Michael Niedringhaus

Basic Info:

Player: madness/madness_/PyroticMadness

Position: Spy, Saboteur

Demeanor: Reserved at first, but easily attached.

Nature: What your character is really like.

Description: What your character looks like, etc.


You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 4
  • Mental Defense: 3
  • Perception: 3
  • Agility: 4
  • Strength: 4
  • Persuasion: 4
  • Intimidation:
  • Bluff: 5
  • Melee: 4 (2+2)
  • Ranged: 4
  • Survival:
  • Sneak: 2
  • Academics:
  • Science:
  • Engineering:
  • Medical: 1

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Saboteur 3. Part of the saboteur's tradecraft is getting into places undetected and the other part is blowing up places. (+3 to ENGI under lock picking, UW construction (see drip rifle), and the use of explosive ordinance.)
  • Corner Of My Eye: 3. Perusing East Berlin, casing a shop for a dead drop, and snooping around the woods for weapon caches all came with the danger of being sighted by a patrol. (+3 to PERC to spot anyone tailing himself and +3 to PERC when looking for surreptitious entry points. +3 to SNK when in an areas devoid of immediate hostile disposition.)
  • Unconventional Warfare: 2. Detachment A soldiers always ran the risk of a firefight with Stasi or East Berlin forces. For that, they trained at the range and in the ring to be ready for many encounters. (+2 to Ranged/Melee when holding any number of advantages that outweigh the disadvantages [initiative, high ground, ambush, fire superiority, outnumber, etc.] +2 to PDef when disadvantages outweigh advantages [enemy has initiative, team has roll penalties, weaponless, etc.] +2 to AGI when rushing an enemy's position [initial use is a movement roll, can only be used as a dodge roll if he successfully flanked without a roll! If not, and he is fired upon, subtract two from both consequent AGI and PDEF rolls for 2 turns.)
  • Survival, Evasion, Resistance, and Escape: 2. During his time in Berlin, Michael often went into the wilderness (specifically, the Grunewald and Spandau forests) to bury weapon caches with his squad. He often served as one of the forward line to warn those digging meter deep caverns to hold sterilized and waterproofed equipment about forward patrols. (+2 to SURV in a Forest, +2 PERC in forests for finding tracks/evidence of occupation, +2 to SNK in forests after being sighted.)
  • Against The (insert name here) Regime: 2. Arguably, one of the most important parts of being an ODA in Berlin was teaching a man how to fish. Well, in this case, it was how to become a guerilla. But before you do all that, you had to convince the guy or gal that they could help make life better. And before you did that, you had to get past all the Border Police looking for spies. (+2 to PERS when convincing someone to join a cause, +2 to Bluff when convincing a Soviet officer that you're from Berlin and important.)


List everything your character carries on their person here. Be reasonable.

  • Mine!
  • Also mine…

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.


List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Mine!
  • Also mine…

Personal History:

List what your character's life has been like, from birth until 1957. The more, the better. Be sure that all of your character's skills (especially specialties) are explained. Higher skills need more justification.


Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • German
  • Russian


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
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