Michael Roanoke

Player: dragonwielder

Position: Medical heavy weapons guy.

Demeanor: When one looks at him, they may think of an old man about to tell them to get off his lawn. His height doesn't help with that image. He's sarcastic, tired, and seems overall disappointed with the world that surrounds him.

Nature: Michael is a lost soul more than anything, trying to find his way through life, unsure of who he is or where he is going. Everything he once thought was solid and unshakable is now able to be questioned, and it has been such since the war. Despite his tough demeanor, he's a philosopher and a ponderer at heart, and wishes to make the world a better place, and hopefully himself, while finding the answers he craves.

Description: The thing that tends to get commented on the most is Michael's height, standing at exactly 5'3. Mentioning his height doesn't cause any particular annoyance, as he's accepted it as the way things are, though he'll give the occasional wry chuckle that sounds like he's planning a murder. He looks his age, 31 or so, perhaps a bit younger. His skin is an average color of white that contrasts with his dark green eyes. His facial features are strongly European, his hair dirty blonde and kept at least at neck length, usually unkempt and a bit messy. His lips are thin and are always a little bit ragged looking, as he has a tendency to chew on his bottom lip when nervous. His build is like that of a less jolly dwarf, germanic in nature with broad shoulders, though he's nowhere near as fat as a dwarf, more proportionate to the average soldier type, but scaled down to 5 feet tall. Usually covered by his trimmed beard that he occasionally braids, he's got a scar going diagonally over his left jawbone. He's reluctant to talk about the events that caused it.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:1
    • Resilience
    • Determination
    • Antipsychic
  • Speed:2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Touch them and perish: 4. Michael is fiercely protective of his teammates and allies. Whenever a teammate or someone of importance takes significant damage (1 points or more) to their physical or mental health, Michael can get a +4 bonus to a skill of choice until that opponent is dead, but once the chosen skill is boosted, it cannot be changed. If a teammate dies in a fight, Michael gets a +4 bonus to a skill and can switch what that bonus goes to at the beginning of his turn every round until the fight ends or all foes are dispatched.
  • Specialty Two: Rank. Description.
  • Specialty Three: Rank. Description.


What your character brings with them on a normal day when out adventuring.


Things your character has at home or their base of operations.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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