Susan Smith

Basic Info:

Player: Ihp/Ihpkmn

Position: Staff Psychologist.

Demeanor: Susan always seems eager to learn new things about the human mind, and is, for lack of a better term… "perky".

Nature: She's a ditz. She gets lost quite frequently, and has an awful sense of direction. At least she tries to improve.

Description: Susan is somewhere between 30 and 40 years old(are you really going to ask her age? It's very impolite to do that with a woman), with brilliant red hair, green eyes, and pale skin. She looks innocent enough, for someone to be working in this place.


  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 2
  • Mental Defense: 3
  • Perception: 4
  • Agility: 4
  • Strength:2
  • Persuasion: 3
  • Intimidation:2
  • Bluff: 4
Pseudo-Specialty Skills
  • Melee: 3
  • Sneak: 3
  • Academics: 3
  • Science: 4
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • In Between The Lines There's A Lot Of Obscurity: 3. Susan knows some damn obscure trivia and facts, not only about psychology, but about general stuff. Just random little knowledge that helps her get by day-to-day.
  • Op Sec: 5. CIA Tradecraft. Susan knows how to make cover IDs, get where she needs to go without being seen, dead drop or do a honeypot (sting) operation, false flag, infiltrate and exfiltrate. She can also, if an emergency arises, carry out wetwork, provided she doesn't have to use a gun.
  • Psych You Out: 4. Her training as a psychologist, combined with her CIA training, has given Susan expertise when it comes to social skills. If she wanted to, she could persuade a man that cutting off his own finger would be the only way to save the world, or lie to the president of the United States and keep a straight face, or talk a man into tears. If she wanted to, of course; she probably doesn't. Probably.


List everything your character carries on their person here. Be reasonable.

  • Several fake IDs for several government agencies, as well as SCP Front organizations
  • Trench knife "inherited" from her father.
  • Several bobby pins and other things that make good lockpicks.
  • A ballpoint pen (marked with a red circle on the cap) that actually contains a narcotic needle
  • Regular Pen and Paper
  • Cyanide capsule
  • Repurposed GOC tactical gear, with tear-off seals of various organizations in place of the GOC one.

And everything that they keep in their room at Site 19. Anything that's not listed here will be difficult for them to get a hold of.

  • Several books on psychological theory
  • A stereotypical psychologist's couch

Personal History:

Susan Smith's father, a British soldier, died in one of the last battles of World War I. Her mother, an American named Michelle Sexton, tried her best to raise Susan on her own near Baltimore, but then the Great Depression hit. Susan's mother, finding it difficult to keep up with the times due to monetary concerns, married another veteran in America named Walter Sixsmith. Susan absolutely refused to accept the man as her father.

Susan had two obsessions: her real father, and how the human mind worked. Her father had described shellshock in his letters to home, and Susan, with a morbid curiosity, wanted to see it first hand. So, she interviewed her stepfather about it constantly, and he refused to play along. He eventually simply burned all of the letters from Susan's father he could find, as well as any notes she had taken on shellshock.

This gave Susan a burning grudge that never amounted to anything, much to her regret. However, her stepfather did one day come home and accidentally overdosed himself with painkillers. At this time, the Depression was nearing an end, and thanks to a not-too-shabby amount of savings left to Susan and her mother were able to live a semi-normal life.

In the 1940s, Susan attempted to conduct a psychological experiment involving the treatment of patients with various traumatic disorders, including shellshock, with LSD. Results were… mixed, but it caught the attention of the newly-formed Central Intelligence Agency. The CIA recruited her right out of medical school, and Susan was assigned to oversee an experiment being done by the CIA, known as Operation Midnight Climax, part of the MKULTRA initiative. Her job was to train agents disguised as prostitutes to seduce American citizens and let them administer Lysergic Acid Diethylamide to them, and observe the results. She was in charge of the safehouse in Marin County, California, and when need be, took over for operations herself with her not-inconsiderable looks. Outside of administering drugs, however, she never did anything.

Due to ethical concerns, she eventually resigned from the CIA, after signing a gag order that stated she could never talk about her work. She was later picked up by a certain upstart Foundation, and… well, here we are today.


Susan Smith isn't her real name. She's gone by several names, including Megan Jones, Margaret Mayflower, and, most commonly, Jane Doe. Her real name? Only her and her employers know that. Her real name is Elizabeth "Betty" Crocker.

She's afraid of wasps, bees, and buzzing insects in general having been stung several times in the face by a nest of yellowjackets when she was 3 years old. If she so much as hears a fly, she will visibly lose her cool.

XP: 12

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