Demeanor: Confident, subdued, good-natured, quick-thinking, sometimes easily distracted. Genuinely wants the best for people. Blunt, little filter, and almost never upset.
Nature: Almost exactly as demeanor, but for some withheld guilt regarding her family and nation.
Description: Sofia is, for lack of a better word, huge. She'd almost look like your stereotypical Master Race Candidate™, standing at a towering 6'8", built like a tank, fair skinned, blonde-haired, and blue-eyed. But there's the small issue that her legs appear to have been amputated just above the knee. And the shrapnel scars about her upper body and face. She does have her hair in an Audrey Hepburn-esque pixie cut, and her soft and generally round facial features are not unpleasant, but the sheer huge is a bit disarming.
Sofia makes up for her amputations with a pair of sturdily-constructed mechanical prosthetic legs, but they're awkward at best.
Sofia typically wears a grey tanker's top, and further is usually seen wearing a modified dark green tanker's jumpsuit, unzipped down to the waist and belt with the upper coat and sleeves left to dangle. The jumpsuit itself has been cinched at just above knee level so as to provide some padding between her flesh and her prostheses.
She has a surprisingly bright and peppy-sounding voice, albeit with a strong German accent, which tends to catch people off-guard.
After an encounter with a cockatrice, Sofia has lost the pinky and ring fingers of her right hand, and the tip of her right middle finger. She has additionally lost the first two knuckles of her left pinky finger, the first knuckle of her left pointer finger, and part of her left thumb. She also now has a rather nasty looking crack-shaped scar on the right side of her face.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 5
- Mental Defense: 4
- Perception: 3
- Agility: 0
- Strength: 5
- Persuasion: 1
- Intimidation: 2
- Bluff: 0
- Melee: 2 (+2) = 4
- Ranged: 4
- Survival: 2
- Academics: 2
- Science: 2
- Engineering: 4
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Roll Like a Tank: 4. Sofia is big. Sofia is incredibly strong. Sofia could probably break a man in half with one hand and eat buckshot to the torso. She hasn't yet- that's what steel plating is for. (Flat bonus to STR, bonus to PDEF versus non-devastating damage IF WEARING ARMOR (i.e., reinforced coat, Panzermensch frame))
- Hit Like a Tank: 2. Sofia isn't really a trained combatant. Fortunately, when you're huge, that's not too much of an issue. (Bonus to Melee when Unarmed)
- Heavy Weapons Girl: 2. What good is enormous strength if you don't make the best use of it? It's not as if modern warfare usually involves fisticuffs. Being able to use normally crew-operated or vehicle-mounted weapons certainly is a good use of your huge. (Bonus to Ranged when using heavy weapons (i.e., not pistols, but rather things like crew served weapons, machine guns, battle rifles, etc)).
- 'Jerry'-Rigging: 4. Sofia is a natural when it comes to machinery and technology. So much a natural that she's sometimes unafraid to radically refit things for purposes they were not intended for. (+4 ENG)
- Stompy: (FLAW). Sofia's mechanical legs might give her movement, but they're quite heavy, and each step is on metal treads and thus rather loud. Sofia suffers a -2 Penalty to Sneak concerning noise levels, and worse than that, the ambient sound of her movements even makes /others'/ stealth ability worse, causing allies to suffer a -2 penalty to Sneak when Sofia is nearby.
List everything your character carries on their person here. Be reasonable.
Sofia tends not to carry all that much with her unless on a specific mission.
- Swiss Army Knife
- Satchel with small toolkit (never know…) and flashlight
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
Being a goodwill transfer from the GOC (and because she had an ideological difference with her CO), Sofia doesn't have a lot on her.
- Teddy Bear (memory of her mother)
- Pocketwatch (her father's)
- Record player
- Assorted mechanical objects, toys and puzzles
- A sawn-off double-barreled breach-loading shotgun (kept under her desk)
- Antique typewriter
- An Obrez— a Mosin-Nagant rifle sawn down and reshaped. Retaining the bolt action, it fires absurdly powerful rounds with a small fireball when used. Sofia avoids using this or even keeping it loaded due to its tendency to explode, but thinks it's an amusing conversation piece.
- Toolbox (extensive!)
- Welding Mask
- Hardened Goggles
- Ballistic Mask with Rebreather and Filters
- A sawn-off and modified M1 Garand, stock carved into a pistol grip and barrel cut down to about a foot of length. This .. unique weapon is Sofia's favourite sidearm. She rarely carries it.
- Reinforced Coat. This garment, about knee length and composed of treated canvas lined with milled steel plates and then further lined with padding, serves as Sofia's primary means of protection. (Required for Roll like a Tank's PDEF bonus)
Kept in the Armory:
- Hurrikan: Hurrikan is the name for Sofia's personal rotary assault cannon. Patterned after the prototype T171 20mm gun with certain customizations for Sofia's use, including refitting for the much more manageable 7.62×51mm NATO round. The weapons system includes a heavy backpack battery and ammunition canister with belt feed. The entire weapons system is horrendously heavy and was really intended for vehicle mounting, but nonetheless, Sofia being the bizarre German super-soldier she is, she can wield and fire it from the hip. Sofia tends to try to avoid using this weapon, as it implies that Bad Things are happening. (No real mechanical benefit to using this over any other heavy firearm. Maybe that will change. Maybe.)
