Neil Fransesque

Basic Info:

Player: Klurg

Position: Biomedical Engineer.

Demeanor: Mostly optimistic, fast talker when nervous,

Nature: Neil is the type to relax and talk with close friends. He enjoys meeting new people. Favored activities include his job, relaxing with others, reading. His usual response to conflict is to either avoid it in the first place or let someone else deal with it. Only in emergencies or when his temper is tested will he deal with it personally, and most likely painfully.

Description: Neil is a large man, 6'05, with muscles from working with stubborn machinery and gear. He's got various marks from injuries, be it getting cut on sharp objects, burned by sparks, or getting smacked by various devices. His age barely shows, and his energy is that of a young man's.

Stats:

You have 36 points to distribute among Attributes and Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 6
  • Mental Defense: 4
  • Perception: 4
  • Agility: 4
  • Strength: 5
Skills
  • Persuasion:
  • Intimidation:
  • Bluff:
  • Melee: 2+2 from strength
  • Ranged:
  • Survival:
  • Sneak:
  • Academics:
  • Science:
  • Engineering: 6
  • Medical: 5
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • I've got biomedical, I've got engineering, put them together-: 4. Neil's training and experience have taught him how to best build, maintain, and install prosthetics and the like. +4 to medical/engineering involving building, interacting with, or installing prosthetics and similar constructs relating to biomedicine.
  • Ok I've had quite enough of your shit: 4. Neil is usually quite passive, which got him taken advantage of during school. It usually ends up being a mistake when he decides he's had enough. +4 melee if Neil didn't take any attack actions the previous turn.
  • Careful There: 2. Working on various pieces of machinery and devices has taught Neil to be forceful and careful or he's going to get hurt. +2 to pdef and strength to work on machinery.
  • I know what I'm doing I'm a biomedical engineer: 2. Neil's knowledge is mostly in the biomedical field, but he does know some more conventional engineering. +2 engineering when doing repairs or maintenance.

Gear:

List everything your character carries on their person here. Be reasonable.

  • Various Portable Engineering Gear
  • Pistol
  • Utility Knife
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Mine!
  • Also mine…

Personal History:

Neil was born April 20th, 1911 in Massachusetts to a French mother and American father. They didn't have much money, so Neil had to alternate between school and helping his parents and siblings. Neil was a large kid, but his passive and shy demeanor managed to get the attention of most schoolyard bullies, which eventually got to the point where he'd get into fights constantly, as he'd snap without warning then go back to being passive. Despite his disciplinary record and social interactions, Neil managed to complete his courses. Unfortunately, less than a year later, the great depression happened.
(Un)luckily, Neil's grades, especially those in the engineering and medical classes, managed to get the attention of an MC&D recruiter stationed in his school. They offered him and his family a way to avoid going poor and hungry like the rest, by letting Neil work for them and they'd teach him how to work their cutting edge technology, along with the caveat that if he accepted the job and ever revealed what they truly were, they'd execute Neil and his family.
Neil accepted it, mostly because he didn't have a choice. After years of training and education by MC&D in their German Branch, followed by years of working for them and making high tech prosthetics and other similar objects for their rich clients and maintaining their machines, the branch that Neil worked for had an accident, releasing a highly powerful anomaly, which Neil barely escaped from alive. A foundation investigation team found him in the wreckage near said anomaly, which he killed by tricking it into standing under a collapsing roof while it was weakened by gunfire. Said collapsing roof also trapped Neil, and the only reason he didn't die was from sheer luck that the roof didn't directly hit him.
After treating Neil's wounds and questioning him, they offered him the options of amnestics and memory alterations, then releasing him to his family and newly fabricated job, or work for the foundation and they'd provide his family protection from MC&D who may potentially want to kill them and Neil to get rid of loose ends. Seeing that the foundation was most likely the safer option, he began working for them.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • French
  • German

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License