Recent Forum Posts
From categories:
page 1123...next »
Re: SCP Patches!
GraemeCrackerGraemeCracker 21 Feb 2017 16:18
in discussion General / Bullshit » SCP Patches!

Update time:

So its come to my attention there may be a bit of confusion as to what the hell these things actually are, and (if you're genuinely interested in having one) how to get one. So, this post is here to clarify on those concerns.

1. WHAT IS?

These are embroidered patches, or "morale patches", which are effectively pieces of embroidery that people strap onto something like a big fabric sticker for identification purposes.

While traditionally these things are sewed onto whatever you want them attached to, the ones I get made have hook velcro on the back, so you can stick them to whatever you want, and then take it off whenever you don't want it there anymore. That said, if you DO want to sew it on, that's also viable. They're basically accessories to flavour up whatever you might want to personalize, kind of like buttons, pins, stickers, etc.

Handy Instructional Pamphlet

1. HOW GET?

So, if you are interested in getting one (they're free, I'm not gonna make you cough up dough for this), the thing to do is send me an email via moc.liamg|hctaprekcarc#moc.liamg|hctaprekcarc with your shipping info so I can get an envelope together and ship one out to you. In the email I'm gonna need the following info:

Username
Actual Name
Shipping Address
City, State/Province
Zip Code
Country

So, for example:

GraemeCracker
John Doe
123 House Street, Apt. 456
Detroit, Michigan
T9H5L3
Austria

And then I slap that info on a bubble mailer and ship it to your location. A week or two later, bing bang boom and its in your mailbox.

If there's anything else regarding this that you'd like more information on, feel free to leave a reply here or just message me on the IRC or email or whatever suits your fancy.

Re: SCP Patches! by GraemeCrackerGraemeCracker, 21 Feb 2017 16:18
SCP Patches!
GraemeCrackerGraemeCracker 19 Feb 2017 16:04
in discussion General / Bullshit » SCP Patches!

Hey folks,

So for a while now I've been operating this little online patch shop as something of a hobby, and as a result of that I've had the good fortune of getting some SCP patches made up in my spare time; in particular of which is this Foundation insignia Here. As to what they are, they're just these little 3'' embroidered patches with velcro on the back so that you can sew/stick them to various shit you might want to put it on. Jacket, backpack, car ceiling, cat, asscheek, you name it.

To prevent this from turning into a long-winded goofy thing, I want to give some of these to the community that's been a blast to be around these past 3 years (or however long it's been since this gong show got started), so if you are interested in one, just give me a shout via moc.liamg|hctaprekcarc#moc.liamg|hctaprekcarc and I'll get to putting an envelope together for ya.

Cheers.

SCP Patches! by GraemeCrackerGraemeCracker, 19 Feb 2017 16:04

I decided to whip out my art tablet x-x

Tear Drinkers are by far my favorite Origins thang, so I decided to make a heavily-degraded Drinker :O

093.png

Just one little Spooky Bee

Re: CONTEST ANNOUNCEMENT by SpookyBeeSpookyBee, 18 Feb 2017 01:18
sue%20in%20the%20mines.png

A quick art piece of the Mine event I did with DSJ, imagining that it went a little differently. The creepiest part of it being that Sue is still smiling calmly and looks relaxed even as he faces imminent death by being swallowed alive in rock.

Re: CONTEST ANNOUNCEMENT by KadeLeMuseKadeLeMuse, 17 Feb 2017 23:56
Re: PROMOTIONS
RogetRoget 10 Feb 2017 20:56
in discussion General / Announcements » PROMOTIONS

Fae is promoted to Contribber!

yaaay


Whether you like it or not, history is on our side. We will bury you!

I've written a tale upvoted by Djoric, Bright, Echo, Yoric, Moose, VAE and Voct, fite me irl if you don't respect

Re: PROMOTIONS by RogetRoget, 10 Feb 2017 20:56
PROMOTIONS
RogetRoget 10 Feb 2017 18:57
in discussion General / Announcements » PROMOTIONS

DSJ and Talonair have been promoted to GM!

yaaaaaaaaaaay


Whether you like it or not, history is on our side. We will bury you!

I've written a tale upvoted by Djoric, Bright, Echo, Yoric, Moose, VAE and Voct, fite me irl if you don't respect

PROMOTIONS by RogetRoget, 10 Feb 2017 18:57

Character: Massimiliano Merzallo Crocetti
Item: The Investigator's Cookbook
Reason: Massimiliano is an expert on all things blood, which would put him on an investigative role in many missions. Being better at investigating crime scenes oughta be good.

by HankolijoHankolijo, 04 Feb 2017 17:47

A few more things to add

  • Your entry must be Origins related
  • There's a 5 XP reward for winning
Re: CONTEST ANNOUNCEMENT by DrScottJonasDrScottJonas, 02 Feb 2017 03:56

Hello, everyone!
I'll just say before I go any further that this is largely experimental and the format may change for any future contests, so feel free to give feedback on how you feel about it.

