Klaus Beiderman

Player: Nathan C Erickson

Position: Mekkahite Expert. Engineering. R&D Division.

Demeanor: Professional. Unfeeling.

Nature: Dr. Beiderman is not necessarily unfeeling, but has become quite callous. He has seen too many people die, and each death has left a mark on his personality. He has mastered the ability of internalizing and suppressing his own emotional responses, allowing him to remain calm in some of the toughest situations. Occasionally, he will drink too much and his shell will slip a little. He feels he needs to stay strong for others.

Description: 5'9". Dark brown hair. Dark green eyes. He looks rather disheveled. A small black tattoo of a gear can be found on his left cheek.


  • Physical Health: 10
  • Mental Health: 10
  • Strength: 1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • Beidermans Sacrifice: 3. Biederman is tired of losing people. If somebodies life is on the line, he will stick his neck out for them. (If a player near Klaus is about to take enough damage to be knocked out, Dr. Beiderman will take half that damage. 2 uses per run.)
  • "I've seen this somewhere": 2. Dr. Beiderman is often brought in to deal with CotBG related problems. (+1 to History and Engineering for checks involving mechanical devices, CotBG, or Mekkhane Culture.)
  • "I can see every equation" 3. With his knowledge of the mekkahite comes the knowledge of the weak points on their artifacts. (Confers +2 damage to ranged attack rolls against mechanical enemies. Passive ability.)



*Foundation I.D. Card.
*Tracking Beacon.
*Beidermans Electrical Repair Kit.
*5m spool of copper wire.
*Wire cutter.
*Sprocket Wrench.
*5 2mm Bolts.
*Blow Torch.

Wilderness Explorer

*Foundation I.D. Card.
*Tracking Beacon.
*Large backpack.
*Oil lantern.
*Box of 10 matches with strike strip.
*Water canteen.
*Pocket knife.
*Emergency flare.
*10 ft. coil of paracord.
*2 Canisters of fuel.
*Basic First-Aid Kit.

Blending In

*Smith and Wesson Model 650 .22 WMR. This revolver was only built from 1982 to 1988. He uses this only for undercover missions, substituting for his Glock 17, as it is easily concealed.
*False I.D. Card. (This is really just a prop for the GM to use when he attempts to bluff.)
*Tracking Beacon.
*Attache Case(Contains false bottom, perfect for concealing secret documents…or a sub-machine gun. Currently empty.)
*Bottle of Chloroform.
*Business Outfit.(Red Tie, White Undershirt, Beige Over-coat, Beige Trilby, and Black Slacks.)


*One photograph of his mother.
*Two three ring binders. Contain his notes on mekkahite mechanical advancements, and possible ways to integrate them into foundation tech.
*One gold plated pocket-watch. The face is broken, but it still audibly ticks. Gifted to him by his mother, it carries sentimental value.(Note: this character will be collecting pieces of the face so they can craft the full watch. The completed watch doesn't do anything significant, just the things a watch normally does.)
*A Beretta M92F. He sleeps with this under his pillow.
*A small wind-up robot toy. (No use, just sits on his desk.)

Personal History:

Born in North America in 1959, the child of Martin Beiderman and Jennifer Lawrence. He lived an uneventful life until 1970, when his father, an auto-mechanic with ties to the local Mekkahite Sect, recruited him into the order, which disbanded in 1974, due to a schism in the church. In 1977 Klaus went to college overseas in England for a bachelors degree in engineering. While there, he was recruited into the foundation by his professor. During his first week working for the foundation, he experienced a containment breach, and watched his professor killed in action. Although he has risen in the ranks of the foundation quickly, bad luck seems to follow him around. He has seen many people die in the dark.

When not in the field with MTF-Epsilon-9, helping them with CotBG artifacts, he serves as one of the head researchers in the mechanical research and development departments, lending his knowledge of the church to assist in the development of new foundation tech, and reports directly to Lucas Jones, the site 15 director of the robotics division.


-Dr. Beiderman has broken all ties with the church and his family. As such he is very lonely and cold, with nobody he can truly confide in.
-His father is still a member of newly reformed church, Having joined the Cogwork Orthodox.
-Dr. Beiderman has proven to be thoroughly knowledgeable on Mekkahite scripture and artifiacts.


Tracking Beacon


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date

For Discord:
Name: Klaus Beiderman
Descent: American
Origin: Washington, United States
Height: 5'9
Age: 59
Gender: Male
Sexuality: Asexual

Affiliation: The Foundation
Occupation: Technical Researcher, Scientist, Oversees repairs on Samsara
Security Clearance: Level 4
Personnel Classification: Class B
Character Description:

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