Tanya Faires

Player: Klurg

Position: Infiltration

Demeanor: Tanya has an energy to her, happy and a willingness to get to know someone. She has a playful and flirtatious attitude but when it's time to take things seriously she's more than capable of switching in an instant to a more focused state of mind.

Nature: Tanya is a woman who wants to get her hands in whatever she can get involved in. Knowledge and connections is power after all. While she's loyal to her job and objective, she will what she needs to complete her mission, be it deceit, violence, or just the right words. She considers others both as potential friends and someone who may potentially be useful.

Description: Tanya is a 5'07 lady with an athletic build. She's got tan skin and dark brown eyes. Her hair is a light brown and trimmed short due to the risks of her job.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 11
  • Mental Health: 14
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 3
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Pack Herding: 1. Be it when working on a co-op mission or attempting to escort/rescue others from of enemy territory, Tanya has figured out how to lead a team in a single stealthy line, using both herself and others as a guide to help the not so sneaky ones get away. After the equivalent of one round of prep time per person she's helping with this spec, Tanya can roll the average sneak of the 'party' (rounded down) once as a sneak roll for everyone who accepts her help. Only the people in this group count as a prerequisite for the 'allies not spotted' portion of a sneak attack for Tanya.
  • Nope.avi: 2. Sometimes a mission doesn't exactly go right and Tanya has to GTFO. Most likely while very high power things are being thrown/swung in her general direction. She's learned that she doesn't want to get hit by those. +2 to Acrobatics when dodging attacks that can potentially deal 10 or more points of damage.
  • Sneak Attack Bitch!: 2. As someone who specializes in infiltration and stealth, Tanya must act decisively and quickly if she is to strike. On a sneak attack, along with the regular sneak attack damage, Tanya rolls a 1d4 for extra damage (this is counted as adding onto the original attack rather than an attack of its own)
  • Weapon Finesse: 2. Rather than strike with brute force, Tanya applies her finesse and skill to her melee. When attacking with light melee weapons or melee weapons that are primarily used for piercing, Tanya uses speed rather than strength to determine her melee score.
  • Uncanny Dodge: 1. Tanya has developed a sort of sixth sense to avoiding unexpected attacks. Tanya can use acrobatics to dodge a sneak attack against her and gains a +1 bonus to acrobatics against the sneak attack.


  • Combat Knife (light weapon)
  • Swiss Army Knife
  • semi auto pistol (light weapon)
  • Water skin and food storage
  • .44 Remington Magnum (medium weapon, affected by modified weaponry)
  • Specially designed Lighter Baton (light weapon)
  • Reinforced Umbrella with sharp point when unscrewed (medium weapon)
  • Portable climbing gear
  • Portable makeup kit
  • Fanny pack to store stuff
  • Mark III Stealth Suit: Grants a +1 to Sneak in the dark and also independenty provides +1 to Sneak in urban environments. Also negates any opponent advantages from things such as night vision goggles.
  • Modified Weaponry; Magnum: A variety of small-scale modifications for weapons that make them more lethal when you get in a lucky hit. When you roll the maximum you can when rolling for damage, reroll your dice and add the original roll and new roll together. This does not chain together, so for example the highest you could roll with a modified Normal weapon would be 12.


  • Makeup Kit for disguises and fashion
  • Various different forged identities

Personal History:

Tanya was born on February of 1955 in California to two former CIA agents. They retired in an attempt to give their daughter a proper life without the constant danger. During school, Tanya preferred to hang out with a group of individuals she took a liking to. Over time, this led to her being quite the popular one in school, and did well in agility based sports, but her grades were mediocre. During sometime in her lage teenage/early adulthood, the CIA took notice that her abilities were almost as good as her parent's at such a young age. They offered Tanya's parents the opportunity to have Tanya join the CIA. If they accepted, the CIA would train and pay Tanya well for her work, especially if she proved to be as skilled as her parents. After deliberation, Tanya's parents caved in, and Tanya was told of the offer. She accepted it almost immediately, wanting to leave what she considered 'a boring place'.
During her time training at the CIA, they instilled discipline and skill into Tanya, making her far more focused at the task she's assigned to. Over time, she proved her worth in training and missions, showing good results as she retrieved valuable intel and eliminated key targets. The Foundation took notice of this talent, and decided to try and recruit Tanya from the CIA as part of an agent transfer program. The CIA allowed this, and Tanya was reassigned to Site-15 where she was introduced then after a while, assigned to Omega-5.


  • Languages known: English, Russian, German, Italian, French
  • MTF: Omega 5
  • Garbage at video games but still enjoys them


  • Alias: While agents are often provided with cover-stories when being sent on a mission, sometimes more in-depth tactics are required. Your character has a second, false identity complete with speech-training, wardrobe, falsified credentials and papertrail, and other trappings of an in-depth false identity that they can take on at any time. (MTF Gear) Alibi: Hannah Zeikler. German Citizen, borm 1955, works as Clerk for a Foundation Front disguised as a grocery store.


  • CotBG - Mysterious Woman Of Metal Hands - Weak
  • GOC - Mysterious Woman Of Killer Mask - Moderate


Additional training your character has acquired.

Missions | Equip Points: 2.75 | Total: 10.75

Run Name Points Given/Loot Gained Date
Corporate Bloodsuckers .25 7/28/18
Fight Like An Egyptian 1 8/4/18
The Forest that No One Heard .5 8/17/18
The Gallery Of True Artisms .5 8/18/18
A Change That Lasts A Lifetime .5 9/14/18
Let's Get Scrappy .5 9/29/18
Mark III Stealth Suit -3 10/5/18
The Hideous Coast 1.25 10/5/18
Disco Fever 1 11/16/18
Silent Abattoir 1.25 11/21/18
Higher Education 2 2/22/19
Modified Weaponry -5 2/22/19
Bittersweet 2 3/22/19
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