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need help
jpdelta6jpdelta6 28 Oct 2018 19:32
in discussion General / Bullshit » need help

Hey I've just found out about this but I can't figure this out what the hell is this chat topic i need to find to join or is this place just dead? And do I need to download this stupid OOC chat forum program or whatever?

So I didn't know what else to put here so I put a favorite quote, "Who wants to become a writer? And why? Because it’s the answer to everything. … It’s the streaming reason for living. To note, to pin down, to build up, to create, to be astonished at nothing, to cherish the oddities, to let nothing go down the drain, to make something, to make a great flower out of life, even if it’s a cactus."

need help by jpdelta6jpdelta6, 28 Oct 2018 19:32

Characters from Origins can't be brought back as actual characters, I get that (and am kinda sad because I didn't get to give Wilson a proper send-off), but can we still have them turn up as NPCs if we GM a run or something?

Character: Stephen Angelo
Item: Dart Pouch:Rather than keeping the darts he uses for his gun in his pocket like he has been, Stephen has gotten a small pouch to store them, stopping him from accidentally darting himself and allowing him to carry additional darts.
Effect: [While Dart Pouch is equipped, Stephen can hold an additional 3 darts, bringing his total to 7 darts per run.
Reason: Stephen has run out or nearly run out of darts rather quickly in the missions and arena simulations he has been in, and he would like additional carrying space so this does not happen in the future
Process: It's more or less just a fanny pack with slots for his darts in it, assumedly he could buy one and have it altered rather easily.
Materials: Fanny Pack to modify
Proposed EP Cost: 3

by ArseneLupinArseneLupin, 07 Sep 2018 22:37

Can the origins stuff be given a seperate section making it easier to re-read or look back on?

Evan fought the sun god ra on a flying pig eventually respawned, moved back to new york with cait, got married, and now has a comfy professorship at the rebuilt brookridge academy.

Gabbie terminated her employment with the GOC, and now works as an espionage instructor and anart consultant for the Foundation.

Nicolaas eventually went on to head his own-giant hunting task-force, before happily and quietly passing away Christmas morning, 1980.

Hill still works Foundation S&R, and is married to Adeline.

Muirenn escaped with Addie during the mass confusion of the Hospital attack, whereabouts currently unknown.

Graham Bryne: Graham had become disillusioned with The Foundation after losing too many people to the dangerous lifestyle. He did not however become disillusioned with the many people he still had. He left The Foundation but kept in close contact with those he met during his time there, trying his best to stay a part of their lives. Not too long after he left he proposed to his girlfriend Alison Zacconi. They married and he settled down into the married life well, opting to become a Private Eye. He was very happy with his life, although he did take a trip to Sweden every year alone to think of those who didn't get the chance to have a happy ending.

Victor Angelo: Very shortly after the conclusion of the Rust Incident Victor left The Foundation with his then Fiance Opaline Thompson, citing the danger of the job as too much for him. He spent the next year travelling with Opal, meeting eachother's parents and seeing the many sights of the world. They married in a small, but beautiful ceremony with close friends and family attending. Not long after they were informed that they had a child on the way. Opal feinted immediately and Victor cried tears of joy. They were extremely surprised however when they found out that one addition to their family was in fact two. They settled down in a small town in Italy with their children Stephen and Elizabeth Angelo. Together they started a lab where they researched and did their jobs together happily. Victor found the change from treating bullet wounds to stuffy noses a welcome one. Although this was not the path he expected his life to go down when he arrived with The Foundation, Victor wouldn't trade it away for anything in the world

Juantonio Ivinski:Juan kept working for the foundation even to this day. He decided to take apprenticeship under an actual thaumaturge so that he went from self taught 'amateur' to actually thaumage. He works in the foundation, administering healing that requires a certain extra touch to help wih. Thanks to the efforts of Victor and Alison, he got over his social problems and keeps in touch with those he considers friends in the foundation. Though whether or not he found a partner is a question left to the ages.
Renaine Hughes: He as well kept working for the foundation, going on missions that most would perish in (think keter). He became feared and respected for his ability to shred through monstrosities most would have trouble with. He was forced into an early retirement as his injuries caught up with him, even foundation healing could do so much. Eventually he went back home and helped his father leave the boring empty place they lived in and retire comfortably. Whether or not he settled down remains unknown.

We change a lot over time, but there's always a little of our old selves in us. Never forget your old self, they're one of the most important parts of you.

