Hannah Marshall

to do:
fix up backstory
make personality unique
make spec three
prepare backup spec one

Player: The_Luggage

Position: Combat Engineer + Gun Nut

Demeanor: Quiet, reserved, calculating, plotting, and similar words are often used to describe her, both by people who know her and people who don't.

Nature: While very slow to trust, she becomes fiercely loyal to those she finally warms up to. She is extremely logical, very rarely letting emotion sway any of her decisions. However, sometimes she will be overcome with emotion she keeps bottled up insider her. While this rarely happens in critical situations, it can occur directly after if something happens to somebody she trusts.

Description: Hannah looks to be in her late-twenties, and is barely five feet tall. She has dark blonde hair in a pixie cut that she dyes the ends deep crimson. She has a petite frame, but stands in a way that suggests she is broad shouldered, even though she isn't. She walks and moves with an air of confidence. She is never seen without her somehow pristine white lab coat. She is usually wearing cargo pants and a tough shirt underneath.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 12
  • Mental Health: 12
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 1
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Burning Bullets: 3. Hannah is in possession of blueprints for experimental high-caliber incendiary rounds. However, due to them being difficult to produce, she will only carry three at a time. Three times a mission when Hannah shoots with a heavy gun, she may do 2d6 damage instead of 1d10.
  • Shot Enough Guns: 2. Hannah has worked with guns for a very long time, and knows a fair bit about them. Hannah gets +2 to engineering checks involving firearms.
  • Specialty Three: Rank. Description.


Portable toolkit
M60 Machine Gun
400 rounds of 7.62×51mm NATO cartridges
Glock 17
50 rounds of 10mm auto cartridges
Lab coat with the inside lined with pockets
Many pencils, scraps of paper, and other miscellaneous useless items


Things your character has at home or their base of operations.

Personal History:

Hannah has never had a hard life, but has never had an easy one either. She was born into a middle-class family in a small town in Northern California. Her childhood was relatively unremarkable, but when she went to College to get an engineering degree, one of her friends took her out to go shooting. This is when Hannah discovered her love for guns. Since then, Hannah pursued a career in gun design, assisting with designing major advancements in machine gun technology.

However, her career in gun design was ill-fated.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Nanopatches - Reverse-engineered from some nanotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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