Penrose Tanner

Basic Info:

Player: minmin

Position: Courier

Demeanor: Brash, eager, chatty; unnaturally upbeat, optimistic and full of shit.

Nature: Quite self-confident. Enjoys attention and showing off. Secretly dislikes confrontation despite her demeanour, and longs to be taken seriously.

Description: Like a less-fit Rosie the Riveter, with a small tattoo of some alchemical symbols on her left upper arm. Medium height, tousled black hair in a ponytail and glasses. Her voice is unexpectedly low.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 4
  • Mental Defense: 3
  • Perception: 4
  • Agility: 3
  • Strength: 4
  • Intimidation: 3
  • Bluff: 2
Pseudo-Specialty Skills
  • Melee: 4 (2 + 2 Str bonus)
  • Ranged: 3
  • Survival: 3
  • Science: 2
  • Engineering: 3
Specialty Skills:
  • Technical Handling: 3. Penrose has a penchant for knowing how stuff is put together. Weapons, cars, clockwork doohickeys: if she can take it apart, chances are she'll put it back together twice as fast. Applications: engineering rolls for machines with parts and no electricity.
  • Darn Kids: 4. Penrose has a dislike for annoying younglings in general. Growing up in a house with two, much younger siblings might have left its toll. Applications: Intimidate boost against teenagers and children.
  • Improbable Vehicling: 5. Driving is hard work! Driving for a top secret shadow conspiracy group is even more so! Penrose would make a good taxi driver in hell, with skills honed by her extremely stressful on-the-job training. Applications: Agility and Perception boost while piloting a vehicle.

Possessions:

List everything your character carries on their person here. Be reasonable.

  • A very hard, nigh-indestructible, spectacles case.
  • No-frills wristwatch
  • A bunch of keys attached to a pocketknife.

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • A book of maps of America's roads
  • A wardrobe full of checkered shirts and blue jeans
  • Toolkit
  • A notebook, full of actual, copied esoteric symbols and pseudo-magicky symbols she sketched out for fun.
  • Bug-out rucksack, with a small amount of canned food/water, rope/carabiners, small crowbar, pistol (Foundation-issue).

Personal History:

  • No matter what she claims, Penrose was born in a rather middle-class neighbourhood on the West Coast in 1934.
  • The restless young Penrose tired of school and overbearing parents, eventually dropping out and running away from home at the age of 18.
  • A driving license went a long way. She found herself a courier in post-war America, eventually landing a gig at the Foundation when it was apparent few firms would hire her.

Miscellaneous:

A bit of an occult nerd, though on a strictly casual, decorative level. You get exposed to certain new things on the job, after all.

Relationships:

Max Sterling: old boring guy who helps, though she's sure he's a riot when she gets to know him!
Arthur Sullivan: he means well! Though she might not have liked some of the things he said, he seems to be a reliable older someone.
Kailee: fun fellow young lady! Nothing else is known, but she must be quite good at something!
Kit: Big brave awesome army lady 1. Huge respect, gurl.
Elektra: ??? Not from around here. Big lady 2.
Matko: She likes his style. Mysterious, sarcastic, drunk, and foreign. Should be fun to impress.
Allie: Has a snake and a tail for some reason. Will follow up.

XP:

How much XP your character currently has.

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