- Panzerungssystem Panzermensch: A cumbersome name, but for her work with the GOC, Sofia was fitted with heavy armour. Primarily machined and milled sloped plates over vitals- primarily torso, upper legs, upper arms and shoulders, and neck, with a face shield and rebreather, and treated canvas underlayers, this armour system is both exceptionally heavy and extremely uncomfortable for extended use due to its sheer weight and entrapment of body heat. Sofia has attempted to rig a cooling unit into the armour system along with a mechanical subframe to better manage its movements, but this only contributes to the suit's incredible weight. Beyond being uncomfortable and difficult to move in, Sofia prefers to avoid using this as it reminds her of much of her time with the GOC, brief as it was. (Again, this doesn't actually have any mechanical benefits over her reinforced coat Maybe actual benefits can come with EXP investment. Who knows.)
Sofia von Strasse is the youngest child of Oberst Wilhelm von Strasse, a ranking officer within the Wehrmacht Heer. Born on June 8th, 1934, she spent her formative years watching the rise and fall of Nazi Germany from her father's home in Dresden. Fortunately for the von Strasses, they opted to evacuate from Dresdon not terribly long before the firestorm of Allied bombing overtook the city.
Oberst Wilhelm von Strasse, as it happened, was a man with far more loyalty to the Heer than to the Reich. Having been a military man all his life, from being a young commissioned Leutnant in the Kaiser's army to an Oberst in the Wehrmact, von Strasse was angered by what he saw as der Führer's megalomania, single-mindedness, and lack of respect for Germany's armed forces. Having been part of several conspiracies to kill der Führer, von Strasse's relocation in the declining days of the war was very much out of concern for his family. He had already lost his wife Karina and his elder son Gustav to the war, and was not keen on losing his younger son Rudi nor his daughter Sofia.
Unfortunately, the cars with which the Oberst opted to move his family were strafed by passing Allied fighter-bombers that took the convoy for a VIP motion. While von Strasse and both children survived, Sofia had suffered severe leg injuries, and the time taken before they reached the Oberst's country home led to said injuries becoming horribly infected. The family's physician thus amputated the limbs to save Sofia's life.
Growing up in wartime, under a war hero, Sofia admired her father's resilience and courage to openly defy a regime he despised. While crippled, the young girl wanted to demonstrate the same strength, and so rather than waste away, she forced herself to learn to walk. First with crutches, then crude prostheses.
Sofia's father was something of an automobile fan, and so even his country home had no small garage, with vehicles as wide-ranging as sedans to armoured cars to even boats and more esoteric equipment. Isolated as they were in the waning years of the war and in the first postwar years, Sofia threw herself into learning her father's machines, first as a way to pass the time and to deal with grief, and then out of genuine interest and enthusiasm. Sofia was talented with machinery, that was undeniable, and her father- figuring that the crippled girl would have terrible social troubles— supported her in her endeavors. When the war faded and her father returned from the trials that near all German officers were charged with, Sofia finally returned to civilization, this time to Allied-supported West Berlin. As she started through her teenage years and her strength grew, her height grew as well. And kept going.
The family's physician, Doktor Helmut Kürze, had no explanation beyond possible pituitary gland damage from the strafing. While Oberst von Strasse was a tall, well-built man by anyone's standards, by age seventeen Sofia was already several inches taller than him if propped up on false legs, and seemed to show no sign of stopping. Her enthusiasm for machinery, as well as her size and build, earned some derision both from the war-weary Berliners and for the occupying Allied troops, but that soon faded when she demonstrated not only exceptional mechanical aptitude but also a tendency toward unconventional but very effective fixes. Sofia even developed a pair of mechanical prostheses for her legs; though cumbersome, heavy, and awkward, she worked hard with them until, if jerky, she actually regained the ability to walk. While the medical community recognized that only someone of exceptional drive and strength could make use of such an extensive and irregular prosthetic, Sofia was nonetheless quietly given some nods of approval.
Three years later, with West Berlin slowly rebuilding on their side of der Mauer, the West German authorities quietly began discussing rearming. The now-retired Oberst von Strasse took his daughter aside; the two spoke at length, with Sofia finally agreeing that war was impending, and that she wanted to be sure she was on the right side. It was then that Sofia contacted the UN and requested to join their peacekeeping force. Instead, she ended up in the GOC.
After recent incidents between the Foundation and the GOC, with their cool relations becoming strained, Sofia was transferred to the Foundation as a sort of good-will gesture. In a way, despite her training to be a human tank or battering ram for squads of GOC troops, Sofia preferred the idea of containing anomalous objects rather than destroying them. You can't ever replace something fully destroyed-one look at her legs and her still awkward walk tells you that much-and worse, you'll never understand something fully following the route of destruction.
Sofia has high hopes for the Foundation.
Sofia's mechanical legs are quite robust and solidly made, but are thus very heavy. Articulation comes through muscle motions into a set of implants pinned to her upper legs, which then are socketed into the knee and lower leg assembly proper. While an ingenious solution to being a double amputee, this sophisticated mechanical prosthetic is clumsy and loud, and irritation and infection beneath the point of contact remains a persistent problem necessitating regular medical checkups.
German, English. A small smattering of French and Dutch. An even smaller smattering of Russian.
4xp: 7/21 (Wherein Sofia flailed around a lot, met a time-bender, and shot a ton of dudes.)
3xp: 10/12/15 Finding Father Murphy