Fun For The Whole Family

<ihp> Jacob enters the motor pool, adjusting his tie and carrying a briefcase.
<gumbal1> Danielle enters.
<ihp> Jacob sees Danielle, and quickly looks away from her, fiddling with his tie.
<LemurLord> There is a man there pacing by a jeep sorting through papers
<GraemeCracker> Lloyd arrives, carrying supplies and a service manual.
<gumbal1> Danielle raises an eyebrow at Jacob.
<gumbal1> ~Odd man~
<LemurLord> "Ah, there you are. We have an opportunity that we can't possibly waste," The man smiles and lays out a large map
<ihp> Jacob mauled her. He's not exactly sure he should make eye contact.
<ihp> Jacob blinks at the man, and coughs. "I'm sorry, but… who are you?"
<GraemeCracker> He plonks down his gear on a nearby table with a huff. "*whoo*. Yeah, what's goin' on?"
<gumbal1> Danielle examines the map.
<LemurLord> "Who I am is unimportant. Just know that I am privy to certain knowledge about our government,"
<gumbal1> "That's it's paranoid and generally terrible?"
<gumbal1> "Or is the CIA no-" Danielle sneezes.
<Sax> Adrian enters.
<GraemeCracker> All over the map.
<LemurLord> The man grins, "3 weeks ago, it was reported that a certain… unusual guest made his escape from a holding center,"
<gumbal1> "Urgh, I've been sneezing all day."

  • lurkd (PI.D70B510C.CD527FFC.32191DB2|tibbiM#PI.D70B510C.CD527FFC.32191DB2|tibbiM) has joined

