Joshua Lee

Player: Soulless.

Position: "Patronized"? Scholar

Demeanor: You can't ever quite shut this guy up. He seems to act perpetually childish, happy, cheery. Pleased. He seems to have an almost infinite love for the world, no matter what's happened or why. He's filled to the brim with compassion, and the whole world is nothing but delight.

Nature: Joshua Lee is a deeply troubled man in some ways. He doesn't understand some things about his mind. He's constantly feeling like something is missing and, as a result, is always chasing whatever he thinks could fulfill him. He has a tendency towards long silences staring at nothing.

Description: Perfectly average height and weight, middle aged, a messy head of hair. He's not particularly muscular, but he seems well enough built to take a hit or two. His gaze is deeply fierce, and he gives away more than he realizes through them.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+2
  • Mental Health: 10+2
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Patronized(Anomalous): 4. Joshua Lee comes with a pack of never-ending cigarettes and a book. The usage of either costs 1 turn, and he has 3 free uses of either item. Beyond 3 uses, he sacrifices an additional 2 Medicine rolls per cigarette use and 3 additional Physical Health points per book use.
    • Patronized(Anomalous) - Cigarettes: Burning a lightly purple smoke and smelling faintly sweet, Joshua may use the Cigarettes to request information from the GM of whatever event or run he is on. The GM is not compelled to respond in coherent or informative manners, and if the GM attempts to intentionally deceive Joshua, he must roll Insight to determine as such.
    • Patronized(Anomalous) - Book: A blank book that only Joshua himself can read, he can open it and write with a brilliantly blue ink. If he does so, he is allowed to edit events slightly. In mechanics, he may grant any person 2 additional dice towards any roll at any time, with the recipient taking the top number of necessary dice out of the pool. For example, a 4df will turn into a 6df with the roller taking the top 4 results. This cannot result in crit effects. Recipients are unaware of this occurring.
  • Determinator: 2. Joshua is much less bothered by pain, suffering, or shocking effects than most. However, he couldn't tell you why he is. Everything, even violence, even horrific events, seem familiar. Like he's seen it all already… Joshua gains a +2 bonus to Toughness rolls when below 4 Health Points.
  • Scholarly: 2. Joshua has studied the world with a vigor that surprises even him. He knows a little bit about damn near everything, but only a little bit. This is especially useful when he's the only one that knows about the subject. Joshua gains a +2 bonus to any Education roll in which none of his party members have Trained in.


Self-protection, a light gun
Various spiritual wardings, such as sage, holy water, salt, garlic, sacred paper…


Encyclopedia collection
Map of the world
Several globes
Ships in a bottle

Personal History:

Joshua loved archaeology since he was a wee child. As he grew, he tried to study paleontology, and then had to move to different kinds of archaeology when he realized dinosaurs are much less cool than anticipated. After all, digging up after what could be chips of bone or just regular stone for the rest of life is not what he was interested in.

However, his determination and scholarly work eventually led him to work on an unknown archaeological site related to some phenomenon he had seen before referred to as the Daevites. He wasn't exactly enthused with the project himself, but it would be a good foothold to establish himself as an anthropologist scholar as well as a paleontologist. So he attended as one of the helping hands.

Of course, then the Foundation found out all about the anomalous objects related to the Daevites and promptly shut the whole thing down. Distressed and the sudden intrusion on his work, Joshua then spent the next several years digging into and trying to understand the organization that took away his chance at anthopological fame. Eventually, through sheer force of will, he uncovered enough for the Foundation to take notice- in part because he had been leaving a swath of uncovered anomalies in his path.

They decided to offer him a job, and, from previous experience with the anomalous at that point, he knew that the best chance humanity had was the containment of everything he had witnessed. So he joined.


As a member of Omega-5, he gains the following:

  • Alias: Joshua Lee's Alias is Barnes McCoy, a rough, New York mechanic that has a concealed carry license (or open carry license if no concealed available) from any applicable state he exists in. He usually also specializes in the mechanical equipment necessary in many buildings and archival sites, usually dealing with storing, handling, excavating, or finding goods. He comes with certification to work in any country or area the alias is used in.


  • Bookmark: Once per run, Joshua Lee can sacrifice 3 PHP to give any roll 3 more dice, the top number of necessary dice are then taken to the final score. A GM may also meme at him via the bookmark once per event.

Equipment Points: 11

Number Date Reason Run
1 7/28/2018 Detection of NPC DSJ GLO run
1 8/11/2018 Base + nice to Aphex_ Aphex club run
1/2 8/18/18 Given defaults The Forest No one heard
1/2 10/07/18 Default + npc Sax Eloran Run
1 11/03/18 Default + picture Kaeru red plants run
1 11/17/18 Emotional trauma Disco Fever
2 11/25/18 XP and trauma Blackout
1 12/08/18 Base Exit Stage Left
2 12/21/18 Run DSJ's Post Mortem run
1.5 12/29/18 Run Blood in the water
-9EP 02/04/19 purchase - bookmark N/A
1 02/16/19 Aphex run N/A
1 02/23/19 run OPERATION 01: LOCKDOWN
1 03/09/19 run OPERATION 02: RED LINE
1.5 03/16/19 run Hankolijo
3 03/16/19 run Strand by Me
1 03/23/19 Aphex Run OPERATION MIDAS' HEEL


  • The Mediator - he works as a contact. When given the activation phrase 'Witness Me', he'll begin to observe the character. If the character does something exciting/balls-to-the-wall insane, Mediator will work to prevent the team from getting BS'd. That might mean stopping a one-shot attack, changing up the result of a roll, bringing in backup when it's most needed, etc. Works on any of my(Hankolijo) runs/events and any events where the GM wills it, tho if I'm not around I technically can't do the witnessing part


Additional training your character has acquired.

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