Elorean Status Effects
Overview
Different attacks and different effects
Negative Status Effects
Status | Description | Effect |
---|---|---|
Blindness | The target is struck with a temporary form of blindness, being unable to visually see the world around them. | All visual perception checks are taken with no modifiers for the duration of the blindness period. |
Burning | The target is coated with an oil-based fire, derived from Flame Blood, that coats them in flames, inflicting constant damage throughout the duration. | Inflicts 0.5 points of damage per turn, which also removes a burning counter. Can also be removed by smothering the flames. |
Overdosed | A potential effect of consuming the Fairy's Blood, consuming too much or consuming the Void Blood will temporarily overload a person with the Blood's energies, and the body shuts itself down while recovering from the mystical assault. | Counts as being unconscious for a duration of 1d3 turns while in combat, or for 1d10 minutes outside of combat. Can be treated via appropriate medical roll. |
Pinned | The target is pinned down by suppressing fire, limiting their movements and forcing them to crawl or to take cover. | Any units that are pinned down can either roll Agi (DC 3, no penalty) to find cover (removing the status), stay in position with a -4 Agi penalty, or risk standing up and being hit by the bullets. |
Stunned | The target is temporarily stunned by intense electrical energy, weakening them as their body struggles to catch up. | A stun counter inflicts a -1 penalty to PDef, Agi, Str, Mel, and Rng. Each counter lasts 2 turns. Any additional hits which inflict Stunned not only lengthen the duration, but also increase the penalty, to a maximum of -6. Any further stunning hits applied afterwards will only increase the duration. |
Suppressed | Under the influence of a Suppressing source, reality has been altered to neutralize all non-Elorean anomalies. | There are 3 levels of Suppression: Suppressed I inflicts a -1 penalty to all anomalous rolls; Suppressed II inflicts a -3 penalty; and Suppressed III inflicts a -5 penalty. Depending on the source, the Suppressed status may wear off on its own, or the focus must be destroyed or disabled to remove the status effect. |