<lurkd> Ivan slithers in, he looks the same.
<ihp> Jacob frowns. "Unusual guest how? Is it some kind of stranger killer?" Old term for a serial killer.
<Sax> His gaze falls around the room. Who be present?
<lurkd> Ivan just appeared.
<LemurLord> "3 hours ago I found through certain channels that he was headed here," he points at the map, it appears empty
<GraemeCracker> Danielle, Ivan, Jacob, Danielle, Lloyd.
<LemurLord> *the spot appears empty
<GraemeCracker> Er, minus the 2nd Danielle
<gumbal1> (Danielle II leaves, defeated)
<lurkd> "What is it precisley?"
<LemurLord> He looks at Jacob, "Let's just say it is someone our organization would be highly interested in. He shouldn't be dangerous,"
<lurkd> "Or he rather?"
<GraemeCracker> (No clones allowed in the motor pool)
<lurkd> Ivan adjusts his overcoat that's weighed heavily with pockets full of gadgets.
<ihp> Jacob frowns. "…three points. One: I hate vagueness. Vagueness kills. Two: I am a werewolf with temper issues. Three: as Miss Levine can attest, I've mauled at least three people in the last week. So, I suggest you give us some proper information."
<LemurLord> "Unfortunately I can't say for sure, I have received mixed information about him. I don't even know if it is a 'he'"
<GraemeCracker> "So…Yer sayin' we capture the fella?"
<GraemeCracker> "Or are you askin' that we uh, take care of him?"
<ihp> "Like, say, where are we going?"
<LemurLord> "An old abandoned mine. Repurposed into an amusement park after a fatal incident"
<ihp> Jacob blinks. "…is it within state lines?"
<lurkd> "Let's just get on with it. Someone volunteer for driving."
<LemurLord> "Just outside it. I wish I could supply you with more information, but my hands our tied with time being of the essence"
<lurkd> Ivan is not in the mood.
<LemurLord> "I'll drive you down"
<lurkd> B[
<lurkd> "Good."
<LemurLord> "But, we should hurry"
<ihp> Jacob sighs, and looks at Ivan. "Dr. Zakharov. It's been a while."
<LemurLord> The man runs over and starts the car
<Sax> Adrian sighs.
<gumbal1> Danielle gets in the car.
<Sax> Designated medic once more - he has his gear all ready.
<Sax> He hops in.
<GraemeCracker> Lloyd hops in wherever's convenient.
<ihp> Jacob grumbles to himself as he gets in the car, sitting next to Ivan.
<LemurLord> The man starts driving
<LemurLord> But that was the last thing any of them could remember
<lurkd> He looks at Jacob. "Likewise, Dr. Wexely." Still he pronounces that name wrong. STILL!
<LemurLord> Minutes, maybe hours later the team wakes up slowly in a cold, empty room
<LemurLord> No memory of how or why they got there
<lurkd> >.>
<lurkd> <.<
<gumbal1> Danielle gets up and looks around. "Oh, merde."
<lurkd> 4df+5 perc to look around
<Glacon> lurkd: perc to look around: 3 (4df+5=-, 0, -, 0)
<Sax> Is their gear missing?
<ihp> Jacob comes to. "…what the- oh /god damn it all/. We've been had."
<lurkd> "That's likely."
<LemurLord> Most of your gear, especially your weapons have vanished
<lurkd> Ivan looks for the door perhaps?
<lurkd> Or a vent.
<GraemeCracker> "…Who the fuck stole my tools?"
<ihp> Jacob frowns, and sniffs the air around them, searching for any clues.
<LemurLord> The man you arrived with lies in the corner, sleeping
<ihp> 4df+7 Scent perc.
<Glacon> ihp: Scent perc.: 9 (4df+7=+, 0, 0, +)
<LemurLord> no wait he's dead
<lurkd> "And my gun… and… *sigh*… EMF Reader… that one was expensive."
<gumbal1> Danielle kneels down to examine the man.
<LemurLord> Jacob you can detect a thick scent of coal everywhere
<ihp> "I lost an entire custom-built anti-occult kit." He frowns. "…why do I smell coal?"
<Sax> Adrian growls. He is pissed!
<Sax> 4df+11 DNH: Any reason why we forgot everything?
<Glacon> Sax: DNH: Any reason why we forgot everything?: 10 (4df+11=-, 0, -, +)
<gumbal1> "…this isn't good."
<GraemeCracker> Lloyd looks over to the man, frowning. "…And why's he dead?"
<Sax> (Perception + Medical)
<lurkd> "Perhaps we are in the mine… hence underground."
<LemurLord> There is a door, barred from the inside strangely
<lurkd> Ivan starts working on the door
<gumbal1> Danielle assists Ivan.
<lurkd> "Let us exit."
<ihp> "…but how in the name of Christ did we get here?" He frowns, and goes over to the door with Ivan, helping him with the bar.
<LemurLord> Adrian you can make out a faint image of running in the recent past
<LemurLord> The bar comes off easily, it seems like it was set up in a hurry
<gumbal1> Danielle kicks the door open.
<lurkd> "……subtle."
<lurkd> Ivan grumbles.
<Sax> "We were being chased, or chasing something."
<ihp> Jacob frowns. "…hold on. This was barred from the inside… and… all our weapons…" He frowns and chews on his thumb. It may or may not be a nervous habit. "Say the word, and I'll change. Damn my containment protocols."
<GraemeCracker> Lloyd looks over the dead man. Anything of interest on him?
<Sax> "That's what my memory recalls."
<GraemeCracker> "Then how come we can't remember it?"
<lurkd> "Stop your frowning and your lycanthropy ambitions."
<ihp> Jacob looks at Adrian suspiciously. "…if I didn't know better, Doctor, I'd say that was an attempt at humor."
<gumbal1> "Stop worrying about the things we lost. Foundation will suply us when we get back."
<Sax> "Give me a moment; my mind is jogging."
<Sax> "First thing's first - can we get out?"
<LemurLord> Outside the door is a cool Autumn evening shrouding a rusting amusement park
<GraemeCracker> "But they were my /good/ tools."
<lurkd> "We are out…"
<ihp> Jacob shakes his head and inspects the dead man, sniffing him over.
<ihp> 4df+7 anything on him?
<Glacon> ihp: anything on him?: 8 (4df+7=0, 0, 0, +)
<lurkd> Ivan walks out of the room.
<lurkd> 4df+5 perc to look for clues.
<Glacon> lurkd: perc to look for clues.: 6 (4df+5=+, -, +, 0)
<gumbal1> Danielle heads outside.
<Sax> 4df+5 Perception checking, as well as memory jogging
<Glacon> Sax: Perception checking, as well as memory jogging: 4 (4df+5=-, 0, 0, 0)
<LemurLord> The man is very recently deceased, he has a few papers on him of little immediate interest
<ihp> Jacob reads the papers anyway.
<GraemeCracker> Lloyd gives up on searching the dead man and fucks off outside.
<LemurLord> transcriptions of communications with a unnamed person
<gumbal1> "I'll scout outside for threats."
<Sax> ~Next time, I'm driving separate~
<ihp> Jacob frowns, and pockets the transcript. It may be useful in the future. He walks out of the room eventually.
<gumbal1> Danielle looks around the outside.
<LemurLord> In the park there are the usual merry-go-rounds, carnival games, and a wooden rollercoaster
<GraemeCracker> "…What a dump."
<ihp> Jacob looks at Ivan. "…I have an idea, but I'm going to need your scent."
<lurkd> "My scent?"
<LemurLord> everything dwarfed by a large mountain
<lurkd> B/
<ihp> "If it's on your equipment, I might be able to find it."
<ihp> "Like a bloodhound tracks a fugitive."
<lurkd> "*sigh*
<LemurLord> Around the park is a simple chain fence
<lurkd> "Fine… do it."
<Sax> "Then take a sniff."
<gumbal1> "Forget about the equipment. Command will understand if we lost it."
<lurkd> Ivan wafts out his overcoat.
<ihp> 4df+7 Jacob tries to take in the scent of everyone and trace it back to the gear, if possible.
