Michael Niedringhaus
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Agent Ned with his former unit.

Basic Info:

Player: madness/madness_/PyroticMadness

Position: Spy, Saboteur

Demeanor: Reserved, staid, but near inexorable once moved. Niedringhaus often comes off as polite and professional in business matters and will freely cultivate skills in other members of the team during cross-training exercises.

Nature: In spite of a large pool of personal motivation, Niedringhaus seems to express guilt over leaving his unit. He also displays a slight unwillingness to stay in the Foundation, but will not hesitate to reaffirm his loyalty nor does this unwillingness heavily influence his judgement during dire straits.

Description: Standing at 5'9, weighing 155lbs, Niedringhaus wears all of his weight as lean muscle. He has brown hair and eyes, a small bullet graze scar on his cheek, and holds himself with tact. When not dressed in Foundation regimentals, Niedringhaus' casual outfits consists of a dark brown tweed jacket, swing trousers, and a straw porkpie hat, or his service jacket over a shirt and blue jeans.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 3
  • Perception: 4
  • Agility: 5
  • Strength: 4
Skills
  • Persuasion: 3
  • Bluff: 3
  • Melee: 4 (2+2)
  • Ranged: 4
  • Sneak: 3
  • Medical: 1
Specialties
  • Saboteur 3. Part of the saboteur's tradecraft is getting into places undetected and the other part is blowing them sky-high afterwards. (+3 to ENGI under lock picking, UW construction (see drip rifle), and the use of explosive ordinance.)
  • Corner Of My Eye: 3. Perusing East Berlin, casing a shop for a dead drop, and snooping around the woods for weapon caches all came with the danger of being sighted by a patrol. (+3 to PERC to spot anyone tailing himself and when looking for surreptitious entry points. +3 to SNK when in an areas devoid of immediate hostile disposition.)
  • Unconventional Warfare: 2. Detachment A soldiers always ran the risk of a firefight with Stasi or East Berlin forces. For that, they trained at the range and in the ring to be ready for many encounters. (+2 to Ranged/Melee when holding any number of advantages that outweigh the disadvantages [initiative, high ground, ambush, fire superiority, outnumber, etc.] +2 to PDef when disadvantages outweigh advantages [enemy has initiative, team has roll penalties, weaponless, etc.] +2 to AGI when rushing an enemy's position [initial use is a movement roll, can only be used as a dodge roll if he successfully flanked without a roll! If not, and he is fired upon, subtract two from both consequent AGI and PDEF rolls for 2 turns.)
  • Survival, Evasion, Resistance, and Escape: 2. During his time in Berlin, Michael often went into the wilderness (specifically, the Grunewald and Spandau forests) to bury weapon caches with his squad. He often served as one of the forward line to warn those digging meter deep caverns to hold sterilized and waterproofed equipment about forward patrols. (+2 to SURV in a Forest, +2 PERC in forests for finding tracks/evidence of occupation, +2 to SNK in forests after being sighted.)
  • Against The (insert name here) Regime: 2. Arguably, one of the most important parts of being an ODA in Berlin was teaching a man how to fish. Well, in this case, it was how to become a guerrilla. But before you do all that, you had to convince the guy or gal that they could help make life better. And before you did that, you had to get past all the Border Police looking for spies. (+2 to PERS when convincing someone to join a cause, +2 to Bluff when convincing a Soviet officer of any sort of lie.)

Gear:

