Thomas Murakami

Basic Info:

Player: Lazar

Position: Combat Surgeon

Demeanor: Thomas is the kind of fellow who wants everyone to call him "Tom" or "Tommy". He is quick to make friends, thrives off human interaction, and if he were any more a ray of sunshine he might actually be capable of giving people sunburn.

Nature: Thomas is more or less what his demeanor shows, save for a small detail: Thomas has a massive mischievous streak. He enjoys seeing people embarrassed or flustered, and especially likes putting people in awkward situations just to watch them squirm a bit. He's also a massive gossip hound.

Description: Thomas is a little bit vain. He is always clean shaven, with a faint whiff of expensive designer cologne about him at all times. He wears tailored vests and pants to cut himself an attractive figure whenever he's not in a labcoat, and wears his hair in a fashionable style for the time.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 2
Skills
  • Persuasion:
  • Intimidation:
  • Bluff: 4
  • Melee:
  • Ranged: 5
  • Survival:
  • Sneak: 1
  • Academics:
  • Science: 3
  • Engineering:
  • Medical: 6
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • You Can't Die! (Just Yet) 5. Thomas works best when under high pressure. There's just something about having someone's life in his hands that makes everything sharper and realer to him in the moment. He is an excellent person to have around when things get tough. [APPLIES: When a teammate or friendly NPC being healed is below 3 PHealth.]
  • Anything Juicy?: 3. Thomas has an eye for secrets. What better way to fluster someone than to find out what they're hiding or to reveal that he knows they're hiding at all? [APPLIES: When Thomas is looking for something someone is hiding, such as uncovering illicit acts, or when Thomas is looking to see through someone else's facade.]
  • Damn Good Shot (For a Medic): 4. Someone trained to save lives should never be as good with a gun in his hands as Thomas is- but Thomas always loved to break to mold. And in war, the lines of who is who does what tend to blur. Bring him back to memories of those times, and you will see a monster come out of a man. [APPLIES: When Thomas, or a present ally, is below 3 PHEALTH.]

Gear:

List everything your character carries on their person here. Be reasonable.

  • Medkit/field surgery kit
  • Rope
  • Sedatives and injectable painkiller
  • Luger handgun
  • Flashlight
  • Radio
  • Pen and paper
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Stationery to write home
  • Old photos of the war
  • Medkit
  • journal of observations
  • shaving gear, cologne, and sewing kit

Personal History:

Thomas was born to a Latina mother and a Japanese father. His mother was a secretary. His father was an accountant. Thomas was raised as the youngest son of three boys, in a happy extended family of mostly hispanic make as his father could never bring all his relatives from Japan. Thomas was always more academically minded than his siblings, and wanted to help people. So he entered medical school.

When America went to war, Thomas wanted to join. Bright eyed, bushy tailed, and fresh out of medical school in California, he was swept up in patriotism as anyone else. Even if his father was Japanese, he wanted to prove people wrong about his dad. So Thomas joined the frontlines, even if he was better suited as a medic.

On the field, he became an ad-hoc medic-soldier mix. He would come up with crazy ways to patch people up. Tourniquets out of old rifles and sticks he would find. Shredded clothing for bandages. He saved lives this way, giving people just enough medical attention to survive until they were able to be sent off to the "real" doctors. At one point he was able to instruct people how to extract bullets out of him, conscious even as he was in unspeakable pain.

Once he came home, he found he struggled to adapt to anything available here. The only thing that gave him the rush of the battlefield was emergency rooms in hospitals, but he never completed residency and he wasn't looking forward to more 24-hour shifts. At this point, while he was looking for options, he was hired by a mysterious organization known as the SCP Foundation, who were hiring mostly veterans at the time.

He was soon moved to be stationed at Site-77, after a thorough debriefing, and his little world being shattered to pieces about his idea of magic and how it wasn't real.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • (some) Japanese
  • (some) Spanish

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
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