<Glacon> ihp: Jacob tries to take in the scent of everyone and trace it back to the gear, if possible.: 10 (4df+7=+, +, +, 0)
<LemurLord> Jacob you get a scent!
<lurkd> "Our equipment's location is more important. Someone put it somewhere."
<ihp> Jacob sniffs. "This way." He follows his nose.
<gumbal1> "I don't see any threats. It should be safe to head out."
<lurkd> Ivan is surprised that worked.
<LemurLord> It leads you down a path, past a decrepit bathroom and up to a security building
<GraemeCracker> Lloyd frowns, following along.
<gumbal1> Danielle follows Jacob.
<lurkd> He follows. "I would eventually like to experiment with your lycanthropy condition, Dr. Wexely."
<lurkd> "In a controlled setting."
<ihp> He stays low to the ground, sniffing at the air. "Feel free to, Doctor. But for now…" He looks at the security building, and tries the door.
<lurkd> "Hmmm."
<LemurLord> The door creaks open, inside you find a dark room surrounded by monitors giving feeds from cameras from around the park
<gumbal1> Danielle heads in.
<GraemeCracker> Are the feeds live?
<LemurLord> All your gear has been tossed haphazardly to the side by the door
<lurkd> Ivan collects.
<lurkd> "Gear up."
<GraemeCracker> Lloyd picks up his stuff with a happy gasp.
<LemurLord> the feeds are live, but one monitor shows a recording currently in pause
<lurkd> 4df+3 (engineering) How sophisticated is this setup and does it have any tell tale signs other than surveillance?
<Glacon> lurkd: (engineering) How sophisticated is this setup and does it have any tell tale signs other than surveillance?: 3 (4df+3=+, -, 0, 0)
<gumbal1> Danielle looks at the monitors.
<lurkd> Perhaps an intercom as well?
<LemurLord> It seems quite advanced considering this is a simple amusement park
<LemurLord> there is an intercom
<GraemeCracker> 4df+4 looking for a button for that recording.
<Glacon> GraemeCracker: looking for a button for that recording.: 2 (4df+4=0, -, -, 0)
<lurkd> "Ah. This might be useful."
<ihp> Jacob takes up his gear and looks over the security monitors. "…oddly impressive."
<Sax> Adrian picks up his gear.
<Sax> At least if people get injured, he can help them now.
<ihp> 4df+5 Jacob tries to figure out the purpose of this thing as well. (+4 if electrician or computer science applies)
<Glacon> ihp: Jacob tries to figure out the purpose of this thing as well. (+4 if electrician or computer science applies): 6 (4df+5=+, -, +, 0)
<lurkd> "I can stay here and monitor the park while you others explore."
<lurkd> "I'll be able to talk with the intercom."
<LemurLord> Lloyd you fumble with the buttons until you find something resembling the play button
<lurkd> Ivan keys it up to test.
<GraemeCracker> "…But if there's anything here, won't they come straight for ye once they hear you over the PA?"
<GraemeCracker> He punches the button, curious.
<lurkd> "If there's anyone here. Perhaps, but I will see them coming."
<gumbal1> "Such security for a mere park. Are Americans that paranoid?"
<GraemeCracker> "After the war? You have no idea."
<ihp> Jacob frowns. "…there might be footage of us coming through here the first time." Jacob attempts to find the options to play back the recordings.
<lurkd> "No this is meant to monitor something else other than petty crimes."
<LemurLord> The recording plays, it shows a view from the outside of the building your were trapped in. You all appear to be running from something
<GraemeCracker> "Oh…Well, there's us."
<ihp> Jacob frowns. "…well, that answers why we were in there." Is the man still alive in this recording?
<LemurLord> Some of you are carrying the dead man
<LemurLord> He is limping as best he can
<Sax> 4df+5 Can Adrian recall how he died?
<Glacon> Sax: Can Adrian recall how he died?: 4 (4df+5=-, 0, 0, 0)
<lurkd> "Huh… intriguing."
<GraemeCracker> "Now, why can't we remember a damn bit of it?"
<Sax> (Or what happened to him?)
<ihp> Jacob frowns, and tries to find congruent feeds to show him what, exactly, they were running from.
<LemurLord> He was jumped by, something
<ihp> Other views of the park that might have showed them running, for instance.
<LemurLord> A camera showing a view adjacent to the building plays
<LemurLord> Something comes into view briefly, but then static explodes onto the screen
<gumbal1> "Terrible video quality."
<Sax> "That's not a good sign."
<GraemeCracker> 4df+6 Lloyd tries to see if he can fix the screen.
<Glacon> GraemeCracker: Lloyd tries to see if he can fix the screen.: 9 (4df+6=+, +, 0, +)
<GraemeCracker> Or at least figure out /why/ it did that.
<LemurLord> You advance a few seconds later and the picture returns
<LemurLord> the entity is nowhere to be seen
<LemurLord> One of the monitors snaps off
<GraemeCracker> "…Okay. That's fucky."
<ihp> Jacob startles back and stares. "…because of course it can take out cameras." He sighs, taking out his signature weapon: a pair of garden shears. "So. Haunted amusement park." He starts moving out. "Stick together. If you see something, say something."
<LemurLord> It was the one viewing the bathroom
<lurkd> "I have an idea."
<lurkd> "Everyone ready."
<GraemeCracker> Lloyd wanders out, loading up his gun. "What's yer plan?"
<ihp> Jacob blinks. "…ready for what?"
<LemurLord> The intercom still functions if you wish to go that route
<lurkd> "This…" Ivan keys the intercom.
<Sax> Adrian checks his satchel.
<LemurLord> It screams to life
<GraemeCracker> "Oh…"
<Sax> Has it been tampered with?
<LemurLord> Some medicine is missing, nothing major
<lurkd> "Alright, everyone hide. I'll be bait."
<ihp> Jacob frowns. ~You are a horrible actor.~ Jacob sighs, and h ides under a table in the security office.
<gumbal1> Danielle nods, and heads to a good hiding place.
<gumbal1> 4df+8 (BVVQ) What's a good hiding place?
<Glacon> gumbal1: (BVVQ) What's a good hiding place?: 6 (4df+8=-, +, -, -)
<Sax> Then Adrian should still have a backup weapon?
<lurkd> Ivan cocks the hammer on his pistol and stands there waiting.
<GraemeCracker> 4df+4 where is hide?
<Sax> Also, what drugs are missing in particular?
<Glacon> GraemeCracker: where is hide?: 6 (4df+4=+, +, 0, 0)
<ihp> 4df+0 Jacob is not sneaky. At all.
<Glacon> ihp: Jacob is not sneaky. At all.: 2 (4df+0=0, 0, +, +)
<Sax> 4df+5 Subbing DKH + Survival to find a decent survivable spot in event of encounter
<Glacon> Sax: Subbing DKH + Survival to find a decent survivable spot in event of encounter: 5 (4df+5=0, -, +, 0)
<LemurLord> In the quiet of your hiding spots, you hear nothing… Until
<LemurLord> One by one the monitors on the wall burst into static, flickering off, then back on as if nothing happened
<GraemeCracker> Lloyd gulps nervously from behind a merry-go-round. ~…Where is the durn thing?~
<lurkd> Ivan starts to have doubts.
<Sax> Adrian loads his Singer. He's pointing the gun right at the door…
<GraemeCracker> Lloyd frowns, waiting a few moments before he responds.
<gumbal1> Danielle sighs, and waits for something interesting to happen.
<LemurLord> Then you see it, a man too large to be human
<GraemeCracker> ~…Oh. Hello.~
<LemurLord> Shrouded in a hefty coat. Both it an his skin darkened with coal

