Urist Nokzam Måmgoz Egar

Player: Urist Nokzam Måmgoz Egar

Position: Nervous Stealthy Combatant Sniper

Demeanor: Urist looks like he had gotten all of the backwater genes from his parent. And acts accordingly. He constantly cowers into the corners of the room or the shadows, attempting to scurry away from visible areas. He is very jumpy, and stutters a lot when he talks and looks behind him like he is expecting someone behind him.

Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws. The stutters and cowerdly demeanor Urist displays when he talks are superficial only. What lies underneath is totally different. Even though he cannot speak too good, under private company he rids himself of the stutters and stands upright if space allows and his face is hidden, otherwise, he keeps to a dark corner of the room. He

Description: Urist stands at 8 feet high and has every square inch of skin covered with cloth or something harder.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health

S:2+1
T:1+1
S:2+1+1
C:1
I:3
E:3+1

  • Physical Health: 10+resilience = 11
  • Mental Health: 10+determination = 11
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 3
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Specialty One: Rank. Description.
  • Specialty Two: Rank. Description.
  • Specialty Three: Rank. Description.

Gear:

What your character brings with them on a normal day when out adventuring.

Possessions:

Things your character has at home or their base of operations.

Personal History:

With a name like Urist Nokzam Måmgoz Egar, he has always been made fun of. Meaning Urist Battle-Dragon the Old in a language no man speaks, he is nothing of the like. He was born around 64', somewhere in Colorado, to a poor family of five. Being the third child of a family of five, he always got some form of hand-me downs, whenever school supplies or clothes, and never made any friends. He was always too tall for a child his age, head and shoulder above most of his peers, but always stuck around the corners of the room. Why? Other people wanted to hurt him bad.

He was a bright lad, but would only show it on tests or where he applied it, bullied by his peers to give them the answers to questions during the tests or his lunch money. The bullying he encountered increased from kindergarten up, from being punched in the face to having scalding, hot water poured onto his back. The climax of the bullying reached its highest in high school as a freshman when several seniors threw him of the top of the school building to the ground below. He would of died, had his hands not grabbed onto the flag pole protruding from the side of the building by mere chance, and swung into the window below, sustaining only two major, but non life-threatening bruises on his legs and arms. From that day on, his parents, who were well-intentioned but ill-equipped, allowed him to take a full on course from a family friend on how to fight dirty. This family friend was a retired SIS agent, who taught him a form of basic training, and how to move silently unseen. The scars he gained from the bullying had permanently damaged his face and skin, and should of gotten more physiological damage then the slight stuttering and thoughts that he had to cover every square inch of his skin with some form of cloth or something tougher to protect himself. He did.

He got what would be considered a thirst of vengeance by some and pure psychotic by others, because he made a list. This list contained a name and a number, around 135 in all, mostly with numbers ranging from 1 to 3. And the names were the bullies of which he had encounters with. A "1" on the list meant something small was stolen, such as exactly 5 USD or a potted plant. "3"s meant you were hit in the face by a baseball or another small but not very deadly object, while "10" was reserved for exactly six people. These men and women would have a lot coming their way. Over his senior year, he executed punishments of levels 1-3 and got accepted into Harvard. His parents could not scrape up enough money for him to go, so they asked the two brothers if they could borrow some money for him to go. They said yes, said they didn't have to pay back a cent, and off he went to Harvard. Here no one bullied him, and so he communicated with people and felt slightly safe for exactly four years.

When he finally graduated college however, he didn't forget the list, and he came back to his hometown after a year of working as nuclear physicist and aerospace engineer for the United States Government and buying a house in Long Island. He had a plan of vengeance in mind, and so, he executed it. The first day he visited his parents, and subsequent days filled his thirst, one victim at a time. Day Two, he stole a garbage truck from its parking place, parked the truck in an alley, bided his time till night, turned on the car, put a brick on the drive pedal, aimed it precisely at his victim, Gerald Fornweathere, in a collision course, exited the truck when it started to accelerate past 5 miles per hour, and hit Fornweathere at forty miles per hour straight on as he was walking back to home from work.

Rude Marny Fathner got what he deserved; a good old sword to the neck. Urist had killed him on day three when he was running out into the woods and fed his corpse to a bear, so as the police could not find the body when his family filed a missing's persons report. Old Fat Sary McLue died of "natural" causes in her bed. What appeared to be a death of old age was in fact Urist's action he took during the fourth night, where he cut her brain stem and stole her brain from the mouth in. Mean, big, strong Larry "tripped" during his rooftop shift as a security guard on day five. With that left two more people. They were Mr. and Mrs. Clark and Mary Whittlebottom, who got married after high school after bonding by bullying him over many years. They owned a two story residential home, which exploded during the night of day six when a freak gas explosion occurred, and so, ending the Whittlebottom line. He visited his brothers on day seven, and thanked them for giving him enough money to go to college and paid them back, spent some time with them, before going back to Long Island.

When he came home, he checked his mailbox for any mail. Flipping through his tax returns, checks, a particular letter, and advertisements, he comes up to his front door of his quaint little house and notices a mark on his door, very faint. Almost like a scratch, a scratch of a metal piece. He then noticed that his foot was very, very close, almost touching a trip wire. Looking to see where the trip wire triggers, he saw it triggered a small firearm, attached about six feet above the ground. Grabbing it gingerly, he identified it to be a firearm that shot a small dart, possibly containing an anesthetic. At this point, he get a feeling that he is being watched, and quickly crouches down, turning around simultaneously as he fired behind him. He heard a grunt, very masculine in nature, then felt a pain in his neck and nothing else.

He wakes up in a dark place, feeling himself slowing down in what feels to be the trunk of a car, as he can hear what appears to be a six-cylinder motor. He is not bound by any physical restraints, and feels around for the latch so that he can escape, but to little avail, finds none. The car slows down to a stop, he hears the engine get killed, and a door swing open. More footsteps are heard, bolts are turned, the sound of a electric screwdriver, the tearing sound of a sledgehammer against wood, more walking, and finally, Urist can see light break through the "trunk" he is in as a crowbar tears away at his encasement. Finally, Urist sees a gentleman, white man, red hair, with a pair of oxfords, age around 40, hold out his hand, saying "Good Evenin' Mr. Egar, how was your ride?" in a very slight English-no, Scottish accent. Urist takes it climbing out of the box, and the red-haired man continues "We've been watchin' you Mr. Egar." and Urist replies "I can't even see my face.

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

Loot

Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.
Phi-7 -

Contacts

Absolutely NONE.

Training

Additional training your character has acquired.
English - He speaks English, native-born English.
MTF Phi-7 training - demolition training and combat training.
SIS training - basic combat training along with stealth and guerrilla warfare training

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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