Player: Odocoileus

Position: Tracking specialist and Containment agent

Demeanor: Tallulah is very shy and tends to hide when people are around she doesn't know. She is very self-conscious of her appearance and tries her best to look as normal as possible.

Nature: She is extremely excitable when high energy people are around her that she is close with. However, when she gets excited her tentacles tend to squirm and flail quite a bit, making them far more noticeable. She tends to barricade herself in blankets when she is startled.

Description: Tallulah is a small woman standing at 5’0. She seems to be of a mixed descent, freckles, deep tan skin, violently green eyes with W shaped pupils. She has 4 extremely long tentacles that are 4 feet long and 5 inches in diameter when relaxed, but they can stretch to an impressive 15 feet and their diameter shrinks to 3 inches. Her hair is a very light strawberry blonde that fades to white at the tips. When she is startled or threatened her hair will ripple with a deep bright blue. While her tentacles are a soft pink, lilac color, when she is relaxed. However when she has intense moods her tentacles will darken and sport bright blue circles with bright yellow inner rings. Tallulah's tentacles are usually hidden under baggy sweatshirts or ponchos. They wrap around her chest and waist, giving her chubby appearance. She has small horns on top of her for head that act as small conductors for her tentacles at long distance, and store the poison in her body, giving her the appearance of a devil. She hides these small horns with thick beanies or other hats. She is able to walk with the aid of her tentacles as needed but finds it uncomfortable.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 1
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • No blind spot here!: 2: Tallulahs eyes are unique she can move her optic nerve to shift her lines of sight and pin point prey. Anytime tallulah is in combat she can seek out hard to spot enemies with her special eyes. However this does not work in dark places since she need heavy contrast to see more clearly.+2 perception
  • Sniffin out the enemy: 2: Tallulah is very familiar with tracking and has very advanced eyesight and sense of smell. Her tentacles can help her figure out more precise locations and timestamps for the location of her prey. She gains a +2 to survival roll when tracking an enemy and can identify how strong they are if she rolls an 8 or higher.
  • Acupuncture punch: 4:Tallulah can use her tentacles as a whip and inject poison into enemies doing tick damage. When she uses this it adds a bonus to her ranged roll and then she can roll a d4 for how many tentacles hit. For every tentacle that hits, one tick of stun damage will happen for up to 4 turns, stunning and paralyzing the enemy so they will be unable to move. If the enemy is below 3 hp she can use her tentacles if the enemy isn't too large to restrain and help contain the enemy.

However, her tentacles can have a secondary use. Tallulah can use her poison in small doses to give her teammates a small amount of health back when she rolls for medical. When wrapped up in her tentacles, small claws work like acupuncture to give a low dose of numbing agent to help heal +2 health if the teammate is poisoned. (Can only be used twice per run)

  • Flaw:Tallulah's tentacles are very sensitive and dry out very easily in arid climates. she has to consume mass amounts of water or use special lotion on them daily. If she uses the poison too much she will become dehydrated over time and pass out from exhaustion. When in combat she must roll a d4 to see how long she is incapacitated for.


What your character brings with them on a normal day when out adventuring.


  • Many different lotions and serums for her skin
  • Clothes
  • Scratch and sniff stickers
  • Coloring books
  • Random shiny objects
  • A collection of tea spoons
  • Yoga mat

Personal History:

Tallulah was found in the middle of the ocean in a abandoned ship in 1916 by the US military. She looked to be about 7 years old at the time and was in fairly good health except for a few cuts and bruises that one would find on a rambunctious child. She mainly spoke only a few words which were a mix between Japanese, and English gibberish, which the admiral could only assume she picked it up from the radio within the ship. She seemed wary at first when they took her away from her boat but after they offered her a feast she quickly became more comfortable. She was quickly transferred to the care of the foundation, where she was given a full education and was quite comfortable in her semi aquatic home. They set up a small dive pool in her room for her fully stocked with fish and other sea life to make her feel more at home. They noticed she was extremely well versed in tracking prey and would study the animal before stunning it with her tentacles and then capture it. Once it became clear that Tallulah was more or less fully grown she began working with the foundation and working as a tracking and containment agent. She bounced around from site to site until she was finally sent to site 15.


*Tallulah is fluent in Japanese, French, and English, and knows curses in Spanish.
*She is unnaturally flexible, and can contort in almost a same manner a squid would.
*Her tentacles have small claws that allow her to cling to prey and walls.
*She only eats seafood.


Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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