  • Lumberjack has quit (Ping timeout: 184 seconds)

<GraemeCracker> Lloyd trains his BAR on the being, waiting for a signal.
<Sax> 4df+11 DNH, anything that may indicate known medical conditions, or suggest any sort of abnormality?
<Glacon> Sax: DNH, anything that may indicate known medical conditions, or suggest any sort of abnormality?: 11 (4df+11=+, +, -, -)
<ihp> Jacob frowns at the man, taking out a molotov and getting ready to light it.
<lurkd> Does Ivan see it?
<LemurLord> He isn't moving. At all. The man isn't moving like he is breathing
<lurkd> Can he make contact?
<LemurLord> yes, yes
<LemurLord> You gotta come out of hiding first
<lurkd> "Entity, please stand down."
<gumbal1> Danielle eyes the man.
<GraemeCracker> ~…C'mon…Just a bit closer.~
<lurkd> Ivan approaches because he's not hiding.
<lurkd> "Identify yourself please."
<Sax> Adrian backs away a bit. He's not hiding, either, but medics are very squishy.
<LemurLord> Coal dust swirls around the man before condensing and solidifying into the shape of a pickaxe in his hand
<lurkd> "Um… this is not a hostile encounter."
<lurkd> "Please stand down."
<LemurLord> The coal man doesn't seem like he can listen, he raises his arm and swings down. Roll Agility!!
<lurkd> 4df+2 more wiry than agile
<Glacon> lurkd: more wiry than agile: 0 (4df+2=-, -, -, +)
<ihp> Jacob stares. ~Coal. Well then. That makes this easy.~ Jacob tries to creep out from under the table, removing the rag from his Molotov.
<Sax> 4df+7 Aiming for the pickaxe (ranged + DKH)
<Glacon> Sax: Aiming for the pickaxe (ranged + DKH): 7 (4df+7=+, -, 0, 0)
<gumbal1> Danielle attempts to sneak behind the man.
<LemurLord> The pick swings down striking Ivan hard and he takes 2 damage
<GraemeCracker> "Ah shit."
<GraemeCracker> Lloyd lets loose a sharp whistle, attempting to distract the being from Ivan.
<LemurLord> The bullets bounce fruitlessly off the man, he looks angry
<Sax> "Oh fuck no…"
<lurkd> Ivan scrambles back.
<Sax> 4df+7 Readjusting aim - head
<Glacon> Sax: Readjusting aim - head: 8 (4df+7=+, 0, 0, 0)
<ihp> Jacob jumps out of under the table, and tries to smash the bottle against coal-man's head. It's filled with gasoline.
<GraemeCracker> 4df+5 dakadakadaka
<Glacon> GraemeCracker: dakadakadaka: 7 (4df+5=-, +, +, +)
<ihp> 4df+7 Melee + Improvise!
<Glacon> ihp: Melee + Improvise!: 8 (4df+7=0, +, +, -)
<gumbal1> 4df+2 Danielle tries to tackle the man.
<Glacon> gumbal1: Danielle tries to tackle the man.: 4 (4df+2=+, +, 0, 0)
<lurkd> Ivan loads a flare round and fires!
<LemurLord> the coal man lets out a series of heavy coughs, but is unmoved by any of your hostile attempts
<lurkd> 4df+5 FLARE AWAY!
<ihp> "Levine, get away! It's gonna blow!"
<Glacon> lurkd: FLARE AWAY!: 3 (4df+5=0, 0, -, -)
<GraemeCracker> Lloyd backs up as he smells gasoline and sees a /flare/ flying at the coal man.
<gumbal1> Danielle tries to jump out of the way.
<Sax> Adrian jumps back!
<GraemeCracker> "ohhhhhhh boy."
<Sax> Coal + gas + ignition = bad juju
<LemurLord> The flare misses and heads for Dani! Roll Agility!
<gumbal1> 4df+4 shit
<Glacon> gumbal1: shit: 1 (4df+4=-, -, -, 0)
<lurkd> Ivan gets another round ready.
<LemurLord> Dani is showered in flames, but
<LemurLord> She remains unharmed
<gumbal1> "What the hell?"
<lurkd> "I need a few seconds!"
<Sax> "Alright, this isn't working too well!"
<ihp> Jacob just lights a match and throws it at the coal man.
<gumbal1> Danielle immediatly attempts to stop drop and roll.
<Sax> 4df+5 Anything heavy nearby?
<Glacon> Sax: Anything heavy nearby?: 5 (4df+5=0, -, +, 0)
<GraemeCracker> "Gotcha!" 4df+5 Lloyd continues shooting at coalguy, trying to keep it busy.
<GraemeCracker> 4df+5 whoops
<Glacon> GraemeCracker: whoops: 6 (4df+5=0, +, +, -)
<LemurLord> The coal man is ignited! He screams in pain and begins moving away from the group
<lurkd> "Pursue!"
<Sax> Adrian, if not fnding anything, follows.
<gumbal1> "Fuck, this isn't working! I need to go find an extinguisher."
<lurkd> Ivan hobbles forward. His wound does not feel good.
<gumbal1> Danielle runs out of the room.
<GraemeCracker> Lloyd dakka's, chasing the thing.
<LemurLord> The coal man takes a few steps and disappears in a shroud of coal dust
<Sax> "Wexlry, Levine, Hutt, follow!"
<Sax> Wexley*
<Sax> Adrian heads over to Zahkarov.
<GraemeCracker> "Doing so!"
<GraemeCracker> "Ah fuck. Contact lost!"
<Sax> 4df+12 Doctoring!
<Glacon> Sax: Doctoring!: 13 (4df+12=+, 0, +, -)
<lurkd> Ivan takes a knee."

  • ProcyonBRB is now known as ProcyonLotor

<gumbal1> Danielle desperatly looks for an extinguisher.
<lurkd> "Alright. *panting* We know it has a weakness."
<LemurLord> Ivan is covered in coal dust, Dani finds one beside the security room
<ihp> Jacob frowns. "I Have two more molotov cocktails ready."
<lurkd> *coughing*
<Sax> Adrian's patching Ivan up.
<gumbal1> Danielle directs it at her and fires.
<LemurLord> The flames are extinguished and Dani looks as good as new
<LemurLord> weird
<gumbal1> "Fuck, I'm lucky."
<GraemeCracker> 4df+4 Lloyd sweeps around in search for the coalthing.
<Glacon> GraemeCracker: Lloyd sweeps around in search for the coalthing.: 5 (4df+4=+, 0, -, +)
<lurkd> "Thank you." He looks at Adrian.
<Sax> "Anytime."
<LemurLord> Lloyd can't find any sign of the coal man
<LemurLord> He's just… gone
<Sax> "Emily would have my hide if I didn't bring the entire team back."
<lurkd> Ivan stands up.
<gumbal1> "We need to get out of the park. I don't think that's going to be the only coal man we face."
<GraemeCracker> "…" Lloyd looks back to the team. "Maybe. Hey, those cameras still working?"
<ihp> Jacob frowns. "That still doesn't explain why we lost our memories…"
<ihp> "Or why they bugger with the cameras."
<lurkd> "Well, we know some pertinent information. And I agree. Let's make an exit as soon as reasonably possible."
<LemurLord> The cameras are working!
<lurkd> Ivan looks at cameras.
<LemurLord> All the cameras are functioning except the one labeled 'Bathroom'
<gumbal1> "Problably took it down for privacy concerns."
<GraemeCracker> "Y'all see anything?"
<Sax> "That's a blind spot."
<ihp> Jacob frowns. "…let's go to the bathroom, then." He shakes his head. "We passed it on the way here. Come on."
<LemurLord> The cameras show the park at different angles in its utter quietness
<lurkd> "Yes."
<lurkd> Ivan follows people to the bathroom.
<lurkd> To watch them pee.
<gumbal1> "This is ridiculous. There's no reason to search the bathroom.
<lurkd> redact
<gumbal1> "
<GraemeCracker> As does Lloyd.
<GraemeCracker> "Why not? We were sent here for a reason."
<LemurLord> The bathroom is barred from the outside, as recently done as the last door
<gumbal1> "There's nothing in there."
<lurkd> "Open it."
<gumbal1> "Who would willing hid in a bathroom?"
<GraemeCracker> "Says you."
<Sax> "I'm not a scout or recon or anything."
<ihp> Jacob frowns. "…all in favor of burning it to the ground?"
<gumbal1> "Go ahead."
<Sax> "I'm just making sure that everyone gets to return in one piece."
<lurkd> Ivan loads his Smith & Wesson Model 3 revolver. An oldie but goodie.
<Sax> Adrian shuffles his kit around to make it sit more comfortable.
<GraemeCracker> "…" Lloyd knocks on the door. "Hello?"
<lurkd> "Open it. Can't lose evidence."
<LemurLord> There is no response
<lurkd> Ivan dusts off the remaining coal dust.
<lurkd> Although he still sports a black face.
<GraemeCracker> "…I agree with the doc. If it's that coal feller, we'll just torch 'im."
<gumbal1> "I'm with burning. What if this is an ambush?"
<gumbal1> "What if twenty fucking coal miners pop out and shove their picks up our collective assholes?"
<lurkd> "They would have outnumbered us by now if that were the case."
<gumbal1> "Yes, but the bathroom is cramped."
<gumbal1> "In other places we could have just run away."
<GraemeCracker> "Then don't send everyone in."
<lurkd> "Open and look."
<gumbal1> Danielle sighs. "I'll scout ahead, then."
<ihp> "Again, all in favor of torching it?"
<gumbal1> Danielle goes over to the door and tries to open it.
<GraemeCracker> Lloyd shoulders his rifle, nodding to Danielle. "Not I, Mister Wexley."
<LemurLord> The door opens, and Danielle looks inside
<gumbal1> "There's nothing in here."

