Ziploc Bag

Player: Anyone

Position: Gear

Demeanor: Fragile and transparent, complicated when drunk.

Nature: Unusually strong. Annoying to properly get under control without patience and firm fingers.

Description: A ziploc bag


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 16
  • Mental Health: 16
  • Strength: 3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 3
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 3
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Patented Seal: 4. Ziploc Bag can hold any item small enough to consume within it indefinitely. +4 to Determination when attempting to encapsulate something bigger than itself.
  • Bluff: 4. Ziplock Bag gains a +4 Bluff when attempting to convince NPCs that it is in fact a human MTF operative named Stevey Tim-Bob Jr.


Food, office supplies, marijuana, spare change. It depends



Personal History:

In 1951, a company called Flexigrip, Inc. was formed to develop and market a plastic zipper, by the same name, based on a set of patents, which it had purchased, of which the inventor was Borge Madsen. The initial products for the Flexigrip and other plastic zippers (such as the sliderless zippers (toptite) that were developed by Flexigrip) were looseleaf binder inserts and flat briefcases. Thereafter, the marketing efforts were directed at packaging products in plastic zipper bags, which turned out to be the principal market for the Flexigrip, Inc. products. In 1961, Flexigrip, Inc. obtained from a Japanese company, Seisan Nippon Sha, who invented the Minigrip-type plastic zipper bag, exclusive manufacturing and selling rights for the United States, based on a series of plastic zipper Seisan patents. A company by the same name was formed to produce and market Minigrip bags. In or about 1964, Minigrip, Inc. negotiated an exclusive license for the grocery trade (supermarkets) with Dow Chemical Company for the Minigrip product. It turned out to be enormously successful.


Ziploc has expanded their products to more than just sandwich bags. Ziploc products now vary from freezer bags to twist n' loc containers. They have expandable bottom bags which stand on their own. They also have big bags. These bags are used for non-food storage and are as big as 2 ft by 2.7 ft (0.61 m × 0.82 m). The zip n' steam bags are used to cook food in the microwave. The flexible totes made by Ziploc are used for non-food storage and are as big as 22 US gallons (83 l). Recently, Ziploc has made an evolved line of sandwich and storage bags. All the bags in this line are made with 25% less plastic and are manufactured using wind power. The Ziploc Evolve sandwich bag was so successful that it was deemed the "Best in Show" at the 2010 Best New Product Awards in Canada.


Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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