Standard Operational Load:
  • M2 Carbine, Paratrooper Variant, .30-06 (Modified) - Folding stock, bayonet stud, sling swivel (attached to single point sling), and T23 flash hider.
    • 6, 30-round magazines, 4 stored in pattern webbing and 2 in customized battle jerkin.
  • Colt M1911A1, .45 ACP - Parkerized metal finish, plastic checkered grips, and 7+1 magazine capacity.
    • 4, 7-round magazines, stored in pattern webbing. 8 floating rounds in battle jerkin attachment points.
  • 1958 Pattern Webbing (Modified) - As a member of Det. A, Niedringhaus experienced cross-training with different units throughout his tenure at Bad Tölz and Berlin. During one such event with UK Armed Forces, he found the Pattern Webbing to be excellent and shortly requisitioned it after enlisting with the Foundation.
    • Worn in three different Variations, Skeleton, Fighting Order, and Marching Order.
      • Skeleton Webbing (Modified) - Used most commonly in patrols, the webbing is fitted only with the yoke, belt, ammunition pouches, and water canteen The sling swivel is usually taped down after the carbine has been attached to assist with noise reduction.
      • Fighting Order - For missions requiring ancillary accessories, such as lockpicks, explosives, water purifiers, rope, or even a poncho roll. As with the Skeleton Combination, comes standard with yoke, belt, ammunition pouches, and water canteen.
      • Marching Order - Useful for taking on missions requiring long range penetration and survival in a forested area, the webbing will have the addition of a large pack containing the essentials for bushcraft as well as all utilities previously listed.
  • Battle Jerkin (Modified) - A specific layout of pockets and canvas loops designed for carrying ammunition, waterproof capes, rations, batteries, cigarettes, and other personal kit. Made from sturdy fabric.
  • Fairbairn–Sykes Fighting Knife - A slender blade notorious for its penetration power and use in World War 2. 7-inch blade length, 11.5-inch full length. Stored beneath Fulton Flashlight in a hard case sheath.
  • Military Model Fulton 1955 Angle Head Flashlight - Sporting a scopic optical axis, the flashlight provides ample vision in dark habitats. Found on the left breast of the Battle Jerkin in a specialized clip to reduce off centering.
  • Compass - For general navigation.
  • Pack of Cigarettes
  • Flask
Plainclothes Equipment:
  • Colt M1911A1, .45 ACP - Parkerized metal finish, plastic checkered grips, and 7+1 magazine capacity. Usually carried in shoulder holster on left ribs.
    • 3, 7-round magazines, found opposite of shoulder holster.
  • Custom Switchblade - Pattern-welded, silver-tungsten alloy 5-inch stiletto blade, with a ziricote handle. It's a mystery how the elder Niedringhaus had stumbled upon the knife and why he presented it to Michael on his eighteenth birthday.
  • Identification Card & Passport, Berlin - From his days in Det. A.
  • Zipties - For restraining personnel.
Equipment:

NONE.

Possessions:

  • Dogtags from the 1/32nd Combat Regiment of the 7th Infantry Division.
  • Well-worn M1918 Browning Automatic Rifle, magazine well inscribed with 'I Take Out The Laundry'.
  • SKS taken from Chinese troops.
  • Photo of A-Company of the 1/32.
  • Photo of himself and KATUSAs.
  • Clothes
  • Army ASU Greens
  • Family photos
  • Airborne Wings
  • German Dictionary and Etiquette
  • One Green and one Maroon Beret

Personal History:

Born on April 12th, 1931, Michael Niedringhaus was the son of two German immigrants (who had lived in the United States for 10~ years prior according to census records) his father serving as a translator for the Unites States Army during the Second World War. After the elder Niedringhaus had come back, young Michael decided that he too would join the military after coming of age.

Skirting through school and making certain he was able to join the Army became the staple of his childhood, along with his mother’s cooking and his father’s war stories. Exactly one year after he joined the military, the situation in Korea spiraled into a conflict. Niedringhaus was transferred the 32nd Infantry Regiment early on in his career.

His first taste of combat was in Chosin in mid November of 1950, at Chosin with the 1/32nd. Miraculously, Niedringhaus came out of the battle relatively unscathed and assisted elements of the 1st Marine Division after their orderly retreat to Hagaru-ri. Later, he received a battlefield commission to Sergeant after taking actions at the Battle of Triangle Hill.

After being recommended by some former squadmates who had already made the switch to Special Forces, Niedringhaus decided to give it a try. Showing promise soon after qualifying, he was taken aside and offered a position in Berlin as an advisor. When he arrived at Bad Tölz a week later, he was soon briefed that instead of an advisor to West Berlin forces, his job would be and should remain under wraps.

Staying with the Detachment “A” for two years, he soon learned that the nature of the teams revolved around training, training, and more training. From hip pocket hotwiring, to HALO jumps and intelligence tradecraft, Niedringhaus's specializations gave him quite the profile. As such, he and his squad rose through the ranks like bread in an oven.

One day, during extreme SERE training, the newly promoted Staff Sergeant had found himself hitchhiking with (unbeknownst to him) a Foundation representative investigating the area. Once nightfall arrived, the rep was attacked by a small contingent of GRU-P operatives and dragged out into the bush. Niedringhaus, inside a convenience store, watched the event take place and took action.

He chased after his new comrade and was exposed to anomalous skeletons guarding a small base camp somewhere near the Grunewald. Infiltrating and extracting the Representative took less than an hour, and they both escaped unharmed. The Foundation representative offered Niedringhaus two choices. Leave the man at his car and don’t show his face too much, or join with the Foundation.

Already a ghost by most standards, Niedringhaus decided to leave. After meeting up with his commander and relaying his report, who then passed it higher up the bracket, SFC Michael Niedringhaus was put on leave indeterminable amount of time and given orders to transfer to Italy. Once there, he was met by the Foundation rep once again and this time chose to sign on the dotted line.

Languages

  • English
  • German
  • Sparse Russian

Miscellaneous:

Nickname is Ned.

Theme: Magic Sword - The Way Home

XP: 0

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