Position: Canadian Rifleman
Demeanor: Calm and careful, he's a gentle man who cares for others like a grandfather in a sense. He seems the kind to be the last to anger.
Nature: Yeah that's basically him stated above. Doesn't get much different in a casual sense. He really is tough to anger but when he does get to that point he will usually check out of the situation. During tenser situations however you can add calculating to the list.
Description: Man entering his later years (Early 60s). Green eyes, greying hair (Long enough that he ties back). and beard that was once black. Built tall (6') and stocky. Dresses durably and smartly usually opting for function over fanciness. Typical garb has his hunting jacket with him along with a revolver and knife. Burn scars extending from halfway up his left forearm down to the same hand. Voice is deep and gravelly with an Ontario accent.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 4
- Mental Defense: 4
- Perception: 5
- Agility: 3
- Strength: 2
- Melee: 2
- Ranged: 5
- Survival: 4
- Sneak: 4
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Sighting In: 4. The longer you stare at something through a scope the more you notice details. The more you notice slight ticks, habits, and overall things one can use to your advantage against a target. (This skill starts as a +0 bonus to Ranged that increases by one for each successive attack they perform on a target with a scoped rifle, capping at +4. The bonus is reset if Virgil attacks a different target, if the target dies, if the combat scenario ends, or if a critical failure is rolled (-,-,-,-). If a critical success is rolled (+,+,+,+) the bonus will increase by an increment of two, but will still be effected by the cap of four)
- You Hear That?: 2. Listening for trouble means you don't have to stick your head out to see where it is. This was a very trusted philosophy in the trenches where sticking your head out might mean a German sniper sending one through your eye. (+2 to hearing related perception rolls.)
- Still in the Trenches 3. Trench warfare teaches you a few things. How to fight in close-quarters and how to not vomit at the horrors it includes. (+3 MDEF to gore and horror. +3 MEL when using knives and improvised clubs, such as rifle butts.)
- Hot On The Trail 3. Virgil spent a good two and a half decades hunting for sport and for food. He's learned how to track wildlife regardless of what it is. (+3 Surv when trying to track animals. Monsters do not count.)
List everything your character carries on their person here. Be reasonable.
- Colt New Service Revolver
- Ross Rifle Bayonet
- Old deck of cards
- Canadian coins
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Ross Rifle Mark III w/ Winchester A5 telescopic sight
- Lee-Enfield Rifle SMLE Mark III w/ Pattern 1918 scope
- Assortment of thick jackets
- Various books on poetry
- One of him standing with a woman. Both are in their mid-thirties
- Multiple of him posing with other soldiers
- One of him laying in a sickbed
- Dull axe
- Old steel Brodie helmet. Dented in multiple places.
List what your character's life has been like, from birth until 1954. The more, the better. Be sure that all of your character's skills (especially specialty skills) are explained. Higher skills need more justification.
Virgil was born to a miner and his wife May 17th, 1896 in Fort William, Ontario, Canada. He was a brash child at that age, going into his teenage years always eager to pick a fight with other children and prove his worth. He conscripted in 1914 when Britain called for war dragging along Canada and other places the Empire had control over. He ended up in the 1st Battalion of the 1st Division of the Canadian Expeditionary Force after the 4th Battalion was transferred to bolster its ranks, afterwards being pushed forwards to the Western Front in Europe. During the Second Battle of Ypres he was one of the many who held the line against the Germans while they tested their first batch of chlorine gas. He continued to serve onwards learning fine marksmanship techniques from British soldiers who attended the sniping school that was opened on the subject. He served until early 1918 when he suffered severe mustard gas burns and was pulled out of active duty as the war began winding down in favor of the Allies. He returned to his home in Fort Williams and left soon after deciding to live life in a rural area for some twenty or so years. He was soon picked up by the Foundation after he tracked and killed an anomaly that was picking off local wildlife in Ontario.
Any other information you think would be interesting.
- Virgil is left-handed
- Doesn't drink
- Can speak passing amounts of Quebec style French. Enough to get by.
How much XP your character currently has.