Joshua Lee

Player: Soulless

Position: (???) Scholar

Demeanor: You can't ever quite shut this guy up. He seems to act perpetually childish, happy, cheery. Pleased. He seems to have an almost infinite love for the world, no matter what's happened or why. He's filled to the brim with compassion, and the whole world is nothing but delight.

Nature: Joshua Lee is a deeply troubled man in some ways. He doesn't understand some things about his mind. He's constantly feeling like something is missing and, as a result, is always chasing whatever he thinks could fulfill him. He has a tendency towards long silences staring at nothing.

Description: Perfectly average height and weight, middle aged, a messy head of hair. He's not particularly muscular, but he seems well enough built to take a hit or two. His gaze is deeply fierce, and he gives away more than he realizes through them.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Hidden: 4. This is a placeholder skill pool for something else later on.
  • Determinator: 2. Joshua is much less bothered by pain, suffering, or shocking effects than most. However, he couldn't tell you why he is. Everything, even violence, even horrific events, seem familiar. Like he's seen it all already… Joshua gains a +2 bonus to Toughness rolls when below 4 Health Points.
  • Scholarly: 2. Joshua has studied the world with a vigor that surprises even him. He knows a little bit about damn near everything, but only a little bit. This is especially useful when he's the only one that knows about the subject. Joshua gains a +2 bonus to any Education roll in which none of his party members have Trained in.


Self-protection, a light gun
Various spiritual wardings, such as sage, holy water, salt, garlic, sacred paper…


Encyclopedia collection
Map of the world
Several globes
Ships in a bottle

Personal History:

Joshua loved archaeology since he was a wee child. As he grew, he tried to study paleontology, and then had to move to different kinds of archaeology when he realized dinosaurs are much less cool than anticipated. After all, digging up after what could be chips of bone or just regular stone for the rest of life is not what he was interested in.

However, his determination and scholarly work eventually led him to work on an unknown archaeological site related to some phenomenon he had seen before referred to as the Daevites. He wasn't exactly enthused with the project himself, but it would be a good foothold to establish himself as an anthropologist scholar as well as a paleontologist. So he attended as one of the helping hands.

Of course, then the Foundation found out all about the anomalous objects related to the Daevites and promptly shut the whole thing down. Distressed and the sudden intrusion on his work, Joshua then spent the next several years digging into and trying to understand the organization that took away his chance at anthopological fame. Eventually, through sheer force of will, he uncovered enough for the Foundation to take notice- in part because he had been leaving a swath of uncovered anomalies in his path.

They decided to offer him a job, and, from previous experience with the anomalous at that point, he knew that the best chance humanity had was the containment of everything he had witnessed. So he joined.


As a member of Omega-5, he gains the following:

  • VERITAS: An improvement on 1950s Foundation tech, this VERITAS is more powerful than predecessors but also in the form of a hand-held counter rather than a head-mounted display. Can give readings of background levels of thaumic radiation (which, sadly, only covers a certain subsection of anomalies) and tell you if an EVE-manipulator is a reality warper, thaumaturge, or neither given a biological sample.
  • Alias: While agents are often provided with cover-stories when being sent on a mission, sometimes more in-depth tactics are required. Your character has a second, false identity complete with speech-training, wardrobe, falsified credentials and papertrail, and other trappings of an in-depth false identity that they can take on at any time.


Stuff you get from playing. You more than likely will not start with any.


Connections your character has made that they can call on.


Additional training your character has acquired.

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