Iridian Minuteman

Name: Iridian Minuteman
Purpose: Elite Enemy
Nature: Analytical and ruthless.
Description/History: A mechanical humanoid, powered by a magical core. Often wearing leather trench coats.
Other: Often works in pairs.

Physical Health: 12

Physical Defense: 10
Perception: 5
Agility: 4
Strength: 5

Intimidation: 5

Melee: 6
Ranged: 4

Sneak: 3
Academics: 4
Science: 3
Engineering: 4


  • Clockwork: Because of their clockwork nature, they do not have minds to properly speak of, and are thus immune to any predations on the mind or the soul.
  • Ethereal Blades: Their blades attack not only the body, but the soul as well. (Forces MDef and PDef rolls upon successful hit).
  • Ethereal Network: They are networked by a magical grid, and share each others' lines of sight. (+4 Perception)
  • Self-Destruct: In the event of capture or critical damage, a minuteman may elect to detonate its core, engulfing the area in magical flame (+4 Damage to anyone around the self-destructing unit).

Engagement Style: Works in pairs, and will ignore targets not strong enough to pose a threat to them. Will instantly engage GOC or Serpent's Hand personnel, with a higher priority placed on Fallen Angels personnel.

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