front of you goes POP.
<Odocoileus> She is a bit startled and then rubs her temples,«so the terminal miiiiight have some issues. Since it basically just blew up..»
<Aphex_> «What?!»
<Odocoileus> She deadpans. «Yeahhhhh»
<Aphex_> «Okay… Okay, the technician tells me there should be a backup instrument just behind you.»
<Aphex_> Said backup is sparking, and is likely shorted out.
<Aphex_> d1
<Glacon> Aphex_: 0 (d1=0)
<Aphex_> It just sparks for now though.
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<Odocoileus> «It seems to be shorted out..»
<Aphex_> Snorri comes over your line. «Miss Wren. Status report?»
<Odocoileus> «it's…..it's not looking to good. I got locked in by an officer in grey.»
- Kaeru is now known as KaeruDreams
<Aphex_> Snorri mentions something about coming to get you. Hard to tell. Do you smell that?
<Aphex_> That lovely carbon monoxide smell.
<Odocoileus> She sniffs the air and then her eyes widen. «You have to get out of here now there is no chance to get me!!»
<Aphex_> Roll DET.
<Odocoileus> 4df+5
<Glacon> Odocoileus: 6 (4df+5=+, -, +, 0)
<Aphex_> You feel warm.
<Aphex_> is that bacon?
<Aphex_> No, that's your leg!
<Aphex_> Roll RES because kaboom + glass!
<Odocoileus> 4df+5 oh fuck
<Glacon> Odocoileus: oh fuck: 6 (4df+5=+, 0, 0, 0)
<Aphex_> 4df+10
<Glacon> Aphex_: 12 (4df+10=+, +, 0, 0)
<Aphex_> d200 small scale thermonuclear explosion!
<Glacon> Aphex_: small scale thermonuclear explosion!: 143 (d200=143)
<Odocoileus> That's a lot of damage
<Aphex_> Wren's body is, for the most part, totally nonrecoverable.
<Aphex_> Any will and testament will be read out by a chaplain on the dropship home.
<Odocoileus> Rip