Position: Spider Sorcerer
Demeanor: Stoic and unsettling, but with a certain mischievous, playful side.
Nature: Despite his imposing appearance, Basile is a playfully benevolent and learned man. Though he has lived through great suffering and witnessed terrible cruelty, the Old Man is not cruel himself. He possesses a keen, subtle wit, and is prone to mischief if he thinks it useful. Or just for fun.
Description: Kuent'i Basile is a towering, athletically built man, honed by decades of hard work and ascetic living. With dark skin and statuesque features, he almost looks as if sculpted from black marble. His face is very expressive, however, and when he sheds his grim exterior he seems to come alive with a vitality few can match. The Old Man is bald and lacks facial hair. His dark brown eyes seem to have too many pupils but sparkle with liveliness.
He has an incredibly deep voice, but smooth as velvet, capable of purring and thundering both.
The Old Man usually wears wonderfully fitted and immaculately clean suits, typically of light colours and of fabrics such as linen and seersucker. He never wears shoes. Beneath his suit, the Old Man bears elaborate scarification in swirling, serpentine patterns.
Though he is hale and hearty, Basile is over sixty. He attributes his good health to clean living if asked, though he smokes like a chimney. He moves with both certainty and grace.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 6
- Mental Defense: 6
- Perception: 4
- Agility: 4
- Strength: 5
- Intimidation: 2
- Melee: (+2)
- Survival: 3
- Academics: 4
- Medical: 4
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Bokor: 6. Due to his intense devotion to the spirits of his homeland, Basile is a powerful sorcerer. But unlike most mages, every spell is a bargain with the loa, a favor paid, and so the effects he may conjure are dependent both on clime and intent. He is careful not to overuse his gifts, and tends to make use of magic carefully. Most often he instead consults the loa for their guidance. Any spells or invocations he DOES perform tend to have a distinctive arachnid theme. (GM's discretion on effectiveness and.. repercussions)
- Son of the Earth: 3. Basile is deeply connected to the natural world, and in particular, arachnids. He has a natural affinity for the creatures, and most arachnids are friendly to him. He is able to communicate with them to an extent, and may otherwise empathize with other animals. His knowledge of the natural world often comes in very handy. (Conditional Academics/Medical/Survival/Perception)
- Lore-Bearer: 3. The Old Man has impressive depths of arcane knowledge thanks to his close friendship with the loa. (Conditional Academics re: arcane and religion)
List everything your character carries on their person here. Be reasonable.
- A small ivory spider talisman, kept on a string
- A rather nice silver billfold
- A folding knife with black horn scales, the spine decorated in a sinuous pattern
- Sister Anunzu, a very large fuzzy spider that serves as his constant companion
- A slim case of hand-rolled cigarettes
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Basile has refused to move into his room, preferring to find his own accommodations. His room is thus barren but for an everfull ashtray.
Kuent'i Basile was born in the late 1800s, perhaps in Ghana. His early years are quite vague even to him, being something of a blur of forced servitude, tragedy, and violence. In his late teens he managed to flee and lost himself in the deep forests, pressing perhaps into the Congo.
The man who emerged years later was ridden by the loa, having traded the terror and desperation of youth for a quiet and strange power. He obeyed the whispers of the primal spirits of the land and watched the last colonials ebb. Though their mark still stained his homeland, he held out hope that his people would recover. He spoke to Anansi, that playful trickster, whose lessons helped him weather the worst of his wanderings, and Anansi's words echoed from his lips.
Basile fostered no bitterness even as echoes of European rule continued to scar the land and its people. Instead, he walked, barefoot, and did his part. He taught lessons to the youth, rebuilt shattered homes, and slowly rekindled the spark of life. It was exhausting work, but fulfilling. It made him strong in mind and body. And he listened and learned.
Basile was still young then. His travels took him all across the coast. He met victims and their oppressors, sorcerers and scholars, Europeans and Americans, and he remembered it all. And all the while, they remembered Him, too. And so the Old Man wasn't surprised when, in 1955, he received a letter from the Foundation regarding a certain spider problem. He felt it only proper to lend a hand.
- Though a benevolent figure, Basile is still something of a trickster. He loves to tell stories ranging from myth to fact, usually with some lesson or moral.
- Although favored by the vodun loa, he is not a vodunun. Instead, Basile follows the occult studies of Bô, and is thus classed as a bokor.
- Basile prefers to grow and gather his own food and tends a small garden anywhere he stays for long. After all, Anansi taught Man agriculture, and this serves as something of a shrine to the Old Man's favoured patron. It's also where he gets his tobacco.
- Basile maintains that he is not a Foundation employee or agent, and instead something of a spiritual consultant.