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Basic Info:

Player: AidenEldritch/Kath (idk this is complicated)

Position: Transtemporal Vigilante

Demeanor: She is not your friend, do not engage her.

Nature: She is not your friend, do not engage her.
This woman of unknown origin ultimately has a hostile, violence-prone disposition - think 'shoot first, questions later' except ten times more lethal. She's rude, takes absolutely no shit from anybody, and will not hesitate to put you in your place.

Description: Tall, around 6'2" to be exact. Average build, but with well-defined muscle.
Narrow face with high-set, bony cheekbones; large, hooked nose (sort of like a bird's beak); in general has very masculine facial features.
Tends to bind her chest, though by having a fairly sizeable bust to begin with this is somewhat difficult.
Dresses in a large, tatty, bleach-white trenchcoat that you could swear was a labcoat at first glance, khaki tactical pants, a plain black tank-shirt and steel-toe-capped combat boots. WWII-era gasmask sometimes included.
Most notably, however, would be her impressively long hair - generally worn in a ponytail when she's not active, it reaches past her hips. Otherwise, it's worn in a tight braid so it doesn't become an inconvenience.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 3
  • Perception: 4
  • Agility: 4
  • Strength: 4
Skills
  • Intimidation: 3
  • Melee: 5
  • Ranged: 2
  • Survival: 3
  • Sneak: 3
Specialties
  • Back To The Wall, Hit The Ground Running: 4. When outnumbered in battle, this vigilante will kick back with everything she's got to knock her odds back into favour. (+1 for each enemy more than the number of allies she's got, up to +3 for MEL)
  • All around me are familiar spaces: 2. Passive. Gains a +2 bonus to AGI if above street-level in Ivory City.
  • Tougher than most: 2. Being shot at, stabbed, beaten, and otherwise messed up really badly tends to build up a bit of a resistance. Sorta. (+2 to PDEF in unarmed combat.)
  • Temporal Misalignment (anomalous): 4. So out of tune with the normal passage of time that it curves to her will. Once every run/event she can call on this ability during combat to see an opponent's next move. (Mechanic: Allows the character to reroll against an opposing attack. Adds +4 to PERC for the following 3 rounds.)
    • Sick, sick, sick…(disadvantage):

Gear:

  • Gasmask
  • Combat knife (2) Gerber Mark II model
Equipment:

N/A

Possessions:

  • Mine!
  • Also mine…

Personal History:

List what your character's life has been like, from birth until 1957. The more, the better. Be sure that all of your character's skills (especially specialties) are explained. Higher skills need more justification.

Languages

  • Finnish
  • English

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

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