Zoey

Basic Info:

Player: Fae

Position: Lab Assistant

Demeanor: A bit jumpy. Very curious. Caring about others. Can be a bit sarcastic at times.

Nature: Zoey is still very naive new to the world, and is trying to figure everything out. In the meantime, she tries to be as helpful and loyal to the Foundation in general and Psi-7 in particular as she can. She's industrious and friendly, but also a bit meek.

Description: Cinnamon-brown skin, with short hair of the same color. Short, around 5'2". Looks to be in her late teens or early twenties. Some birthmarks/tattoos around her body in the shape of runes.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 3
  • Perception: 3
  • Agility: 3
  • Strength: 4
Skills
  • Persuasion: 2
  • Melee: 3 (1 base + 2 from strength)
  • Ranged: 3
  • Academics: 2
  • Engineering: 4
Specialties
  • Electric Golem [Anomaly]: 3. Zoey is a partially artificial human construct, built to power, sustain, grow, and regenerate itself by absorbing ambient electricity in the environment. As a side-effect, she can siphon electricity out of or into various electrical devices around her.
    • Zoey can roll her anomaly to turn on or off, power or depower, or interface with electric devices.
    • Various electricity related things may happen around Zoey, such as lights flickering or static electricity building up.
    • In place of a regular combat roll, Zoey can sacrifice X physical health to roll Xd3, with the result being treated as a ranged roll, in order to launch electricity.
    • When near a significant source of electricity, Zoey can roll her anomaly with a dc5 to charge from it and restore 1phealth. This takes up a full turn.
    • Zoey does not need to breathe or eat, although she can and often does.
    • Zoey is not damaged by purely electric attacks and hazards.
  • Electric Intuition: 3. Being able to feel the flow of electricity gives Zoey an advantage to crafting devices and understanding effects which rely on it. +3 to rolls involving electrical engineering or a science roll where the main component of the thing being studied is electricity.
  • Assistant Supreme: 2. Being based on a modified design of servant Golems makes Zoey a very efficient worker, and her ability to operate well in an organized environment makes this skill even more evident. +2 to academics or perception rolls for finding information in places like offices, libraries, filing cabinets, and records rooms.
  • Peak Performance: 2. When faced with an excess of energy when her body is not damaged, Zoey will become more active in an attempt to burn it off. +1 to both agility and strength when at full phealth.
  • Hunker Down: 2. Although she's fairly strong and athletic, Zoey is not the most well equipped for combat personality-wise, perfering to curl up and defend herself as opposed to fighting back. When at or below 3.5 phealth, -2 to agility and +2 to pdef. When at or below 3.5 mhealth, -2 to perception and +2 to mdef.
  • Born Yesterday [Anomalous Disadvantage]: Having been 'born' fairly recently, Zoey has not had the same chance to hone her social skills and accumulate knowledge and experience that most Foundation employees have. Rather than 36 points in stats, Zoey begins with 30.

Gear:

  • Comfy clothes.
  • Toolkit.
  • Camera.
Equipment:
  • Nope

Possessions:

  • More comfy clothes.
  • Stuffed animal collection.
  • Storybooks.
  • Various heavy encyclopedias.

Personal History:

[She was built by Evan and Cait, possibly with the help of others. Doesn't really have much of a history, being a 'newborn' and all.]

Languages

  • English
  • Italian

Miscellaneous:

  • As Zoey's physical health goes down, her apparent physical age reduces slightly, making her a smaller target and increasing her energy-to-mass ratio.
  • One of the runes on her skin is a modified version of the one found on SCP-1030.

XP: 0

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