Elicia Rène-Martel

Player: Veiedhimaedhr

Position: Agent [Omega-5]

Demeanor: Elicia's a lethargically charming, yet highly regimented individual. She's full of friendly sarcasm and good table manners, but remarkably rigid just under the surface level. An adherent to routine and procedure, the middle ground between laid back and inflexible professionalism appears razor-thin.

Nature: By all rights, Elicia should be as animate and friendly as a loaded hand-gun. Indoctrinated and drilled, Elicia is actively trying to shake off her past and become more personable, friendly, genuine…human. However, she's still regularly on guard and slow to trust. She knows her past cold jump on her at any time, and from any, if not multiple, directions.

Description: Elicia is 5 ft 7 in tall, fair skinned and brunette. She keeps her long hair loose and typically arranges for bangs to partially fall over her left eye where a scar crosses over her brow, over her eye and down to her cheek. Her left eye is glass. A gargantuan scar lies across her lower left side; heavy impact will cause her severe pain.

Usually dressed impeccably.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Specialty One: Rank. Description.
  • Specialty Two: Rank. Description.
  • Specialty Three: Rank. Description.


What your character brings with them on a normal day when out adventuring.


Things your character has at home or their base of operations.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Stuff you get from playing. You more than likely will not start with any.


Connections your character has made that they can call on.


Additional training your character has acquired.

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