Basic Info:
Player: minmin
Position: Courier
Demeanor: Brash, eager, chatty; unnaturally upbeat, optimistic and full of shit.
Nature: Quite self-confident. Enjoys attention and showing off. Secretly dislikes confrontation despite her demeanour, and longs to be taken seriously.
Description: Like a less-fit Rosie the Riveter, with a small tattoo of some alchemical symbols on her left upper arm. Medium height, tousled black hair in a ponytail and glasses. Her voice is unexpectedly low.
Stats:
Health
- Physical Health: 7
- Mental Health: 7
Basic Skills
- Physical Defense: 4
- Mental Defense: 3
- Perception: 4
- Agility: 3
- Strength: 4
- Intimidation: 3
- Bluff: 2
Pseudo-Specialty Skills
- Melee: 4 (2 + 2 Str bonus)
- Ranged: 3
- Survival: 3
- Science: 2
- Engineering: 3
Specialty Skills:
- Technical Handling: 3. Penrose has a penchant for knowing how stuff is put together. Weapons, cars, clockwork doohickeys: if she can take it apart, chances are she'll put it back together twice as fast. Applications: engineering rolls for machines with parts and no electricity.
- Darn Kids: 4. Penrose has a dislike for annoying younglings in general. Growing up in a house with two, much younger siblings might have left its toll. Applications: Intimidate boost against teenagers and children.
- Improbable Vehicling: 5. Driving is hard work! Driving for a top secret shadow conspiracy group is even more so! Penrose would make a good taxi driver in hell, with skills honed by her extremely stressful on-the-job training. Applications: Agility and Perception boost while piloting a vehicle.
Possessions:
List everything your character carries on their person here. Be reasonable.
- A very hard, nigh-indestructible, spectacles case.
- No-frills wristwatch
- A bunch of keys attached to a pocketknife.
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- A book of maps of America's roads
- A wardrobe full of checkered shirts and blue jeans
- Toolkit
- A notebook, full of actual, copied esoteric symbols and pseudo-magicky symbols she sketched out for fun.
- Bug-out rucksack, with a small amount of canned food/water, rope/carabiners, small crowbar, pistol (Foundation-issue).
Personal History:
- No matter what she claims, Penrose was born in a rather middle-class neighbourhood on the West Coast in 1934.
- The restless young Penrose tired of school and overbearing parents, eventually dropping out and running away from home at the age of 18.
- A driving license went a long way. She found herself a courier in post-war America, eventually landing a gig at the Foundation when it was apparent few firms would hire her.
Miscellaneous:
A bit of an occult nerd, though on a strictly casual, decorative level. You get exposed to certain new things on the job, after all.
Relationships:
Max Sterling: old boring guy who helps, though she's sure he's a riot when she gets to know him!
Arthur Sullivan: he means well! Though she might not have liked some of the things he said, he seems to be a reliable older someone.
Kailee: fun fellow young lady! Nothing else is known, but she must be quite good at something!
Kit: Big brave awesome army lady 1. Huge respect, gurl.
Elektra: ??? Not from around here. Big lady 2.
Matko: She likes his style. Mysterious, sarcastic, drunk, and foreign. Should be fun to impress.
Allie: Has a snake and a tail for some reason. Will follow up.
XP:
How much XP your character currently has.