Rhea Fisher

Player: DSJ

Position: Bioengineer and Field Medic | Member of Delta-4

Demeanor: Rhea is a fairly enthusiastic person, but she's not necessarily nice. Instead, she'll insult just as energetically as she'd praise.

Nature: Rhea ultimately is a very determined person, who understands her boundaries, both in terms of ability and ethics. She knows there are lines she ultimately can't force herself to cross, and equally that she might one day have to for her research.

Description: Rhea is 5' 3" and has slightly tan skin. Her face is very defined, and she has green eyes. Her hair is brown, short, and fairly straight. She dresses pretty casually, but wears protective gear when in the lab or in the field.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 14
  • Mental Health: 14
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • The Science of Squick: 3. Bioengineering is a messy science, and Rhea is an expert in it. She can easily identify the signs of genetic engineering, experimental surgery, and general tampering with the natural order. +3 to Science or Medical rolls involving said topics.
  • The Best Offense : 2. …is a good defense. Rhea understands the risks of the field, especially the biological risks. To deal with such threats, she has a lightweight protective suit, which when worn can filter air, and block out most pathogens. However, it's not especially bulletproof or very subtle.
  • It Takes Guts: 3. Sometimes, the difference between a bloodbath and a surrender is how scary you are. And while Rhea hates to admit it, nothing is scarier than seeing your friend's dismembered parts waved at you. Rhea can gain a +3 to Intimidation to force a surrender after desecrating a body, but must pass a determination check of 3 to do so.

Gear:

Standard medical gear
Journal
Portable Camera
1911 Pistol (Light)
M14 Rifle (Medium)
Flashlight
Lighter
Rope

Possessions:

Various albums
Various specimens in jars, some of anomalous creatures
Bones
Star Trek (VHS)

Personal History:

Rhea was born on February 4th, 1956. She grew up in Maine, to a family of accountants. Her early life was pretty mundane, although she developed a keen interest in biology.
She graduated from college in 1980, and was eventually hired by a MC&D affiliated lab through family connections. She honed her talent here, experimenting with early genetic engineering and transplants.
She was inducted into the Foundation after the lab was raided. She was at first just a researcher, but eventually became a field agent after months of training. She was later transferred to Site-15 to supplement the Delta-4 task force.

Miscellaneous:

Loot

The Clean Gun: Kills 99.9999999999% of germs! A small pistol-sized tool that looks kind of like a phaser, was cooked up by the biomedical branch and a guy from cognitohazards to use ultraviolet and sonic pulses to disrupt viral and bacterial growth and clean and sterilize surfaces. Can be shone on an open wound to help sterilize it. Will likely slow the spread of anomalous diseases, but may not protect against them entirely. Science or Medical to use.

Contacts

Training

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License