Player: Orionbasher
Position: Hunter tracker
Demeanor: What impression your character gives at first glance
Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws.
Description: What your character looks like.
Stats:
Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.
Health
- Physical Health: 10+resilience
- Mental Health: 10+determination
- Strength:
- Athletics
- Melee
- Ranged (heavy)
- Toughness:
- Resilience
- Determination
- Antipsychic
- Speed:
- Acrobatics
- Stealth
- Ranged
- Charm:
- Persuasion
- Bluff
- Intimidation
- Intelligence:
- Perception
- Insight
- Logic
- Education:
- Science
- Engineering
- History
- Survival
- Medicine
Specialties
You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Specialty One: Rank. Description.
- Specialty Two: Rank. Description.
- Specialty Three: Rank. Description.
Gear:
What your character brings with them on a normal day when out adventuring.
Possessions:
Things your character has at home or their base of operations.
Personal History:
The big points of what your character's life has been like from birth to the time the game starts.
Miscellaneous:
Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.
Loot
Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.
Contacts
Connections your character has made that they can call on.
Training
Additional training your character has acquired.
Missions | Equip Points: 0
Run Name | Points Given/Loot Gained | Date |
---|---|---|