Position: Foundation censor/ field agent
Demeanor: Kind, cheerful and chirpy, Sarah is an outgoing girl, and very fond of talking to everyone she meets. She smiles a lot and tends to ramble at times, showing a bit of ditzyness. Can at times have a temper, but usually takes a fair bit of pushing to get mad enough to do anything about it.
Nature: Kind, cheerful and talkative, Sarah tends to be very caring and likes to help people when she can. She's one to see the good in just about anything, and sometimes gets frustrated when others can't.
Description: Sarah is a young woman of 23, standing at 5'3" and with tanned skin, an athletic build and a good figure. She has blonde hair which she likes to keep in a ponytail, big brown eyes, and pretty features. She tends to wear dresses and skirts, but is not adverse to pants.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 3
- Mental Defense: 3
- Perception: 5
- Agility: 5
- Strength: 3
- Persuasion: 6
- Bluff: 6
- Melee: 2
- Sneak: 3
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- I am the wind: 4. Taking after her father, Sarah has always been both quick and quiet on her feet. She can run and climb and maneuver with the best of them, and do it silently if she wants (Agility, Stealth).
- Do something for little old me?: 5. Sarah both enjoys and excels at the art of persuasion. She often talks people into doing things for her, or lies to cover things up (Bluff, Persuasion).
- Internal operative: 3. Upon being promoted to a low ranking field agent, Sarah received self defense training. As such, she's proficient with hand to hand combat, along with blade and mace training (Melee).
List everything your character carries on their person here. Be reasonable.
- Mace spray
- Makeup kit
- Notebook/ pen
- Hair ties
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Scorpion paperweight
- Too many clothes
- Too many shoes
- Record player/ records
Sarah was born in 1932 to parents Sam and Delilah Flagg in Deadwood South Dakota. There, she went to school and lived her life happily, spending time with friends, boyfriends and family. She idolized her father, a military colonel who served in WW2 and Korea. Attempting to emulate him, she became a secretary with the local police at age 17. She served there for two years before becoming a media liaison for another two years, at which time she encountered an anomaly. She was returning home from work, when her car stalled in one of the backstreets through the industrial area. There, she was attacked by a flying humanoid, dragging her from her car and carrying her to an empty factory. There she was held for two days until Foundation agents discovered the anomaly, proceeding to contain it and free her along with several other victims. After her recovery in a Foundation monitored medical facility, Sarah was offered a choice between joining the Foundation, of being administered class C amnestics. She took the former option.
In addition to her police work, Sarah took many other part time jobs, including
- dog walker
- pest control
- Library night stock person
- Gas station attendant
- Bar worker
Sarah has a fairly strong phobia of clowns, startling noises and large flying things.
How much XP your character currently has.