Richard Carver

Basic Info:

Player: Agent Vader

Position: Arms Dealer

Demeanor: On the outside Richard is ready for what the world throws at him. His voice tells that he's ready for action, with the only uniqueness being his accent.

Nature: Richard's isn't afraid to look back at his past. He has a tendency to brush stuff under the carpet to avoid pissing people off.

Description: Partly-Thin, pale man who usually wears his old Arms Dealer gear. His dark hair is cut short. He is 6'10 and is quite strong. Hazel eyes. He Speaks with a British accent. Wears an eyepatch over his left eye following the loss of it from a grenade blast during WWII whilst helping two Resistance members escape a German partrol in 1943.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 6
  • Mental Defense: 4
  • Perception: 4
  • Agility: 6
  • Strength: 6
  • Persuasion: 4
Pseudo-Specialty Skills
  • Ranged: 5
  • Survival: 1
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Shoot First, Ask Questions later.: 5. During his time as an Arms Dealer, Richard has learnt to use many weapons. His most favourite is the Walther P38, which was a favourite of the Nazi's in WWII. During his time as an Arms Dealer, Richard grew so attached to it that he kept one following the end of the War. He keeps it with him at all times for safety. (+5 to Ranged)
  • Charm of the British: 4. Having a British accent has helped Richard persuade many a people. Whether its getting shipments of guns, discounts or past guards, his British accent has helped Richard many times. (+4 to Persuasion)
  • Survival of the Fittest: 3. After WWII, Richard started work on his Strength and Agility by doing marathons. This has helped him escape situations when no other man would survive without breaking a couple of bones. (+3 to Agility, Strength)

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Walther P38
  • Three 9x19mm Parabellum magazines
  • Canteen filled with water
  • Watch

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • British propaganda against the Nazi's.

Personal History:

List what your character's life has been like, from birth until 1954. The more, the better. Be sure that all of your character's skills (especially specialty skills) are explained. Higher skills need more justification.

Miscellaneous:

Any other information you think would be interesting.

XP:

How much XP your character currently has.

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