Serge Alphonse Maillard dutifully serves the SCP Foundation as a strike team leader within MTF Upsilon-19, "Coureurs-des-bois," until his death in 1975. He is credited with contributing to the successful capture of around three dozen SCPs, at least two of them Keter-class, and received the Foundation Silver Star upon his death. The base of operations for MTF Upsilon-19, in [REDACTED] Belgium, has a small memorial dedicated to him - an oak tree was planted in a central courtyard with a memorial stone dedicated to "The Speaker of the Forest," and small offerings of pipe tobacco and carved wooden totems are often made by superstitious U-19 members before they depart on particularly difficult operations.

Kevin Gerald Winsthrop is in progress.

Gavran Josif Gavrille is in progress.

Harris Isaac Southey is in progress.

Adebowale Okonjo is in progress.

Leon Geoffrey Ledford is in progress.

Scott gets his 'happily ever after', perhaps one that he deserves — He studies and trains to become a fully certified doctor, and at some point would later move back to the states in order to raise a child while offering his expertise across different sites. He would retire from fieldwork - lord knows he's had far too many close calls - and in general would lead a more settled life with his family. While the scars that lay with him physically and mentally still take their toll, he learns to cope. Cheesy? Maybe. But the man deserves a rest.

This thread is dedicated to the characters of Origins who made our years of existence possible. Anybody who had an active character in Origins is allowed to make a post summarizing their character's lives after Origins IC officially closed. A few rules:

  • Please only make posts for characters who saw play.
  • Please keep all epilogues for your characters tied to one post. This is so it's neat and there aren't a lot of overlapping posts from the same person.
  • Keep everything within the realm of what we would've allowed IC. Dead characters shouldn't be coming back to life, no one's dueling the Sun God Ra with a flying pig, etc.

In the attribution section, shouldn't it also say that everything on this site is licensed CC-BY-SA? I believe thats a a stipulation of the share-alike clause, everything is licensed under CC-BY-SA and you have to acknowledge that alongside the attribution.

by Golden506Golden506, 05 Jun 2018 23:51

Are we allowed to use old WW2 weapons like an FG42 or a Mauser in the Horizion campaign?

I think in the Sniper/Marksmen Rifle section, either the H&K PSG1 should be added, or the WA2000 should be dropped entirely and replaced with it, since the WA2000 breaks and jams far too easily in the harsh conditions DELTA-4 and PSI-7 Designated Marksmen may face.

Re: GoI List
SpookyBeeSpookyBee 29 May 2018 22:35
in discussion General / Announcements » GoI List

Blackwood Church: An anomalous terrorist organization with no discernible origin, agents of the Blackwood Church are crazed zealots to a deity with little to no information available to the Foundation. First encountered in the late 50's as a seemingly disorganized force of insurgents kidnapping various people at random. Their tactical and strategic skills are observed to evolve rapidly with every encounter to the point of having launched a full infiltration and assault on Foundation Site-17 merely three months after their first encounter. Individuals under the employ of Blackwood Church are incapable of individual thought, and all act under a single gestalt will. Blackwood Church was originally thought to be a third-party Tear Drinker faction before an autopsy was performed on one of their agents to disprove this theory. Church cells are equipped with military-grade gear and are considered extremely dangerous, though this GoI has gone into hibernation with small cells being encountered every few years with little activity of importance.

Just one little Spooky Bee

Re: GoI List by SpookyBeeSpookyBee, 29 May 2018 22:35
Re: GoI List
DrScottJonasDrScottJonas 29 May 2018 00:00
in discussion General / Announcements » GoI List

Novavida Incorporated: “Building a Better You.” Formerly an adversarial organization to the Foundation through the 1950s when helmed by a British social darwinist, this biomedical corporation has since been surprisingly taken over by a woman named Elizabeth LaCroix, whom was receptive to turning to diplomacy with the Foundation. A powerful multinational company, Novavida makes use of specialized anomalous materials and technologies in order to provide medical services for Foundation and allied assets when not engaged in more mundane practices. It still provides identity repair and augmentation services, but under a far more wary eye than twenty years previous.
Bearers of His Tears: Better known as ‘Tear Drinkers’, these entities are aggressively homogenizing, assimilative former humans with formidable mental powers. Though inhuman monsters, many Tear Drinkers have retained enough humanity to infiltrate other organizations. This insidious activity combined with the relative ease of their propagation ensures that sects of Tear Drinkers remain a continuous threat even after thirty years of combat, worming their way into society enough to be very challenging to root out. Combining religious fervor with psychic powers and fluid anatomy, even the weakest Tear Drinker is a formidable threat.

