Marty Beller

Basic Info:

Player: Roget/Bananaman

Position: Security Agent

Demeanor: Quiet

Nature: Shy

Description: Sort of a scrawny little guy, with messy black hair and baggy clothes. He's got perpetual rings under his eyes from not sleeping, and seems to be skinny as a bone. Despite this, he's definitely got some muscle on him, enough that you don't question why he was brought on as security.


You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 5
  • Mental Defense: 4
  • Perception: 3
  • Agility: 3
  • Strength: 2
  • Persuasion: 1
Pseudo-Specialty Skills
  • Melee: 2
  • Ranged: 5
  • Survival: 4
  • Sneak: 3
  • Academics: 4
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Artists Touch: 4. Able to make things look like other things, to disguise them or otherwise change them.
  • All in the details: 4. Able to spot the small details in things.
  • Agile: 4. Trained relentlessly to make himself faster, if not bigger. So he can sprint with the best of 'em.


List everything your character carries on their person here. Be reasonable.

  • Small Journal
  • Pistol
  • ID card
  • Steel-toed boots
  • Hat
  • Cigarettes
  • Wallet
  • Jelly beans

And everything that they keep in their room at Site 19. Anything that's not listed here will be difficult for them to get a hold of.

  • Small collection of puzzles
  • Photos of home
  • Reading glasses
  • Books on art history

Personal History:

Born in 1932, Marty grew up in the industrial sections of West Virginia, but he always yearned to be more than a coal miner. After the war, he tried to enlist, but ended up just being sent to some clerical work because he wasn't in good enough shape to be sent to the front. He worked out to prove them wrong, but by the time it meant anything, he was discharged. Still, his status meant he could get help going to college, where he studied the arts.

He became highly knowledgeable about sculptures, statues, paintings, and all that whole scene. In fact, he came into contact with the group known as Are We Cool Yet?, still setting down some American roots. With his knowledge of the anomalous, he was faced with a crossroads. Go with the rest of his friends to the GOC, which promised a cushy job? Or the anart movement, which appealed to his inner sensibilities?

He chose neither. Instead, he chose something completely different.

Marty chose the Foundation.


22 years of age. Good at painting and sculpting, but nothing special. Likes to hear war stories.

People Marty thinks about:

Marty: He doesn't like himself very much. Probably because he's a socially anxious homosexual in 1955, where none of those things have been very tolerated at any point in his life.

Laura: Marty is frightened of Laura. She knows of his turrible secret and he knows she judges him for it.

Luvi: Marty considers Luvi to be his only friend here.

Ivan: Marty admires Ivan for his tolerance. It's something he's never seen before.

Not pictured: Marty Beller.

XP: 2

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