Tally with a cat.

Player: Odocoileus

Position: Tracking specialist

Demeanor: Tallulah is very shy and tends to hide when people are around she doesn't know. She is very self-conscious of her appearance and tries her best to look as normal as possible.

Nature: She is very calm and not easily spooked by much. Tallulah is fairly friendly but can make the occasional dimwitted response at times. She tends to awkwardly stand around until dismissed. Tallulah has a slight tick where she twitches on occasion.

Description: Tallulah is a small woman standing at 5’0. She seems to be of a mixed descent, freckles, deep tan skin, violently green almond shaped eyes, however she suffers from anisocoria where one pupil is permanently dilated due to severe head trauma . She sports strawberry blonde hair and very short bangs that are cut way too short with long pieces of hair that frame her round face. While the rest of her hair is cut into a choppy boy cut. She has vitiligo, located around her left eye, and large splotches on her legs, chest, neck, thighs and her right hand. She can constantly be seen wearing a hoodie or a poncho with a heavy hood to hide her appearance. She has recently lost her left arm right below the elbow.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+5
  • Mental Health: 10+5
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Eagle eye: 3: Tallulah has a strong sense of her surroundings and can use this trait to pick up hard to notice tracks or subtle hints of her prey. She gets a +2 bonus to survival when trying to find hard to clues to where her prey went or figuring out what her prey is. She also gain +1 perception or stealth if she is already hidden.
  • I'm not a stalker!: 2: She can move silently and utilize her experience in contortion to crawl, or climb to high points without being noticed. She gains a +1 to stealth if she is not noticed by enemies. she gains +1 to Acrobatics and a +1 to athletics for climbing purposes.
  • I have seen this before: 2: Tallulah has seen quite a few runes and sigils in her day and has a basic knowledge of what some markings can usually mean. She gains a +2 history when decoding unfamiliar runes or symbols.
  • Quick on her feet: 1: Tallulah is zippy and gets a +1 to acro dodge rolls when she is targeted by a surprise attack.


*Glock 17 (detachable silencer) (light) (improved weaponry)
*IMI uzi (medium)
*Survival knife
*(3) throwing knives
*utility belt with attachments for needed gear


  • Many different lotions and serums for her skin
  • Clothes(mostly hoodies)
  • Scratch and sniff stickers
  • Coloring books
  • Random shiny objects
  • A collection of tea spoons
  • Yoga mat

Personal History:

Tallulah was born on April 23, 1957 to a unknown mother. She was abandoned at small Vietcong military outpost in Laos in the middle of night. He was reluctantly taken in with the quickly growing orphanage that soon became overwhelmed with children. The older children were forced to take care of her despite the face she was an infant and raised her and themselves the best they could. By the time that the Vietnam war was at it peak Tallulah was about 12 when she was forced to fight for her camp with the rest of the orphanage when they were raided in the middle of the night. She put her survival techniques into full gear when her life was on the line. Unfortunately, she was unaware how far into enemy territory she really was and was captured. She was tortured and exposed to extremely inhuman conditions but her by pure will power and rage she finally was moved to a new camp where she was nursed back to health and went to school for a short time. Then, in 1975 when the war finally ended, she registered to become a US citizen. However, she started coming across unexplainable things in the jungle. She became more and more fascinated with these strange sightings and began to hunt them down. During a run-in on a shapeshifter in Vietnam, she was ambushed by The Foundation and captured for questioning. After her initial release they let her go for only a few weeks to bring her back and offer her a job as a tracking specialist. She agreed to this offer excitedly finally knowing she'd have one home she can rely on and was shortly transferred to Site-15.


*Tallulah is fluent in Vietnamese, Lao, minor conversational Spanish, and English.
*She is unnaturally flexible, and can contort in to small spaces


  • Improved Weaponry: Befitting their role as the decommissioning squad, Psi-7 operatives may be provided with advanced weapons and combat training that gives them just a little bit of edge over other agents. The agents gets one Light or Normal melee weapon or one Light, Normal, or Heavy ranged weapon that uses different damage dice than a regular weapon of that type. 2d2 for Light weapons, 2d3 for Normal, and 2d5 for Heavy.
  • One strange rock with a spiral on it (respite run)
  • Mach III stealth suit: Grants a +1 to Sneak in the dark and also independenty provides +1 to Sneak in urban environments. Also negates any opponent advantages from things such as night vision goggles.
  • One extra med dice: One additional 1d4 in the healing pool.




Missions | Equip Points: 21.75

Run Name Points Given/Loot Gained Date
soul run .75 1-5-19
Consumed aberration 1.75 1-13-19
The Black pig 1 1-18-2019
Respite 1 1-25-2019
Stealth suit -3 2-17-2019
An American Mummy in Mexico 2 2-17-2019
OPERATION: 01 LOCK DOWN 1 2-23-2019
The scent of the old ocean 1 3-1-2019
Draugen: Foundry of Nightmares 1.75 3-2-2019
A Wild River To Take You Home 1 3-9-2019
Crooked Brow 2 3-9-2019
Till we're in the sea 1 3-13-2019
Live to Forget 1.5 3-15-2019
Song's Finally Assignment 1.75 3-17-2019
Bittersweet 2 3-22-2019
It is Time 2 3-30-2019
Med dice -4 4-26-2019
THR FUCKING VEID BOAT RUN D:< 1.75 4-26-2019
veid run 1.5 5-31-2019
Hank run 2 6-15-2019
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