Thanks to Nemi for these!

Re: GoI List by DrScottJonasDrScottJonas, 29 May 2018 00:00
SCP Horizons
DrScottJonasDrScottJonas 21 May 2018 02:46
in discussion General / Announcements » SCP Horizons

While I realize we said this would be posted on the 21st, everything is pretty much ready now, so there's no reason to wait.

So, SCP: Horzions. What is it? It's the name of what we'll be transferring over to on the 1st of July, barring anything that would require moving back the date. It could be considered the next chapter of Origins, though it's going to have significant differences.

First would be the system, which Cocoa worked out with some help and input from us. It still uses the same dice, but has vastly better, in our opinion, balance and mechanics than our current system. Combat, in testing, was far quicker, and dangerous, though the healing system equally helped compensate for that. If you need character sheet help, LadyKatie and Aphex_ wrote a great guide that you can find here.

Second would be the setting, both in moving to the subterranean Site-15 located in the Nevada desert and home to many MTFs. We will also moving to the year 1983, where everything has changed. You can find the current staff list of Site-15 here, though it will undoubtedly expand. GoIs have shifted their aims and methods, and the Foundation itself has changed. Long gone are the days of being low on funding and being the underdog. Now, they're an elite organization that does their work to the best of their ability.

With all that out of the way, it's time to get to some questions you might have.

  • Will we allow characters to come back?

No. This isn't malicious, but there's numerous issues with porting characters beyond the system disparity. It makes it much easier to see this as Origins 30 years later instead of something following Origins if we allow it, which isn't healthy for the setting we have made. Secondly, we would prefer original characters, as they can have new stories told with them that aren't heavily dependent on the past of this RP, and more centered around the present.

  • Will PCs that are the children of former PCs be allowed?

Yes, but we would prefer their relationship to be something that could fit into the miscellaneous section of their sheet. This isn't to say their parents wouldn't have an impact on them, but a heavy involvement easily ties back into the earlier point of there being too many direct connections between Horizons and Origins.

  • Will there be anomalous characters?

Yes, but innately anomalous characters, or anomalies in the Origins sense, will not be allowed for the first two months of Horizons at the very least, and even then we want to be more careful about the role of anomalies in Horizons. Any stories players want to tell with them have to be inherent enough to their anomaly for it to make sense, and equally they cannot be so anomalous as to not function in public

  • Will XP be returning?

No. We're ditching the system entirely for an equipment-based crafting system which should still provide progression, in a much more interesting way. Characters who are heavily involved in arcs may get an extra point to put into their stats at the end, but this will not be common.

  • Where can we submit suggestions?

You can post them here, and we will do our best to go over them.

I hope this answers some of your questions, but feel free to talk to us if you have any others!

DSJ, and the rest of the Origins Staff

SCP Horizons by DrScottJonasDrScottJonas, 21 May 2018 02:46
NPC list
DrScottJonasDrScottJonas 21 May 2018 02:29
in discussion General / Announcements » NPC list

Thomas “Tommy” Brenner

Positions: Head of General Security, ConSec Board Consultant

Demeanor: Gruff, generally not much of a talker, outside of work related discussions. Seems to be overly professional when first interacting, but opens up further depending on the Agent.

Description: Thomas Brenner is an African-American man standing at approximately 5’10 with an average body weight of 178 lbs. While not Mr. Olympia, he is fairly fit, leaning more toward the strongman look. He is usually seen sporting a shaved head and little-to-no facial hair; his usual attire consists of the standard Foundation BDU, or a form of business casual clothing, usually grey slacks and a white shirt. Always carrying a firearm on his person, typically a service-model Colt M1911-A1.

History: Agent Brenner began life in the plains of northern Alabama in the later half of 1948, born to a family of farmers. During his childhood on said family farm, Brenner learned a variety of skills that would come to help him later in life, particularly in his stint in the United States Marine Corps. Having left home at 17 to fight the War in Vietnam, Brenner’s term of service would see him rise quickly through the ranks of his Company thanks to his natural skills in leadership and tactical planning. These talents did not go entirely unnoticed, as the Foundation offered a position upon termination of his service to the USMC; he accepted in 1975, after the end of the Vietnam War.

