Raj McCain

Basic Info:

  • Player: TesKin
  • Position: Resident Aussie/Hunting Guide
  • Demeanor: Raj is about as middle of the road as one can get with his emotions.
  • Nature: Raj is smart as hell, and very, /VERY/ calm. His time spent surviving in the jungle and deserts of Australia can do wonders about finding ones self.
  • Description: Raj is fairly tall, standing at six foot. He is well built from the many miles he has walked. His blonde hair is kept short, and he has very tanned skin. Raj also has tattoos covering his left arm, depicting a large dragon breathing fire onto a jungle.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 4
  • Perception: 4
  • Agility: 4
  • Strength: 3
Skills
  • Melee: 3
  • Ranged: 6
  • Survival: 4
  • Sneak: 3
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Trackers Delight: 4: Raj is damn good at tracking, having learned from his father, and further honed his skills tracking down high ranking Japanese officials during the attempted attacks on Australia. Boost to survival when tracking people in dense forests or deserts.
  • Hunter: 4: Tracking will only get you so far in life. Raj is a damn good shot with both a rifle and larger caliber pistols. SUB 1. The 500 Nitro Express is a very large caliber, and due to this, Raj cannot shoot his personal rifle inside or from a non supported position. Plus two to Ranged when Raj is firing his rifle from a long range and a supported position I.E. prone or from a suitable rifle rest. SUB 2 Raj also carries a .44 Smith and Wesson revolver for situations when his rifle is rendered useless. Plus two to Ranged when in tight areas, such as corridors or small rooms. Because of the massive caliber of Raj's handgun, reloading can prove to be quite tricky. A d5 is rolled to determine the amount of rounds loaded into the cylinder of the handgun, as well as an MDef check to avoid fumbling the reload in intense situations. If the MDef roll is three or below, Raj fumbles the reload and must wait a turn to attempt to reload again. If the MDef roll is above 3, Raj reloads the rounds specified from the d5 roll. If the MDef roll is above six, Raj loads an extra round into his revolver if applicable. Hunter cannot be used with any weapon other than Raj's personal .44 and 500 Nitro Express.
  • Night Sights: 4: Spending a lot of time following stuff in low light or no light situations have enhanced Rajs' night eyes. bonus to visual Perc in low to no light situations.

Gear:

List everything your character carries on their person here. Be reasonable.

  • ALICE backpack with rope attached to the back.
  • Custom kangaroo leather chest holster for an eight inch .44 Smith and Wesson revolver
  • Tan desert fatigues
  • .500 Nitro Express bolt action rifle with a 9x19 rifle scope
  • .500 Nitro Express Bandoleer containing 10 (ten) .500 Nitro Express rounds
  • Poncho
  • Slouch Hat
  • Thick leather gloves
  • Machete
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Cot
  • Assorted books
  • Blanket mound
  • Gun rack
  • Taxidermy wolf

Personal History:

Raj was born in Melborne Austrailia in 1925. He had a fairly standard upbringing, without too many bumps. His father taught him all he knows about hunting and tracking. After graduating from school, Raj started doing freelance work tracking down pests and the occasional Japanese officer. During his time hunting various creatures, both human and animal, Raj further honed both his long range shooting and tracking. His skills with tracking, and a rifle, gained the attention of the Foundation in 1950. When it was founded, Raj was transferred to Upsilon-19 from his old TF, and spent time working there. Eventually, Psi- 7 needed more members, and Raj answered the call.

During his time in the Foundation, Raj began work on his skills in close quarters, due to the immense size of his rifle. He was already a skilled shooter with his .44 Smith and Wesson revolver before joining the Foundation, but fighting people up close is much different from finishing someone off after they'd been shot from afar. Reteaching ones self techniques that are opposite to everything you'd ever learned proved no easy task, and Raj struggled. After many hours spend in shoot houses, he eventually grew comfortable with using the massive revolver in tight spaces.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 6

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Nobody Moves for the First Time 2 10/12/17
Siren of a Silent Song 4 10/13/17
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