Equipment Points
The equipment and crafting systems use "equipment points."
Equipment points are gained by:
- Completing certain tasks on runs or events that go above what was required
- Good role-playing
- Run attendance. Each run you attend (to the end, generally, unless the GM is feeling generous) will give 1/4 of an equipment point. When you accumulate 4 quarters you amazingly get one whole equipment point! (NOTE: This is currently under review, stand by for more information)
Equipment Points and Runs
A maximum of 3 equipment points can be gained per a run. This does not mean that only 3 characters get 1 equipment point, however. Instead, it means that the maximum anyone should walk away from a run with is 3 equipment points.
Multiple characters can earn equipment points from the same action if it's something they'd reasonably do together.
The number of equipment points should directly scale to the difficulty of the run, in that innately harder runs should pay out more, and that on easier runs gaining equipment points should be a challenge requiring players to think outside the box
1 Equipment point can also be earned from events, on the same criteria for gaining equipment points on runs.
When writing a run, it's a good idea to mark out specific opportunities where players would earn equipment points. You should have at least 3, but more than 3 is fine as well as long as players aren't going to earn more than 3.
Equipment Points and Crafting
Equipment points are primarily used for crafting unique equipment which is described below.
Equipment points can also be exchanged for unique run loot if items are found on said run and the presiding GM allows it. This equipment generally has to be pre-approved during run approval.
They can also be spent on equipment on the Unlockable Equipment page, with the cost being equal to the bonus the equipment gives.
Characters have a set number of 3 slots for equipment per run (or just on their person at any one-time in the case of events). Nothing can exceed this limit (this is to prevent characters from becoming walking versatile armories).
Equipment of all kinds can be broken down for half its point value rounded down.
[VALUE OF EQUIPMENT / 2 (rounding down) = Salvaged EP]
Crafting
Crafting is done using equipment points to make equipment, which can provide certain buffs in situations, have unique effects, and is generally meant to compliment or compensate for your character.
Crafting proposals should detail what the equipment does and how it is to be crafted to an extent. Crafting proposals should be placed in the Discussion page on this page using the mockup included below. Afterwards a GM will approve, deny, or seek you out to talk it over with you. Feel free to prod or ask us about it if we don't notice it after 2 days of you posting it or if you just have questions.
For any bonus past +3, or the equivalent in utility, it costs +3 to the bonus, for example a +4 would be 7, a +5 would be 8, and so on.
**Character:** [[[character:<CHARACTERNAME> | <CHARACTERNAME>]]]
**Item:** [The item's name, and a description to go along with it.]
**Effect:** [What effect the crafted item would have. The bonus or helpfulness of it should be equal to the number of Equipment Points you invest into it.]
**Reason:** [Why your character is making this item. Talk about what aspect of the character or events they have been involved in qualify/drive them to craft this thing.]
**Process:** [Suggestions for the research your character might have to do and the steps they would have to take to craft said item. Subject to approval and discussion from the GMs.]
**Materials:** [A list of materials and items the character might need to fetch. Could be implements or raw materials.]
**Proposed EP Cost:** [This should generally be less up-to-interpretation considering the bonuses/EP paradigm is obvious. However, various factors such as bonus effects, more esoteric mechanics, or built-in debuffs may affect the price.]