Rose Valencia

Basic Info:

Player: Soulless

Position: Break and Enter espionage specialist

Demeanor: Rose is a warm, loud human being. She likes being the center of attention. She likes to joke. She likes to make people laugh and she loves a party. She's the kind of woman to love to warm up a room.

Nature: Rose is plenty mischievous, and enjoys playing pranks on others for her own enjoyment. Also, she is quite lonely, and worries she has no true friends to really talk about her feelings with. She has a strong insecurity streak, feeling like if she ever shows vulnerability, people will stop liking her.

Description: Rose has a wonderful smile, and rosy cheeks on her olive skin. She has wavy brown hair that is carefully treated for proper dynamicness. She has a penchant for strong lipstick and bold accessories, but otherwise dresses modestly. Image


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 3
  • Mental Defense: 4
  • Perception: 5
  • Agility: 5
  • Persuasion: 4
  • Ranged: 3
  • Sneak: 6
  • Academics: 2
  • Engineering: 3

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Lockpicker: 3. Rose is highly trained in breaking and entering anywhere and leaving no trace of her handiwork behind. Electronic or mechanic, window or door, if there is a way in or out Rose will open the path. [Applies: Bonus to Engineering when opening locks, entrances, windows, and other potential entrances or exits.]
  • Who, me? No, of course not!: 3. Rose knows how to get herself out of trouble. No worries. She knows that sometimes the best way to get what you want is to simply… ask. [Applies: Bonus to persuasion when attempting to convince an NPC to allow access to restricted areas or objects. Also bonus if she is caught in a restricted area to be allowed to stay.]
  • Comfortable With Challenges: 3. Rose was raised in a world of anomalies, fearsome, shadowy anomalies. She had to be just as good using her own mundane skills. She learned from a very young age how to be borderline invisible, especially in circumstances where it should be impossible to go undetected. [Applies: Bonus to sneak where two or more non-allies existing in the same area. Includes guards, enemies, NPCs, etc. ]
  • Woah! Close call!: 3. Rose has always been observant, and when she's observant, she knows how to predict and dodge an enemy. So long as she is fleeing, so long as she does not stand and fight, her cowardice is her strongest tool for survival. [Applies: Bonus to agility vs attacks only when she is trying to avoid combat, is not fighting back, or is otherwise disengaging/running away.]


  • Radio
  • Rope
  • Blindfold and bandanas
  • Basic containment kit
  • Handgun and silencer
  • Lockpicking kit
  • Basic electrician's kit



  • Sculpting materials
  • Carpentry materials
  • A fragment of a pendant kept from Tal's Maggots In The Meat run of an abyss-possesed priest

Personal History:

Rose Valencia's birth mother died giving birth to her. Her father abandoned her at an orphanage. She knows neither of them, nor does she want to know. She was adopted out early, perhaps when she was one or two- Rose does not remember her time at the orphanage, but knew she did not like it very much. She was adopted by the Valencia family- they told her that she was adopted because she had 'intelligent eyes', even at her young age.

The Valencia family were new money, grown from the acquisition of several rare artefacts and sold to Marshall, Carter and Dark. They were suppliers, and did everything in their power to maintain their power as suppliers. Rose was taught the family business from a young age. How to swagger. How to smile. How to pretend nothing is wrong even though you dislocated your arm getting into a museum and relocated it yourself without making even a whimper of pain.

Being rich, the Valencias found war very profitable. The political upset of Italy and Germany allowed for ever more wealth to be pooled. Rose was sent for more dramatic missions, and the Valencia name became more and more reknown. In a world with the anomalous tools used just alongside the mundane, the Valencias became increasingly rumored to be anomalous people themselves.

Eventually, the Foundation caught wind and places a job that they knew the Valencias would take, even paid MCD to keep quiet and let them do it. Paid a lot of money. They got Rose. And to the Foundation's great, terrible disappointment, Rose was not anomalous.

But the Foundation saw an opportunity to use the Valencia name for their own benefit- if others knew that they were employing a Valencia, a lot more organizations would take notice. So they offered a massive salary with performance bonuses to Rose. Rose confided with their family, studied the Foundation- an easy job, no doubt, a cushy job with a lot of money and promise for excitement.

Plus there was the 'court' place that has now begun so spread the news, promises that the Foundation even had artefacts that are from the future. Yes. There was much here Rose could take… trinkets no one would notice, surely, knowledge to access these places herself, to pass on.

Yes. Yes, indeed.

So Rose would begin her first day on Psi-7.


  • English
  • Italian


XP: 10

Name of Source/Purchase XP Change Date
Maggots In The Meat run +4 Jul 25, 2017
MCD run +4 February 2, 2018
Sax ship stealing +2 February 6, 2018
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