Position: Your character's general job description.
Demeanor: What impression your character gives.
Nature: What your character is really like.
Description: What your character looks like, etc. Pictures can either be linked here or posted under Miscellaneous, but don't display the image here.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 3
- Mental Defense: 4
- Perception: 4
- Agility: 4
- Strength: 3
- Bluff: 4
- Ranged: 5
- Academics: 4
- Engineering: 5
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Too Close For Comfort: 3. Speed is always useful, but especially when trying to get distant for a better shot.
- Better At A Distance: 3. The best shots are with a nice big space between the shooter and the one being shot at.
- Ranged Weapon Related Trivia: 3. Reading up on a subject of interest is generally a good idea to help figure out what is and isn't important to know.
- I Can Make It Point And Shoot: 3. Does it or does it not have (a) long range weapon(s)? If so, there's expressed interest in making it better. If not, more energy is invested if allowed to make it have one.
List everything your character carries on their person here. Be reasonable.
- Also mine…
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Also mine…
List what your character's life has been like, from birth until 1954. The more, the better. Be sure that all of your character's skills (especially specialty skills) are explained. Higher skills need more justification.
Any other information you think would be interesting.
How much XP your character currently has.