Bob Bobson

Basic Info:

Player: mlister

Position: Field Medic

Demeanor: Gruff, but strangely inoffensive. Has a tendency to melt right into the background, but has a certain presence when they speak.

Nature: Likes to help people, but also likes to look after himself. Has a pragmatism that usually manifests as… running away when the going gets a bit too tough. Not the most talkative, but he's frank, maybe even forthright.

Description: 5'7, just a bit on the beefier side. Face is immaculately groomed, but hair is otherwise disheveled. Wears whatever is practical at the moment. Has a thing for suspenders.

Stats:

You have 0 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 3
Skills
  • Intimidation: 2
  • Bluff: 3
  • Melee: 3
  • Ranged: 3
  • Engineering: 3
  • Medical: 4
Specialties

You have 0 points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Carsmith: 2. Broken cars are just like broken people, only less time intensive, not as nosy, and without any psychological baggage in the way. +2 to Engineering when working with civilian vehicles.
  • Fix or Flight Response: 4. Something about the smell of open wounds puts Character in a rush. +4 to Agility whenever there's an ally at or below 2 phealth.
  • Shameless Sucker Punch: 3. "Pragmatism" is all too interchangeable with "Playing Dirty", and nothing hurts more in the morning than a sucker punch. +3 to Melee rolls against unsuspecting targets when out of combat.
  • Bruise Insurance: 3. Having an abusive drunkard for a father and several siblings to look after really gets you acquainted with blunt physical trauma. +3 to Medical when dealing with blunt melee damage (fists, bats, pipes, etc).

Gear:

  • Standard Foundation Field Medical Kit
  • Enfield No 2 Mk I Revolver
  • A single handkerchief

Possessions:

  • Toolbox. Everything in it seems appropriate for a garage.
  • Empty whiskey bottle. Pristine.
  • A clockwork trinket. Well worn.
  • Embroidered scarf. Material is cheap, but craftsmanship is good.
  • A sketch of character, set in a picture frame. A bit scuffed, but the drawing's decent.
  • razor

Personal History:

Born 1919 into poverty, Character had to make due in life. His father was a drunk for wavered between abusive and negligent, while his mother died after her fourth child. With his household situation being the way it was, he was forced to look after his siblings, patching them up when their father was feeling especially rowdy. Character took up a job repairing cars, up until 1920, when he was conscripted into the army.

Basic ideas:

  • Absent mother, Physically abusive drunkard father growing up
  • Poverty, of course
  • 3/4 younger siblings to look after
  • Drafted into WWII
  • Deserted the army???

Things to ask

  • Realistic timeframes
  • Especially when it comes to cars
  • Realistic ages
  • Would anyone even get away with desertion, and then find themselves employed by the Foundation?

Languages

  • English

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

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