Markus “Old Man” Laakkonen

Positions: Head of Counterintelligence, Foundation Digital Archive Administrator

Demeanor: Laid back, if a bit snobbish when it comes to smarts and book knowledge. Sometimes so casual that it hurts to see him try to be ‘hip’ and ‘with it’.

Description: Markus Laakkonen is a stout man at 5’7, 160lbs. While he is far from physically impressive, his intellect is nearly unmatched on-site; being the head of Counterintelligence and an administrator of the Digital Archive, the Foundation would expect nothing less. He carries a sidearm, but it is concealed by his usual flannel shirt and baggy jeans.

History: Born in 1926 to Finnish immigrants to the United States, Agent Laakkonen’s past is fairly average up until his years in college. The young Laakkonen has always shown a talent for writing, but it was particularly during his stint as a journalist for the (newspaper name?) that his talents shined through. Months of amature detective work combined with an unquenchable thirst for knowledge led him directly to one of the very first Foundation fronts- and then directly to the Foundation- after discovering multiple instances of ‘strange sightings’ of Foundation convoys across the United States.

After his hire in the early 1950s, Laakkonen began working closely with the then-fragmented Intelligence divisions, eventually leading to their total culmination in the 1960s. As a founding member of the Counterintelligence branch, he is assigned to SITE-15 in order to keep a close eye on all outgoing communications and to maintain the Digital Archive.


Position: Site AI

Demeanor: Calm. Cooperative. Key emotions tend to be friendliness and snark.

Description: Short, looks to be in her late teens or early twenties. Generally wears a white long-sleeved shirt, jeans, and a gold necklace. Can teleport and appears when called. Can be in multiple places at once.

History: Holiday is an artificial construct that was built with the new Site-15, wired directly into its thaumaturgical, mechanical, and electrical systems. Any rumors that she is the result of blackboxed thaumalogical research or has connections to any existing Foundation agents are, of course, false.

Johnny Zhou

Position: Site Head of Epsilon-9, Head Foundation Maintenance Man

Demeanor: Like an uncle you’ve never met before, Zhou is warm, welcoming, and maintains a facade like a wizened old sage. But that’s probably because he doesn’t get around a lot

Description: With thin dark brown eyes, framed by a pair of wire spectacles he uses when working, Zhou sports short black hair, going gray with age now, but a common characteristic of his Asian ethnicity. His skin is tanned from his years under the sun, now sporting a growing paunch as a result of his age. Standing at 5'7", Zhou is slightly taller than most men his race, though still shorter than most other staff. Lining his stomach, Zhou sports 4 circular scars as the result of his wartime trauma.

History: One of the agents from the time of the foundation’s Founding, Zhou has done quite well from himself over the years, being promoted after his long term service in the MTF ‘Home Improvement’. Now a very senior agent, Zhou is one of the few agents well versed in the Foundation’s electrical and mechanical makeup, and even had a hand in the development of safer, more stable Scantron Reality Anchor. He also claims to have married a mermaid, but that’s probably just the tall tale of a crazy old man.

Lucas Jones

Position: Head of the Robotics Division of Engineering

Demeanor: Lucas is a very much a man of his time, favoring punctuality, standard procedure, and keeping the goddamn engineering bay clean and orderly for Christ’s sake. He has something of a legendary temper when discipline is involved, leading many people to suspect he used to be a drill instructor. He wasn’t.

Description: As seen above, Lucas is white and dresses plainly, favoring slacks, white shirts, and ties. He’s about 5’10” and lanky, with a surprising amount of muscle due to his regular exercise and efforts to clean up the engineering bay. He wears glasses, though his vision is mostly fine, as these have been anomalously improved to improve the user’s vision regardless of sight.

History: Lucas was born in 1931, in South Dakota. He was unsuited to farm life from an early age, aside from repairing machinery. Once he was old enough, he left for college, which he graduated from in 3 years. He was considered as a hire by various GOIs, but the Foundation contacted him first. He’s worked for them ever since, especially in the development of advanced robotics, to aid in containing biologically dangerous anomalies, as well as combat enemies that a regular task force can’t.

Christopher “Fish” Fishburne

Position(s): Head of Foundation Intranet Development, Foundation Digital Archive Administrator

Demeanor: Naturally extremely nervous, even acting in extreme duress when given plenty of forewarning for a given situation. He generally presents as more eloquent over writing or text.