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<lurkd> *grumble*
<LemurLord> Jacob roll your scent
<lurkd> "Well that's anti-climatic."
<ihp> 4df+7
<Glacon> ihp: 5 (4df+7=-, +, -, -)
<GraemeCracker> "…Well, there's that."
<LemurLord> Jacob, you thought you noticed something odd for moment… it could just be all the coal in the air
<gumbal1> Danielle shuts the door.
<gumbal1> "Let's get going."
<ihp> Jacob frowns. "…something's wrong…"
<GraemeCracker> "'Course somethin's wrong, we're being hunted by Ol' King Coal himself."
<gumbal1> "There's nothing wrong. The bathroom was empty."
<ihp> Jacob stares at Lloyd, and frowns. "…that… is the worst pun I have ever heard."
<ihp> Jacob looks at Danielle. "…are you sure it was empty?"
<gumbal1> "Yes it was. I saw it with my own eyes."
<GraemeCracker> 4df+4 Lloyd pokes his head in as well, for confirmation looks.
<Glacon> GraemeCracker: Lloyd pokes his head in as well, for confirmation looks.: 2 (4df+4=-, +, -, -)
<LemurLord> Lloyd, it's dark. You can almost make out something though…
<gumbal1> "Lloyd, I told you the place was empty."
<GraemeCracker> Lloyd fumbles around in his pack, bringing out a flashlight. "I know, just checkin…"
<gumbal1> "Why are you checking? do you not trust me?"
<ihp> "…that's a suspicious thing to ask."
<GraemeCracker> "Because a second pair of eyes don't hurt? What, you don't trust me neither?"
<GraemeCracker> *click click* flashlight on, he takes a further lookie loo.
<gumbal1> "I'm just asking. Christ, the longer we stay the higher chance we get ambushed."
<LemurLord> Roll again with added light
<GraemeCracker> 4df+4 ?
<Glacon> GraemeCracker: ?: 5 (4df+4=+, +, 0, -)
<lurkd> Ivan stands watch at the door.
<GraemeCracker> "Well, don't worry, we'll be outta here in a sec."
<LemurLord> The light dances around as Lloyd looks and soon he finds a foot, then a leg, then…
<LemurLord> Danielle?
<LemurLord> Shit redact, that came out ewrong
<LemurLord> You find Danielle tied up
<gumbal1> "See, nothing!"
<gumbal1> "Now lets go before the coal miners come back.
<GraemeCracker> "…" He looks from tied!Danielle to the Danielle by the entrance, drawing his pistol. "…SkinWalker."
<gumbal1> "
<gumbal1> "Wait, what? What did you see in there?"
<gumbal1> Danielle looks inside the bathroom.
<gumbal1> "…kill it. It's a trap."
<GraemeCracker> Lloyd curses, repeating the word a little louder. "You ain't her, are ya?"
<gumbal1> "What the fuck? Of course I'm Danielle!"
<ihp> Jacob stares at the Danielle before them, and frowns. "…show me your shoulder."
<gumbal1> Danielle visibly balks. "Now's not the time for that sort of thing."
<ihp> "Zakharov, if she doesn't cooperate, shoot her."
<ihp> "Coxwell, patch her up if he does."
<gumbal1> Danielle grumbles, and shows Jacob her left shoulder.
<ihp> Jacob looks at the shoulder. Are there bite marks on it?
<GraemeCracker> Lloyd moves into the bathroom, trying to get a better look at Tied!Danielle
<gumbal1> Should be.
<LemurLord> She's unconscious with a used vial of tranquilizer next to her
<ihp> Jacob calls into Lloyd, "Check her left shoulder! If there are bite marks on it, bring her out here!"
<gumbal1> "Lloyd, don't touch that thing."
<ihp> Jacob takes out his gun and trains it on The Possible Fake! Danielle. "Shut up."
<GraemeCracker> He looks to Danielle, then to Tied!Danielle. After a moment's hesitation, he brings his hand to the tied girl's shoulder, pulling the shirt back slightly.
<GraemeCracker> "Gotta make sure."
<gumbal1> Danielle rolls her eyes.
<LemurLord> There are bite marks on Tied!Dani's shoulder
<ihp> "You have three chances to prove to me that you're the real Danielle Levine. Firstly: what is my brother's name?"
<GraemeCracker> Are bite marks on both of them though?
<gumbal1> "You never told me!"
<LemurLord> Yes
<GraemeCracker> "Bite marks here."
<ihp> "Trick question. I don't have a brother. I have a sister. What's /her/ name?"
<ihp> Jacob starts circling around her.
<lurkd> "Um."
<gumbal1> "I got too drunk that night to remember. Sarah?"
<ihp> 4df+3 BANG. Into the leg.
<Glacon> ihp: BANG. Into the leg.: 2 (4df+3=-, 0, -, +)
<gumbal1> Tied up Danielle struggles.
<GraemeCracker> Lloyd grabs at the medicine beside Danielle, taking a closer look at it. He jolts at the gunshot.
<LemurLord> Standing!Dani roll to not get shot
<gumbal1> 4df+4 Standing!Danielle jerks away almost out of instince.
<Glacon> gumbal1: Standing!Danielle jerks away almost out of instince.: 5 (4df+4=0, 0, 0, +)
<lurkd> "That's not necessary."
<ihp> "Her name is Dahlia. You went on a mission with her on Halloween. Question two: what was that mission for?"
<LemurLord> Standing!Dani remains standing
<ihp> "Get this wrong and I /won't/ miss."
<lurkd> "Dr. Wexely."
<gumbal1> "Stop you from killing people."
<gumbal1> "Like you almost killed me. Try not to keep hurting me, okay?!"
<GraemeCracker> Lloyd slaps around tied!Dani a little, trying to wake her up. "Yoohoo…Maybe-monster…"
<gumbal1> Tieud up one moans out of probable pain from being trapped in one position for so long.
<ihp> Jacob frowns. "Question Three. A woman died this past year where you worked. She had a daughter. How old is she?"
<ihp> "An I'm speaking biologically."
<gumbal1> "12."
<ihp> "Wrong. She's in her 20's."
<GraemeCracker> "…" More shaking. "C'mon, up an' at em."
<ihp> 4df+3 BANG. Into the leg again.
<Glacon> ihp: BANG. Into the leg again.: 2 (4df+3=0, -, 0, 0)

