Ophelia Cierva

Player: Nemi

Position: Analyst and Investigator

Demeanor: Anxious, erratic, paranoid. A jumpy if good-natured young woman prone to mood-swings and uncertainty.

Nature: Ophelia Cierva is an absolute mess. Beyond having lost almost everything she knew, and having grown up as a street kid to begin with, she is distrustful and has low expectations of others and of life in general. Nonetheless, hope still springs eternal, and she does her best to be a good person to make good on her second chance. Hurting on the inside, hopeful and caring on the outside, Cierva is an idealist who wishes for a better world and, in its absence, so indulges in a variety of forms of escapism. Driven, determined, and resilient, she can handle a lot because she's gone through so much already.

Description: Cierva is a five-foot Latina in her early twenties, with sleepy brown eyes and long black hair. Slim, soft features, oddly few defining marks or oddities, no moles or birthmarks or any other obvious defining features. She almost looks like a doll, and dresses herself like a fashion model when presenting herself for others.

Stats:

Health
  • Physical Health: 10
  • Mental Health: 13
  • Strength: 0
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 0
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Filling in the Blanks: 3. Cierva's previous life experiences led her to need to make sharp, informed judgments with minimal information. (+3 to understanding links between ideas, determining relevance of ideas, appraising a situation's details, and identifying quiet deviations from normalcy. INTELLIGENCE, where concerned.)
  • Courier: 3. Though not a trained acrobat, Cierva previously needed to get from place to place quickly and without incident. She's excellent at blending into and moving with crowds, or making a break for it as needed. (+3 to cutting through or blending into a crowd, maneuvering through tight spaces, and free running in urban environments to evade capture or detection. Does not apply to static concealment [i.e. covering one's self with a blanket.] Must be in the process of ensconcing to apply.)
  • Sifting Through: 2. Cierva's specialty lies in materials science: She loves figuring out how things work, what makes them tick, and how to use them in creative fashion. (+2 to identifying a material and its practical applications; to rolls involving appraisal of designs [form and functionality] and construction thereof; and to rolls that involve creation of new materials.)

Gear:

  • Satchel
    • Pocket Knife
    • Multitool
    • Medicine Bottle
    • IDs
    • Nanopatches
    • Glock 17
    • Wirebound Notepad
    • Mechanical Pencils and Leads
    • Red Pen and Black Pen
    • Copy of a Urusei Yatsura omnibus
  • Sony Walkman TPS-L2 (Now Playing, "Sweet Dreams" by the Eurythmics)

Possessions:

  • Sewing Supplies
  • Knitting Supplies
  • Sewing Machine
  • VCR and Television
  • Wide collection of anime from 1970-1983
  • An astonishing wardrobe
  • A similarly astonishing collection of pop music from 1974-1983
  • A bookshelf of assorted technical manuals, obscure Japanese manga, sci-fi novels, fashion and design magazines, and cookbooks, with no real organization

Personal History:

Miscellaneous:

Cierva experiences extreme anxiety at the sight of machetes.

Cierva is a hobbyist costumer and fashion designer and makes most of her own clothing.

Cierva speaks English, Spanish, and Japanese.

Loot

Nanopatches: Reverse-engineered from some nenotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run.

Contacts

Training

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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