Snorri Stefansson

Player: TeslaTornado

Position: Threat Elimination Specialist

Demeanor: Intense, focused, tightly-wound. A man who would prefer you dispense with the pleasantries and get to the point so that he can get to work as soon as possible.

Nature: He is penitent and and cautious, spending a great deal of time in meditative focus on whatever small task(s) he's busied himself with. Avoids socializing when necessary, but does not dislike people - has a perpetual feeling of otherness, or separation, that leads to occasional bouts of social anxiety. Possesses an affinity for mathematics and logic problems, enjoys bonsai, traditional dances, and woodcarving.

Description: Tall and athletic, Snorri possesses hawkish features - small, narrow eyes, sharp cheekbones, a narrow jawline - and black-brown hair that hangs just below the nape of his neck. Typically eschews facial hair aside from well-kept sideburns, and dresses in baggy clothing: knit sweaters or hoodies, cargo pants, and linen worker's caps.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength: 3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Sympathetic Hormonal Stimulants: 3, ANOMALOUS. Snorri's body produces an anomalous hormone which, as part of his body's sympathetic nervous responses, is released during physically strenuous activities. This hormone increases Snorri's physical strength, reaction time, and cognitive processing speed for short periods of time, and has been described as a "trance-like" state to outside observers. Real-time physical assessments have established a positive correlation between causing notable physical harm to opponents in close combat and subsequent hormonal releases, and a negative correlation between receiving critical injuries to his person up to and including loss of consciousness.
Activation Condition(s) Snorri can only activate this ability in the first round of combat, and can only use it three times per run.
Effects This skill initially grants Snorri +1 STR. Successful melee attacks dealing greater than 1/2 of the dice total (ex: 4 or greater on 1d6, 6 or greater on 1d10, etc) grant an additional +1 STR bonus, up to a maximum possible STR bonus of +3. Missing an attack or dealing 1/2 or less of the dice total (ex: 3 or less on 1d6, 5 or less on 1d10, etc) resets the bonus to +1. Receiving 5 or greater damage in a single turn, or being knocked unconscious, ends this skill, resetting all bonuses to normal.
Consequences (Hard RP) Snorri cannot receive healing from Medical rolls, instead regenerating 1 PHealth per turn, or 1d3 PHealth every half-hour when not in combat. Additionally, allied buffs have no effect on Snorri.
  • Defy And Subjugate: 3. Snorri's extensive training in close-quarters combat, combined with other side-effects of the anomalous condition that he was afflicted with (increased muscle/bone density, reduced pain sensitivity, increased skin resilience, etc.), have resulted in Agent Stefansson developing a unique approach to mitigating potential injuries when engaged with opponents at close range. Through a combination of physical manipulation and personal intimidation factor, Snorri can place his opponents onto the back foot while also reducing the potential for severe personal injury to both himself and others nearby
Activation Condition(s) Enemy making attack must be within 2 feet of Snorri. Snorri must be aware of the enemy's presence. This ability has no effect on non-physical attacks.
Effects Spec is rolled as a bonus to Intimidation versus attacker's Attack roll. If Snorri succeeds, attacker damage is automatically reduced by half OR the attacker suffers disadvantage on their next attack roll.
Consequences If Snorri does not succeed, he suffers disadvantage on his next roll. Critical Failures result in Snorri suffering disadvantage on all further Resilience rolls, and taking additional damage on the next successful attack made against him.
  • OBJECT-2901 "бобр": 2. Four feet long and weighing approximately forty kilograms, Object-2901 is a combustion engine-driven, man-portable, multi-purpose device intended to combine the functions of an entrenching tool, chainsaw, axe, and other tools. Originally an experimental object designed by the Soviet Defense Ministry, Object-2901, colloquially referred to as "бобр" ("bobr," Russian for beaver), was intended to be used as a pathfinding tool issued to motor infantry units for creating paths through densely-forested areas. Dangerous fuel mixtures, inefficiency, weight, and safety concerns put a premature end to the Beaver's development cycle, and the only prototype of the device went into storage until a clandestine Foundation raid on a GRU-P blacksite resulted in the tool finding its way into Snorri's hands. Extensive modifications to the fuel system, chain, drive system, blade tensioner, cowling, and other mechanical parts resulted in the item's being cleared for field use by Agent Stefansson; although whether his commanding officers knew what Agent Stefansson actually intended to do with the tool is a matter of some contention.
Activation Condition(s) Limited fuel reserves mean that this ability can only be activated five (5) times per run. Snorri cannot activate the saw and attack on the same turn.
Effects Rolling 3d3 versus DC 5 activates the sword's saw functionality, changing the weapon's damage type from Normal to Heavy. Successful attacks made against opponents with the saw activated sunder target armor, reducing Resilience by one-half of the damage dealt, rounded down. Saw attacks do not stack Sunder; however, attacks that result in a greater penalty will override any previous debuff.
Consequences If Snorri takes 5 or greater damage in a single attack, the saw is deactivated. Critical Failures on attacks made with the saw mode active will result in the saw chain breaking, preventing further use of this ability for the remainder of the mission.

Gear:

What your character brings with them on a normal day when out adventuring.

Possessions:

Things your character has at home or their base of operations.

Personal History:

- born in 1958; mother died in childbirth, father unknown
- Placed in care of the state until adoption in 1962 by Olavi Stefansson, outdoorsman and Winter War/Lapland War veteran
- Strong moral convictions led to dispute with Olavi during young adolescence; ran away in 1975
- Arrested in 1976 for assault; prison bus intercepted by GRU-P as part of "material acquisition"
- Medical experiments performed 1976-78 at GRU-P blacksite codenamed "Stockyard"
- Acquired by MTF Phi-88 "Satellite Swatters" as part of blacksite raid "Operation Railbender"
- Transferred from Phi-88 custody to Site-40 in Poland for medical evaluation; anomalous nature discovered, physical trials and psychological evaluations performed
- After one year in humanoid containment at Site-40, Agent Stefansson petitioned for declassification as an SCP; declassification request granted after six-month probationary period
- Assigned to Site-40 junior staff as part of Security in 1980; performance review in 1981 cited exemplary performance during GRU-P raid on site and subsequent containment breach
- Placed in Mobile Task Force Recruitment Candidate Pool in December 1981; assigned to Epsilon-51 "Cold Cuts"
- Epsilon-51 dissolved and personnel incorporated into MTF Psi-7 in 1984 as part of Site-15 task force staff request; Agent Stefansson arrives at Site-15

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

Loot

Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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