Now, onto the contest itself.
The theme for this month is Horror, as suggested by Dear and Glorious Leader Roget. The entries allowed are art and tales. Entries should be posted in this thread, and you're limited to one entry in both categories. Writing entries should be posted under the Origins Tales section, and linked in your entry. Voting will be done via Strawpoll for writing and art separately, after the cutoff date for entries, which will be 2/22, 00:00 AM. This allows for a week for voting.

Please note that you need permission from anyone to use their characters, and that by posting anything here with other's characters without permission your entry will not count.

All of this said, have fun!

CONTEST ANNOUNCEMENT by DrScottJonasDrScottJonas, 01 Feb 2017 17:38

Approved

by DiePotatoDiePotato, 19 Jan 2017 05:37

Character: Evan Walker
Item: Lucky Rock (8xp) and the Pyrotic Lighter (4 XP)
Reason: Evan is mostly useless in combat. He realizes this. With this in mind, he's looking to arm himself with some weapons that will hopefully prove useful until he can actually get some good training in. The lucky rock would be good for wreaking havoc on large numbers of enemies, while the lighter is easy to conceal and would be good when fighting things vulnerable to fire.

by DreamwalkerFaeDreamwalkerFae, 19 Jan 2017 05:36

Approved.

by DiePotatoDiePotato, 15 Jan 2017 04:56

Character: Izumi Murata
Item: First-Aid Manual/Advanced Field Manual (12xp)
Reason: Izumi wants to continue to learn about field medicine. Since a lot of her medical care is on the field.

by Alivieina Alivieina , 15 Jan 2017 04:53

In the same interests of organization and streamlining, Roget have me the go-ahead to set up a proposal system for advanced crafting as well.

**Proposed Construction Project:** [What you want to build and why.]

**Methodology:** [How you want to go about making this thing. The more thought-out and involved, the better.]

**Materials:** [What you might need for building this thing.]

**Signers:** [People who are already interested in this project and willing to help]

Suggested that you draft all this up in a googledoc or similar and show it around, then post it once it’s been fine-tuned a bit.

Approved.

by DiePotatoDiePotato, 10 Jan 2017 05:54

Character: Dr. Hazel Filbert
Item: Language Lessons: American Sign Language
Reason: Hazel is currently dating the site translator, Favour Clement, who is mute, and has been studying ASL under her to ease communication between them.

by MagnoliaLMagnoliaL, 10 Jan 2017 05:51

Issue with something like this is it's hard to put value on scaling a spec since basically every Specialty is different. There may be some specs that function similarly, but there are very few specs that're completely alike. Which makes it hard to find a scale to price these at. How would we price a combat spec compared to an academic spec? We could use a similar scale to the one we have for stat-buys, but what about two academic specs where one has a wider usage range than the other? We'd have to come up with pricing modifiers that'd take into account A) The usefulness of the stat it's affecting and B) How useful the spec is from the get-go.

And then we'd have to take into account C) Pricing any bonus effects. Which is it's own ballgame all by itself. We'd have to go on a case-by-case basis of which specs can be added to and which can't. There are certainly specs that are right on the fringe of being too overloaded, and are impossible to add to without breaking something. And if we got to a spot where there was a spec we were willing to let someone add to, how would we price it? We'd have to set a metric for how much XP = how much usefulness. Which is pretty difficult when we don't even really have an official metric for how much you can lift with X points in STR.

We'd also have to set-up a cap for how much somebody can increase specs by, and for how much 'usefulness' is too useful. Also I feel the cost for this would have to be so high so as to not encourage everybody to just upgrade specs that it wouldn't be feasible to do this, especially considering the pay-off would only be seen a month afterwards. Why invest in upping a spec when I can just do point buys for the same if not greater effect?

Your idea of people paying over a sort of plan is a decent one in theory, but it falters in the fact of what happens if you run out of XP? We don't hand out much XP anymore (which we're working on) and dry spells are a thing that happen in regards to runs. If somebody's out of XP do they just lose their progress? Does the progress just freeze until they have more XP? If it doesn't freeze and you decide to just continue it regardless then what's the point of the payment system? Either way I'm pretty sure people would just hoard their XP until they have a safe amount, considering I doubt anybody would want to deal with the hassle of not having enough XP to meet their Specialty Upgrade premiums for the week.

And in regards to your example I doubt we would allow anomalous specialties to ever fall into a system like this one. Anomalous specs are probably some of the most difficult to balance in the game, and their effects can vary so wildly it'd be next to impossible to price. They'll more than likely always be capped at 3.

Re: Suggestions Thread by DiePotatoDiePotato, 09 Jan 2017 13:26

Go fer it


Whether you like it or not, history is on our side. We will bury you!

I've written a tale upvoted by Djoric, Bright, Echo, Yoric, Moose, VAE and Voct, fite me irl if you don't respect

Re: Crafting proposal by RogetRoget, 09 Jan 2017 00:47

Tomes: collected.
Studying: studied.
XP: ready.

Requesting final approval.

Re: Crafting proposal by DreamwalkerFaeDreamwalkerFae, 07 Jan 2017 23:50

Approved!


Whether you like it or not, history is on our side. We will bury you!

I've written a tale upvoted by Djoric, Bright, Echo, Yoric, Moose, VAE and Voct, fite me irl if you don't respect

Re: Crafting proposal by RogetRoget, 05 Jan 2017 17:27
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License