Description: Agent Fishburne is a relatively unassuming looking Mediterranean man, about 5’8 when standing to full height, as he typically hunches over. Wears overly-baggy clothing.

History: Agent Christopher Fishburne, born in New Hampshire in 1952,

[AI/Companion]: Ingram
A simple AI program written for Foundation machines, its’ primary function is to sort and store Digital Archive information as well as provide other basic functions (calendar, clock, etc.). A simply-coded VOX system, main terminal is located in Fishburne’s office. It is a takeoff of an older Promethean Industries model of system intelligence.

Sonya Naumov

Position(s): Head of Delta-4, Chief Genetic Researcher

Demeanor: Calm, and friendly. She isn’t very comforting, however, unless the person has made an honest mistake. She believes that people only learn when they have to accept their failure.

Description: 5’6”, with blond, short hair. She wears fitting attire for her job, frequently a lab coat with either a shirt and dress underneath, or a protective suit if she’s working with dangerous materials.

History: Sonya is a GRU-P defector who left soon after the organization began actively kidnapping Russian citizens to use their souls and organs as payment to their benefactors. She brought what information she had with her, primarily on the GRU-P’s genetic experimentation program.The Foundation accepted her on the merits of needing personnel to examine and experiment biologically anomalous people and animals, as well as aid in their own minor experimentation efforts.

Farouk Bousaid

Position(s): Intelligence Lead, Foundation Digital Archive Administrator

Demeanor: Deadly serious both on and off the clock, Agent Bousaid is an incredibly stern figure, much like his colleague Agent Brenner. Bousaid prides himself on his efficiency and does not take kindly to any allegations that he is otherwise.

Description: Agent Bousaid is a slightly overweight man standing approximately 5’6. His temper is about as short as he is, thus he is found primarily quite red in the face over the supposed incompetency of his underlings or the MTFs. His expression seems almost permanently in a scowl.

History: [Pending Declassification]

Adileh Khayyam

Position(s): Head of Human Resources, On-Site Psychotherapist

Demeanor: Intense and reserved. Nominally friendly, but her stiff demeanor makes that seem a little less genuine than she’d like.

Description: 6’0” at her full height, Adileh is a gangly brown woman with black hair tied back into a neat bun. Wears glasses to correct for short-sightedness caused by squinting at a stupidly large amount of paperwork for a long amount of time. Fondness for warm colours and soft clothing, has a sizeable scarf collection.

History: Adileh is an Iranian psychologist bought in the Foundation initially to help manage their population of anomalous humanoids, following Ethics Committee strictures mandating increased standards of mental well-being for sentient objects in containment. After a period of somewhat-noteworthy research on new ways of rehabilitating staff affected by cognitohazards, Adileh accepted a position on SITE-15 which would allow her to resume what she enjoyed doing best — namely, helping patients out face-to-face.

James ‘Galley’ Cooke

Position(s): On-Site Logistics Manager/Quartermaster

Demeanor: Jumpy, neurotic, twitchy, and a bit shy.

Description: A short, overweight man in his mid-to-late twenties. Never really outgrew his babyface. Favors tweed jackets.

History: Galley’s been working with the Foundation for a few years, and currently oversees the logistics for Site-15. It’s his job to ensure the trains run on time, the shipments come through on schedule, the biodome produces enough food, the armory is inventoried, the commissary is well-stocked, engineering is full of nuts and bolts, and medical has plenty of solution for the regeneration tanks *catches breath*.

Fun facts: graduated as the top marksman of his class in basic training, though his nervous disposition left him judged unsuited for field operations. Can get you just about anything in the shipments for the right price (just don’t ask how he got it). Used to serve on the SCPS Icarus

Doctor Max “Brain-in-a-jar” Yates

Position(s): Head Doctor, Pathologist, Surgeon, and Dentist

Demeanor: Unusually jovial and sometimes downright cocky given his state, Max always does what he can to make his patients feel comfortable and okay before he operates. For the most part this consists of dealing with severe internal wounds the tanks won’t heal, limb replacement, and removing foreign objects from people before they get dipped, so their wounds heal better. He’s also fairly intelligent, and frequently tries to give good advice, even if the current moment isn’t the best time for it.