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<LemurLord> Counter roll please
<lurkd> Zakharov winces. This might be too much for him.
<GraemeCracker> He jolts. "Would you /stop/ with the shootin'?!"
<gumbal1> 4df+4 wow shit
<Glacon> gumbal1: wow shit: 3 (4df+4=0, -, +, -)
<gumbal1> Danielle grimaces as she dodges. "Stop. Doing. That."
<ihp> Jacob is pissed. This thing took the form of his best friend. "Dr. Zakharov, if you would be so kind as to tie this abomination up…"
<lurkd> *sigh*
<gumbal1> "I'm not an abomination, Wexley! I'ma human fucking being!"
<LemurLord> Tied!Dani stirs, and slowly blinks awake
<lurkd> Ivan goes over. Science examination time.
<gumbal1> Tied-up Danielle jolts awake,
<lurkd> "Be still."
<lurkd> 4df+6 science to determine this is an abberation
<Glacon> lurkd: science to determine this is an abberation: 7 (4df+6=+, 0, -, +)
<gumbal1> Tied up Danielle violently struggles.
<LemurLord> NotTied!Dani backs up holding her hands up innocently
<GraemeCracker> "Ah, there we are." Lloyd has his pistol by his side. "…Hey, calm down!"
<lurkd> Ivan looooooooooooooks
<lurkd> B|
<LemurLord> Ivan she looks just like a human, nothing out of the ordinary as far as normal humans go
<lurkd> "Dr. Wexely, don't shoot her anymore."
<lurkd> Ivan ties it up.
<lurkd> "There's too much doubt to make a fair conclusion."
<LemurLord> 4df+4 Dani backs away from Ivan and the ropes, saying nothing
<Glacon> LemurLord: Dani backs away from Ivan and the ropes, saying nothing: 4 (4df+4=+, -, -, +)
<GraemeCracker> "Can ye talk?"
<lurkd> "This for all of our safety, compliance ensures that you will not be harmed."
<lurkd> "Be cooperative."
<lurkd> Ivan tries tieing again.
<LemurLord> She shakes her head and backs to the door
<gumbal1> "Of course I can talk, monsieur. Now, what…" Tied!Danielle looks at the other Danielle. "…kill it."
<lurkd> B/
<lurkd> "Very well."
<gumbal1> "Don't mind me, just kill that fucking thing so we can get out of here and try to forget this."
<lurkd> 4df+5 shoot in the head
<Glacon> lurkd: shoot in the head: 5 (4df+5=0, 0, +, -)
<GraemeCracker> "Well…Can't quite-" He looks to the Danielle entering the bathroom. "…"
<LemurLord> "Please…" NotTied!Dani speaks
<LemurLord> 4df+4 not the head!
<Glacon> LemurLord: not the head!: 4 (4df+4=+, 0, -, 0)
<LemurLord> Blood splatters the inside of the bathroom as Not!Dani falls to the floor
<lurkd> "….I very much hate doing that."
<gumbal1> "You did good."
<lurkd> Ivan looks kinda bummed.
<LemurLord> Then she gets up
<lurkd> He doesn't like cold blooded tactics…
<ihp> Jacob looks at the other Danielle. "…what's my Sister's name?"
<lurkd> "Uh…"
<gumbal1> Danielle blinks, then frowns.
<GraemeCracker> "…Alright, then." He goes to untie Danielle, unaware of the thing standing back up.
<LemurLord> "Please…" Not!Dani whispers again
<gumbal1> "Dahlia, daisy, something along those lines. Iw as rather drunk when I met her, soit's hard to recall."
<lurkd> "….suggestions?"
<ihp> Jacob nods. "You got it in on-" Jacob stares at the thing. "….did it just speak?"
<GraemeCracker> He looks behind him, then begins cutting the rope faster. "Sh-shoot it?"
<lurkd> "No wait!"
<LemurLord> Yeah it did, weird considering it has a gun shot in her head
<lurkd> Ivan puts hands up.
<lurkd> "Explain yourself."
<GraemeCracker> *cutcutcut*
<lurkd> (gtg)
<GraemeCracker> "Ivan, it's /standing uuuup/."
<lurkd> (sorry)

<GraemeCracker> Snap! The rope is slit open, allowing tied!Danielle to move around.
<LemurLord> "…" Not!Dani holds her hands up as blood drips from her forehead
<GraemeCracker> Out comes the BAR as Lloyd turns his heel on shot!Dani. "Don'tchu move now."
<gumbal1> Danielle gets up, still weary from being tied up and drugged.
<ihp> "…who are you, how did you take our memories, and why did you do it?"
<LemurLord> "… Look away…"
<LemurLord> Not!Dani makes no other movements
<ihp> "…why?"
<GraemeCracker> "I…Ain't gon' do that. Sorry."
<LemurLord> "I… hurt," Not!Dani whispers
<LemurLord> There's a noise outside the bathroom of heavy footsteps

