Michael Roanoke

Player: dragonwielder

Position: Combat medic

Demeanor: Michael comes across as aloof, easy going and always up for a good laugh. When in bad situations, he uses humor to cope with them, and as an attempt to help his own team members cope as well. He's always trying to make others smile, and when he fails to do so, it seems like he himself begins failing to smile as well. Most of the time when he's angry, it's not even evident save for through passive aggressive sarcasm or immature annoying statements meant to aggravate and exasperate the subject of his anger.

Nature: Michael is a kind and gentle soul at heart, who has come to the foundation as a lonely wanderer trying to find redemption for what he considers to be a long line of horrible crimes. He kills when needed, but mourns every life he takes, as he knows some are much better than he, anomaly or not. He tries to make everyone around him happy, because deep down he is filled with grief. Knowing that he's able to help, be the light of another's day, is a joy that keeps him going. It allows him to ignore the pit of despair he has deep down, even if only temporarily. He wants people to smile, because he needs their happiness in order to feel happy as well.

Description: Michael isn't exactly the most imposing figure, standing at 5'3 with a broad shouldered build to his short frame. His skin is lightly tanned from both his life on the farm and his time in the war. His eyes are a color of light blue that contrasts with his tanned skin and black hair, which he usually keeps at neck length and slicked back parting to the right. His features are strongly European, with high cheek bones and a fair chin. He's got a trimmed beard, matching the color of his hair, that he keeps just at the length to hang down in front of his throat. The beard is well groomed and narrow. He occasionally decorates the beard by braiding it or putting in beads. He's got a light scar from a cut that goes down from the middle of his left cheek to meet his jawbone, which he refuses to talk about when asked.

Stats:

Health
  • Physical Health: 15
  • Mental Health: 15
  • Strength:1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:2
    • Resilience
    • Determination
    • Antipsychic
  • Speed:2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1
    • Perception
    • Insight
    • Logic
  • Education:2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties
  • Oppression by suppression: 2. Roanoke, while being a medic, really likes to try and keep his teammates from being hurt in the first place, means less work for him. Once per round, he can take a bonus turn in which he rolls to open fire on an enemy about to harm a teammate. If the attack succeeds, the enemy is successfully suppressed, therefore cancelling the attack. This bonus turn can only be used when stopping an attack upon a comrade that is on 6 health or below.
  • Y'need a little revive?: 4. Roanoke prefers to make sure his teammates don't end up face down in the dirt, and prefers to heal them before that happens. (He gets a +2 bonus to his medical roll when diagnosing a teammate. When healing a teammate at or below 4 health, he gets a confirmed +2 physical hp restored to the teammate. 1d4+2)
  • Disabling attack: 2. Having both medical knowledge of the human anatomy and combat skills can create some surprising combat possibilities, Roanoke has found out over time. Once every 5 rounds, he can roll to focus on a specific spot when attacking an enemy. Provided his attack roll succeeds in doing damage with whatever he chooses to attack, be it long range or close range, the enemy he attacks gets a -2 debuff to any actions that involve using the injured part. When dealing with an enemy that has no clear weakness due to non humanoid anatomy, he has to roll perception and succeed before being able to do this attack on that enemy. When dealing with enemies the GM defines as a boss, the effect of this debuff lasts for 3 rounds.

Gear:

  • Medical supplies
  • Gerber Mark II Dagger
  • 1911 handgun
  • M16A4 assault rifle
  • MP5 submachine gun
  • Sawed off double barrel

Possessions:

  • Various basic living necessities. (Clothes, soap, what a normal human being needs to not be a savage)
  • A wall mounted shelf to place souvenirs on.
  • Small bookshelf containing assorted books for pleasure reading
  • Desk for paperwork and whatever else one needs a desk for
  • Battered old US military helmet
  • Shelf for weapon storage

Personal History:

Michael was born to a farming family in Louisiana, and spent his childhood working as a farmer himself. He was a normal kid, went to school, played outside, nothing unusual. That changed when he became 18, and was therefore able to be effected by the draft. He, the patriot, was excited and proud to serve his country. Though part of him dreaded going to war, and he had hoped Vietnam would be over by the time he was old enough to be drafted.

When pulled into service, Michael found himself being trained as a combat medic. Due to his naturally kind hearted nature, he found himself efficient at patching up the wounds of his fallen comrades, or at least comforting them both mentally with his words and physically with his treatments in their last moments. It's been recorded that Michael has done this even with fallen enemies on a few occasions, assuring them as they bled out and respectfully shutting their eyes. Fellow soldiers who knew him nicknamed him 'The big hearted shortstack' due to his temperament and short stature.

It was noted by many that he always seemed to have a slight amount of depreciation towards himself, as if guilty about the actions they were taking in Vietnam. The guilt of one specific incident haunts him to this day.

He and his team were sent to investigate a nearby village. When they arrived, the people were discovered to be rabid and savage, almost like beasts, and attacked the investigating soldiers without rhyme or reason. Michael and his team fought through them, much to his dismay, as he hated taking innocent lives. It was obvious that the choices of these people were not their own, and that they were subject to something dark.

In the chaos of trying to escape the village, he came across the reason. A corrupt priest had put an anomalous plant in the village's water source so that he could gain control of those who consumed it through a ritual, which he had fooled the villagers into thinking was a ritual of blessing. It had gone awry and the priest barely escaped with his life. Never had Michael felt so much rage and guilt at the same time. Then, the priest asked for help escaping. After Michael and his team escaped, the incident was covered up. When they left, the priest was not with him. He refuses to talk about that priest's fate when asked.

When the war ended, he was sent home and welcomed warmly by his family. He served as an emergency medical responder in the following years, until he got contacted by The Foundation. They offered him work due to his impressive record and supposed involvement with an anomalous incident which he competently aided in preventing the spread of.

Miscellaneous:

Loot

  • The Clean Gun

Contacts

Training

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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