Description: Dr. Yates is a bald man standing at approximately 5’8. He remains incredibly thin despite his lack of activity outside of work. Yates was horrifically maimed in a containment breach at Site 77 in 1968, and was given an option to either remain in a near-senseless, paralyzed state, or receive experimental surgery to salvage what they could of his body and CNS. He opted for the latter, and now resides on SITE-15 as one of the most complexly laid out cybernetic agents the Foundation has. In his Medical Wing office, he can connect his brain (through a complex series of connectors) to a vast array of remote surgical suites, cameras, and tools. It’s unclear if this was the result of him no longer having the means to completely process his surroundings, or just lacking fine motor control with his limbs, but he is capable of doing multiple surgeries at a time- up to about 5 at once, though sanitation is an issue by that point.

History: Max was born in 1933, in Iowa. He had a thoroughly normal life, and went to medical school to pursue his childhood talent in medicine. He was approached by the Foundation in 1964, and was maimed in 1968. Not much else is known about him, as he prefers to not dwell on the past and acknowledge that he used to be a whole being.

Doctor Yates has a laundry list of problems. He has very limited motor control, cannot see or hear much at all, has a smorgasbord of health issues, and frequently stutters or slurs his words- all of this is a result of his condition and the numerous upgrades and surgeries used to keep him useful. His nickname, ‘Brain-in-a-jar’, comes from the fate he narrowly escaped had his body not been salvageable enough from the multiple surgeries needed to keep him alive.

NPC list by DrScottJonasDrScottJonas, 21 May 2018 02:29
  • Required to buy equipment, all premade equipment is equal in value to its bonus
  • Earned through especially good rp, completing challenging run objectives, and event objectives (rewarded only by GM team?)
  • Equipment points can be exchanged for unique run loot if some is found
  • Crafting is done using equipment points, but for any bonus past +3 it costs +3 to the bonus, for example a +4 would be 7, a +5 would be 8, and so on
  • Characters have 3 equipment slots, and only 3. This cannot be changed
  • MTF starting equipment counts as equipment, but equipment based specs do not
  • Equipment can be broken down for half the points of its bonus, rounded down
Equipment system by DrScottJonasDrScottJonas, 21 May 2018 01:33
GoI List
DrScottJonasDrScottJonas 21 May 2018 01:30
in discussion General / Announcements » GoI List

Central Insurgency: "In October of 1962, Colonel Andre Foch, Director of Armed Site-59 in Tibet, attempted to use the Sino-Indian War as cover to enable the defection of Armed Site-59. Foundation Armed Rapid Response Task Force Xi-13 successfully intervened, and the defection failed. Foch was subsequently presumed dead by the Foundation, though rumors of his escape continue to persist." - Segment of Foundation intelligence file SLATE THUNDER. Despite the information that was spread until now, the defection of Site-59 spread ripples of dissent through the Foundation, up to and including rumors of defection by three members of the O5 Council. While this defection served to galvanize the middling Foundation and shaped many of the policy decisions since then, it also served to provide reinforcements and new resources to the dying embers of the Chaos Insurgency and Bowe Commission. The Central Insurgency is predominately cell-based and operates predominantly from third-world countries using guerilla tactics, making coordinated attempts to bring down the central organizational structure impossible. While the exact goals and philosophies vary from cell to cell, common threads seem to be attempting to dismantle the Foundation and GOC, claiming that the constant containment or destruction of anomalous phenomena and hoarding of the relevant knowledge is stifling human innovation and adaptability. Despite this, the CI seems to show no interest in creating a widespread and sudden SK-"Broken Veil" scenario that the Foundation knows of.

Promethean Industries: Built from the remnants of Prometheus Labs by a small group of ambitious businessmen and Mad Scientists (now formally recognized as a mental condition by the World Parahealth Organization!) Not quite as likely to blow itself up by doing Mad Science for the heck of it, since it is now much more profit-driven, selling beyond cutting-edge tech to the Insurgency, GOC, and MC&D. Has a close working relationship with Anderson Robotics. Business relations with the Foundation are unofficially on hold after that botched raid on their Omaha plant back in ‘79.

Global Occult Coalition: The GOC remains the same, though it has loosened its policies on what has to be destroyed by a little, but has more than made up for it in a new, militarized outlook. Relations with the Foundation have decayed to the point that it now mostly sees the Foundation as a rogue player in the anomalous world, with the two groups coming together only against common and significant threats such as the Insurgency.

Serpent's Hand: Now officially broken off from the Wanderer's Library, the Serpent's Hand is a radical anarchic terrorist group with access to anomalies. Has no central leadership, and its members have proven difficult to track as a result of using SCP-2344 and other 'Ways' as a method of transportation.