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<gumbal1> "Jacob, do you know where we are?"
<GraemeCracker> "Well, ah can…See why." He gulps a little, trying to ease his way out of the bathroom. "Just uh…Come with us, real slow like, and we'll see what we kin do fer ya." He frowns at the sound of movement.
<ihp> "…an amusement park near a coal mine, miss Levine. Why do you ask?
<LemurLord> They're getting closer
<gumbal1> "I just woke up from what feels like a drug-induced nap. It's nice to know where you are when that happens."
<GraemeCracker> "…Jacob? What's that noise?"
<gumbal1> "Come on, let's cart this thing back and get going."
<ihp> Jacob frowns. "…oh no…" He turns around to see what the noise is.
<LemurLord> It's the coal man again slowly making his way towards your position
<ihp> Jacob frowns. "…well shit." He looks at the Not!Danielle. "…all right, any idea what to do with this thing?"
<LemurLord> "Look.. Away…"
<LemurLord> Not!Dani whispers again
<gumbal1> "Take it with us. We need to go."
<Sax> Adrian looks at Danielle. What's her condition like?
<GraemeCracker> "I…" Lloyd hesitantly brings his hand on it's shoulder. "We gotta move."
<GraemeCracker> "Ah'm sorry, but it's just the way it is, ahright?"
<LemurLord> Not!Dani is looking dead. What with the whole shot in the head thing
<LemurLord> How she remains standing is a mystery
<GraemeCracker> Lloyd don't care, it's talking. Maybe it can hear?
<gumbal1> Danielle tries to pick up nother and head out.
<LemurLord> Not!Dani goes limp in Real!Dani's arms, "No…"
<GraemeCracker> "Well, that works." Lloyd tries to pick up the legs so they can ruuuuun
<LemurLord> The coal man raises his pickaxe again, a swirling mass of coal dust appears and radiates outward when he brings the axe down
<ihp> Jacob takes out another molotov and lights it up, lights it up, lights it up…
<LemurLord> Everyone roll agility or Pdef
<GraemeCracker> 4df+4 muh pdef
<Glacon> GraemeCracker: muh pdef: 4 (4df+4=+, -, +, -)
<gumbal1> 4df+4 (PDef) Hard to dodge when you're holding something.
<Glacon> gumbal1: (PDef) Hard to dodge when you're holding something.: 5 (4df+4=0, 0, +, 0)
<GraemeCracker> "Aw hell-"
<ihp> 4df+4+2+4 ITS ON FIYA (Ranged+Strength for throwing, Improvise! for modifer, throwing a molotov at a mass of coal)
<Glacon> ihp: ITS ON FIYA (Ranged+Strength for throwing, Improvise! for modifer, throwing a molotov at a mass of coal): 9 (4df+4+2+4=0, -, +, -)
<ihp> 4df+4 also pdef
<Glacon> ihp: also pdef: 6 (4df+4=+, -, +, +)
<Sax> 4df+6 DKH, dodging!
<Glacon> Sax: DKH, dodging!: 8 (4df+6=0, +, +, 0)
<LemurLord> Everyone remains on their feet after they're hit by the coal dust wave, but they were temporarily blinded by it
<LemurLord> The molotov wavers in its path but still manages to strike its target
<Sax> Adrian steadies himself for a moment - no use running blinded.
<LemurLord> Again the coal man burst into flames
<gumbal1> Danielle takes this as acure to get out of here, running in the direction she's facing.
<GraemeCracker> Lloyd tries to blink away the coal dust as he helps lug around not!Dani
<ihp> Jacob coughs through the coal dust. "Everyone run!"
<LemurLord> Dani and Lloyd you feel your Not!Companion struggle in your grasp
<Sax> Adrian gets up quickly once his sight returns, and gets to hauling ass!
<GraemeCracker> *cough* "Fuckin' gon' get blacklung"
<gumbal1> Danielle tightens her grip.
<GraemeCracker> As does Lloyd as he hobbles along.
<ihp> Jacob hauls so much ass he becomes a donkey farmer.
<Sax> "Blacklung will be the least of our problems!" Adrian keeps rushing along.
<LemurLord> "Let go!" Not!Dani says in a different voice, and surprisingly a different body
<Sax> He don't have a companion :(
<gumbal1> "No."
<ihp> Jacob blinks, and stares at the different-bodied Danielle. What does she look like?
<LemurLord> The coal man ceases pursuit, for now. He can't move that fast

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<GraemeCracker> Lloyd frowns, still moving. "Blacklung's /certainly/ somethin' to worry about!"

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<LemurLord> *He now looks like a a lanky man, his body lightly wrinkled and veined with age. He's wearing coveralls which are worn over a long-sleeved shirt.

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<GraemeCracker> He's Lloyd?

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<LemurLord> Yeah, strangest thing

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<GraemeCracker> "…Aw hell, don't turn into me."

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<LemurLord> "C'mon! Lemme go!" Not!Lloyd shouts in a surprisingly not dead manner

