William Kelly

Player: ThirdUncle

Position: Infantryman

Demeanor: Brash and aggressive. He doesn't take well to challenges from others and is certainly not afraid to face up to people he perceives to be mocking him, although he has enough self control to avoid being a liability.

Nature: In reality he’s friendly and loyal to people he knows well- the appearance of being an aggressive thug is actually a glaring insecurity about his being less educated than the the rest of the MTF. Since the MTF is on the whole well educated and full of university students, he makes up for his complete lack of formal education with his prowess in violence.

Description: 6’4 Caucasian male, around thirty, with a broad and muscular build weighing in at 120kg. Irish accent. Mostly wears his fatigues around base.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 10+5
  • Mental Health: 10+2
  • Strength: 3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 0
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Aggression Training: 2. Growing up in the army, Kelly was moulded by the brutal physical and mental conditioning- he was trained to keep fighting at all costs. If Kelly drops below 6MHP, and is not unconscious, he gains +2 to attack for two turns out of desperation.
  • Bush War: 3. Fighting in the African bush is a game of speed- whoever shoots first survives. Kelly is able to move to the front of the line in terms of initiative when entering combat, and gains +2 damage on his first attack- but by exposing himself to the enemy, attacks against him on his first turn will deal 1 extra damage. Effects last until his next turn. This is not automatically used- Kelly can choose to use it at the start of combat before the first roll.
  • Counter-insurgency: 3. Kelly is used to commanding civilians from his time fighting insurgents among villages and small hamlets- he gains +3 to Intimidation when speaking to non-military humans.

Gear:

  • Sig Sauer P220 10mm (light)
          • Spare magazines
  • FN FAL battle rifle (normal)
          • Spare magazines
  • A hand-made bush knife/machete (light)
  • Standard issue radio
  • Ear defenders

Possessions:

  • His personal journal
  • A gold watch
  • Some photographs from his time in the Guards and in Africa
  • Small record player
  • 'Be a Man Among Men' poster
  • A medal case containing a Hong Kong Service Medal, the Silver Cross of Rhodesia and a couple of General Service Medals.

Personal History:

Born in 1950 to a Catholic family in Belfast, Kelly grew up in a fairly peaceful area in Northern Antrim. Being mostly unaffected by the Troubles, William craved adventure and, like many working class youths of his age, looked to the Army. As he didn't hold a Republic of Ireland citizenship, he opted for the next best choice and enlisted in the British Army's Irish Guards in 1967.

Growing tired of the Guards' mostly uneventful deployments in Germany and Hong Kong, and feeling that his physical prowess and shooting skills were above garrison life, Kelly sought adventure yet again, and traveled to the US to work as a mercenary in 1971. He worked in southern Africa through the 1970s, joining the Rhodesian SAS in 1973 until the end of the Bush War in 1979, when he returned to the US to settle down.

Waiting for him were agents of the FBI- he was wanted for fighting on behalf of the Rhodesian government, contrary to the US’ policy of embargo. He was sent to a federal prison on a long sentence, where a Foundation agent looking for D-class found him, and arranged to have him recruited into the Foundation. Eager to escape the confined monotony of prison and the inherent boredom of being locked in a cell for most of the day, Kelly eagerly joined MTF Psi-7 as an armed operative.

Miscellaneous:

  • Fluent in English and Gaelic, speaks conversational Afrikaans, and knows how to ask questions and threaten people in Cantonese and Shona from his time stationed abroad.
  • Obsessively cleans his equipment, earning him the nickname 'Shiny Pat' during the 1970s.
  • He plays the guitar fairly well.

Loot

None.

Contacts

None.

Training

None.

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