Aegis: one of the few remaining joint efforts between the GOC and the Foundation. The Aegis Commission grew out of the Foundation's Project Heimdal, and exists to both prepare countermeasures to ensure the defense of humanity in the event of widespread hostile extraterrestrial incursion, and to provide a unified diplomatic front for Earth in the event one should become necessary as the interstellar community takes more notice of us.

The Third Antarctic Empire and the IIPES: One of the Foundation's few fully secure technological and diplomatic allies on the world stage. Many of the Foundation's current technological advances (especially in the field of thaumatology) were made possible through cooperation and exchange with the IIPES. There's even been a wave or two of minor personnel exchanges.

Church of the Broken God: The Church has seen better days, as the new improvements in computer technology, and in prosthetic technology, have divided the Church into three groups, those who hold to the core tenants of the religion, the Cogwork Orthodox Church which pursues mechanical enhancement to be closer to their God, using older technologies to do so. The other group is the Church of Maxwellism, which has only very recently formed. Their members minimize their physical enhancement, but seek to make themselves capable of storing infinitely more information. While it is decentralized, there is one notable cell led by a man who has come into possession of incredible storage technology, located in the state of Maine.

Anderson Robotics: Anderson Robotics has advanced even farther as time went on for them, and while the Foundation has halted or otherwise complicated their more public business ventures, they continue to offer advanced robots, cybernetic limbs, and incredibly powerful computers that are rumored to use the human brain as a processor.

Marshall, Carter and Dark: MC&D has seen their profits increase in the later half of the 20th century, but they have also seen demands shift. People don’t want obscure bones or fossils, or haunted mirrors nor ghosts in perfume bottles. They want guns that can steal a man’s soul, cars that can hold anything in their trunk, and substances that provide a high like none other. They have happily met these demands, but it has changed their image somewhat. The Foundation now aggressively pursues them.

Manna Charitable Foundation: Manna Charitable Foundation arose in the ashes of the Vietnam War as a more benevolent answer to AWCY. They have made numerous breakthroughs in disaster relief and epidemics, but as any group heavily populated by young people with dreams in their hearts and stars in their eyes, they don’t often fully understand the anomalies they come into contact with and use.

Factory: The Factory continues to function as it always has and always will, with their products becoming increasingly generic over time, as well as mass produced. Halting their attempts to sell to the public has become a large issue for the Foundation, given advertising is much easier.

Wondertainment: Wondertainment still continues to produce toys, games, and amusements for children of all ages, with a recent shift to pets, for better or worse. Rumors abound that Dr. Wondertainment’s daughter has been given control over the company, but nothing is confirmed.

UIU: The United States’ FBI subdivision, the Unusual Incidents Unit, has seen considerable advances in both technology and general experience with the anomalous, though they still pose little threat or benefit to the Foundation as of 1983. Some collaborative efforts are still underway regarding the Three Portlands and other smaller projects, but any projects aside from Level 1 fieldwork are still in various stages of planning phases.

GRU-P: The GRU-P has made a resurgence after its near destruction by the Foundation in the 1950s, primarily through making various deals with demonic, extraterrestrial, or otherwise anomalous entities. This has required regular sacrifices, organs, and other human resources, which the GRU-P eagerly hands over so they can expand their power. Rumors circulate that they’re actually being led by the ones they’re dealing with, but this is officially just hearsay and rumors meant to undermine their administrator.

Are We Cool Yet?: Thanks to recent research, the Foundation now knows that AWCY? is less a formal GoI and more of a complex memetic infection. Those particularly prone to infection seem to those who are already predisposed to sociopathic, megalomaniac, and narcissistic tendencies, with high intelligence, high creativity, and antiestablishmentarian beliefs also seemingly having an impact. Infectees are driven to create anomalous works of art and other constructs that serve as a vector for the AWCY?Meme and which also have a tendency to present a danger to human life and safety. These installations are usually generated via thaumic processes, Type Green anomalous abilities, or manipulation of the “Flow” (a colloquial term in the wider anart community for an ill-understood process that is accessed via individual identity and emotion and can be used to create anomalous art out of mundane materials, even if the user otherwise lacks other anomalous abilities). A combination of conventional and amnestic therapy has proven effective in removing the memetic infection while leaving the infectee’s identity intact in approximately 17.3% of tested cases.

GoI List by DrScottJonasDrScottJonas, 21 May 2018 01:30
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