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<GraemeCracker> "W-why?"
<GraemeCracker> He huffs as he tries to keep not!him's legs from wheeling around.
<gumbal1> Danielle keeps going.
<Sax> Adrian has an idea of cutting any tendons to prevent them from running away.
<LemurLord> "Well I couldn't stay like beautiful up there with the freaking hole in my head!"
<LemurLord> 4df+4 Not!Lloyd struggles to get free
<Glacon> LemurLord: Not!Lloyd struggles to get free: 4 (4df+4=0, 0, 0, 0)
<GraemeCracker> "Well yeh, but we ain't gon let you go just like that! Yer me for cryin' out loud."
<GraemeCracker> 4df+4 Lloyd stronk
<Glacon> GraemeCracker: Lloyd stronk: 2 (4df+4=-, 0, -, 0)
<gumbal1> 4df+2 Danielle grips so hard her nails begin digging into skin.
<Glacon> gumbal1: Danielle grips so hard her nails begin digging into skin.: 0 (4df+2=-, -, +, -)
<LemurLord> Not!Lloyd is free! He falls to the ground and stands up backing away from the group
<gumbal1> 4df+2 Danille moves to punch not-Lloyd in the face.
<Glacon> gumbal1: Danille moves to punch not-Lloyd in the face.: 0 (4df+2=-, -, +, -)
<GraemeCracker> Lloyd's pistol comes out. "C'mon, don't make us shoot ye again!"
<Sax> 4df+9 Str + DKH + Farmboy "Oh no you don't!"
<Glacon> Sax: Str + DKH + Farmboy "Oh no you don't!": 9 (4df+9=0, 0, -, +)
<GraemeCracker> 4df+5 legwound!
<Glacon> GraemeCracker: legwound!: 5 (4df+5=0, 0, +, -)
<LemurLord> 4df+3 "Stop!"
<Glacon> LemurLord: "Stop!": 2 (4df+3=0, +, -, -)
<GraemeCracker> er, redact
<LemurLord> Not!Lloyd is tackled to the ground, "Git offa me! I'm not gonna do nothing!"
<GraemeCracker> "…" Lloyd looks for the coalmonster. "You promise?"
<GraemeCracker> "Because I ain't so sure ah trust ya."
<Sax> Adrian's surprisingly heavy!
<LemurLord> "Yes. Cross my heart!" The coal man is gone, again
<GraemeCracker> "…" He looks to Danielle. "You wanna let 'im go? Did try to leave ya fer dead."
<gumbal1> "Take him back to the site."
<Sax> Adrian pulls out a set of leather restraints. "Maybe these will do?"
<GraemeCracker> "Yeah, that's what I thought." He nods at Adrian's restraints. "That might work."
<LemurLord> Not!Lloyd struggles under Adrian, "Yeah fine I'll go with ya, I just want to get out of /here/"
<GraemeCracker> Lloyd pauses, looking to Adrian. "Well…Git him tied up, then. We gotta get moving."
<GraemeCracker> "Before King Coal shows up."
<Sax> Adrian secures the restraints.
<gumbal1> Danielle watches.
<LemurLord> Not!Lloyd is restrained, "Ack, not so tight!"
<Sax> "My apologies." He loosens up one notch.
<LemurLord> Everyone starts to hear a loud rumble as coal dust appears all over the ground like mist
<Sax> "Haul ass!"
<Sax> Adrian beings his new friend along and rushes!
<GraemeCracker> "Hup!" Lloyd gets a move on.
<LemurLord> "You guys really pissed him off, didn't you?"
<GraemeCracker> "He did get set on fire…"
<Sax> "Just a tiny bit!"
<GraemeCracker> "But he hit us first."
<LemurLord> "I've been trying to get out of this place for weeks! I thought I was done before you guys showed up"
<Sax> "Well, looks like you've overstayed your welcome!"
<LemurLord> The exit of the park lies ahead beckoning you further
<Sax> "And so have we!"
<GraemeCracker> Lloyd picks up the pace a little more, making way for the entrance and, hopefully, the escape vehicle.
<GraemeCracker> "…Are you who that feller wanted us to get?"
<LemurLord> As you approach your freedom the coal man appears between you and the gate and bellows in retaliation
<Sax> Adrian stops. "Alright, asshole!"
<Sax> "You want some?!" Adrian pulls out the M3.
<LemurLord> "Oh God, not again. Look get me out of here and I'll answer anything"
<GraemeCracker> "Where's a flamethrower when you need one-" Lloyd looks around at the team for burnables.
<GraemeCracker> He digs through his toolkit for a blowtorch.
<Sax> Adrian's stopped giving fucks. He's loading up a grease gun and getting ready to fuck shit up!
<gumbal1> Danielle heads for the exits, ignoring the coal man.
<LemurLord> As Dani tries to slink past, the coal man swings! roll Agility!
<GraemeCracker> 4df+5 Lloyd runs at the coalman, torch a blowing.
<Glacon> GraemeCracker: Lloyd runs at the coalman, torch a blowing.: 4 (4df+5=-, -, +, 0)
<Sax> 4df+7 Adrian's rushing forward, blasting away with sustained light firepower
<Glacon> Sax: Adrian's rushing forward, blasting away with sustained light firepower: 7 (4df+7=-, 0, 0, +)
<gumbal1> 4df+4 jesus crust
<Glacon> gumbal1: jesus crust: 4 (4df+4=+, 0, 0, -)
<LemurLord> As he was distracted with Dani, the coal man had little time to react to the fire
<LemurLord> Dani is barely hit taking one damage, but manages to make it through to the exit

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<LemurLord> The coal man roars from the pain

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<GraemeCracker> *FWOOF* Lloyd takes the opportunity to keep moving, motioning for the others to run as well.
<Sax> Adrian continues to lay down bullets.
<LemurLord> The coal man swing his flaming pick axe around in blind fury
<Sax> 4df+6 Agi + DKH, I can dance, too, BITCH!
<Glacon> Sax: Agi + DKH, I can dance, too, BITCH!: 5 (4df+6=0, 0, 0, -)
<GraemeCracker> 4df+3 agility, no!
<Glacon> GraemeCracker: agility, no!: 4 (4df+3=+, +, -, 0)
<gumbal1> Danielle gets in the jeep, if it's still there.
<LemurLord> Adrian, Lloyd, and Not!Lloyd make it under past the coal man who is slowly disintegrating into dust
<GraemeCracker> "Brought it on yerself, big guy!" Lloyd keeps moving with Not-him in tow.
<LemurLord> The jeep is present just outside the gate. The coal man looks on, unable to resume the chase
<Sax> Adrian hops in!
<GraemeCracker> Lloyd puts Not!Lloyd in the jeep, hopping into the car and motioning for Danielle to drive.
<GraemeCracker> "Hoo, damn."
<LemurLord> Not!Lloyd is forced into the jeep, "I appreciate the help, you can just drop me off anywhere and I'll be out of your hair"
<GraemeCracker> "No can do, got orders."
<gumbal1> Danielle drives away. Her diriving is noticable worse than usual due to the drugs, which is saying something.
<GraemeCracker> "Now, what're you all about?"
<LemurLord> "Fuck, trading one prison for another," he mumbles as they drive off
<LemurLord> "Whatdya mean?"
<GraemeCracker> "Oh, the usual. What are ya, why're you in an amusement park, why the deceit, that sorta thing."
<LemurLord> "First, I don't know, okay? Second! I was trying to hide from goons like you. And third, I really wanted to get out once I found out about that place"
<gumbal1> Danielle whistles off-key.
<GraemeCracker> "…You don't remember anything?"
<LemurLord> "I think you noticed. That place doesn't do memories well, you guys were there for a few hours. I was there for a week! I can hardly remember anything"
<GraemeCracker> "…Well." He sighs, slumping back into his seat. "Somebody wanted us to get you for /some/ reason, so we can't letcha go quite yet. Least, not 'till those memories 'o yers come back."
<LemurLord> Not!Lloyd grumbles as they continue down the road back to the base
<LemurLord> *THE END*

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