Bob Bobson

Basic Info:

Player: mlister

Position: Field Medic

Demeanor: Gruff, but strangely inoffensive. Has a tendency to melt right into the background, but has a certain presence when they speak.

Nature: Likes to help people, but also likes to look after himself. Has a pragmatism that usually manifests as… running away when the going gets a bit too tough. Not the most talkative, but he's frank, maybe even forthright.

Description: 5'7, just a bit on the beefier side. Face is immaculately groomed, but hair is otherwise disheveled. Wears whatever is practical at the moment. Has a thing for suspenders.

Stats:

You have 0 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 3
Skills
  • Intimidation: 2
  • Bluff: 3
  • Melee: 3
  • Ranged: 3
  • Engineering: 3
  • Medical: 4
Specialties

You have 0 points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Carsmith: 2. Broken cars are just like broken people, only less time intensive, not as nosy, and with without any psychological baggage in the way. +2 to Engineering when working with civilian vehicles.
  • Fix or Flight Response: 4. Something about the smell of open wounds puts /Character/ in a rush. +4 to Agility whenever there's an ally at or below 2 phealth.
  • Shameless Sucker Punch: 3. "Pragmatism" is all too interchangeable with "Playing Dirty", and nothing hurts more in the morning than a sucker punch. +3 to Melee rolls against unsuspecting targets when out of combat.
  • Bruise Insurance: 3. Having an abusive drunkard for a father and several siblings to look after really gets you acquainted with blunt physical trauma. +3 to Medical when dealing with blunt melee damage (fists, bats, pipes, etc).

Gear:

List everything your character carries on their person here. Be reasonable.

  • Standard Foundation Field Medical Kit
  • Enfield No 2 Mk I Revolver
  • A single handkerchief

Possessions:

  • Toolbox
  • Empty whiskey bottle
  • A clockwork trinket. Well worn.

Personal History:

Born 1919, to a poor British couple. until 1957. The more, the better. Be sure that all of your character's skills (especially specialties) are explained. Higher skills need more justification.

Basic ideas:

  • Absent mother, Physically abusive drunkard father growing up
  • Poverty, of course
  • 3/4 younger siblings to look after
  • Drafted into WWII
  • Deserted the army???

Things to ask

  • Realistic timeframes
  • Especially when it comes to cars
  • Realistic ages
  • Would anyone even get away with desertion, and then find themselves employed by the Foundation?

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
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