Thomas Wilson

Basic Info:

Player: mlister

Position: Field Medic

Demeanor: Gruff, but strangely inoffensive. Has a tendency to melt right into the background, but has a certain presence when he speaks.

Nature: Likes to help people, but also likes to look after himself. Pragmatic, but that sometimes manifests as… running away when the going gets a bit too tough. Not the most talkative, but he's frank, maybe even forthright.

Description: 5'7, just a bit on the beefier side. Face is immaculately groomed, but his (prematurely graying) hair is otherwise disheveled. Wears whatever is practical at the moment. Has a thing for suspenders.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 4
  • Bluff: 4
  • Melee: 2
  • Ranged: 3
  • Engineering: 3
  • Medical: 5

You have 0 points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Carsmith: 3. Broken cars are just like broken people, only less time intensive, not as noisy, and without any psychological baggage in the way. +3 to Engineering when working with vehicles.
  • Fix or Flight Response: 4. Something about the smell of open wounds puts Wilson in a rush. +4 to Agility whenever there's an ally at or below 2 phealth.
  • Shameless Sucker Punch: 3. "Pragmatism" is all too interchangeable with "Playing Dirty", and nothing hurts more in the morning than a sucker punch. +3 to Melee rolls against unsuspecting targets when out of combat.
  • Bruise Insurance: 2. Having a drunkard for a father and several siblings to look after really gets you acquainted with blunt physical trauma. +2 to Medical when dealing with blunt melee damage (fists, bats, pipes, etc).


  • Standard Foundation Field Medical Kit
  • Enfield No 2 Mk I Revolver
  • Duffel Bag
  • Flare gun
  • A single handkerchief


  • Toolbox. Everything in it seems appropriate for a garage.
  • Empty whiskey bottle. Pristine.
  • A clockwork trinket. Well worn.
  • Embroidered scarf. Material is cheap, but craftsmanship is good.
  • A sketch of Thomas, set in a picture frame. A bit scuffed, but the drawing's decent.
  • Straight razor.

Personal History:

Born 1919, in a poor household on the outskirts of London, Thomas Wilson had to make do in life. His father was a drunk who wavered between abusive and negligent, while his mother died after her fourth child. With his family situation being the way it was, he was forced to look after his siblings from a young age, patching them up when their father was feeling especially rowdy.

In his teenage years, Wilson took up a job as a car mechanic, something that provided both distraction and some pay. This lasted up until 1939, when he was conscripted into the British army for WWII. He was trained and deployed as a field medic, and learned his way around a gun, but eventually deserted in 1944 to take care of his siblings.

His plan was a bit short-sighted, as he had flee from England until he was pardoned, among thirteen thousand others, by Winston Churchill in 1953. From his desertion on, Wilson has been doing whatever he can to support his siblings, his dad having finally succumbed to his vices. While all his siblings have since become adults, he still feels an obligation to them, and took the job at the Foundation to support them.


  • English


Surprisingly good at telling jokes. Good luck getting one out of him, though.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License