Marcus Finch

Player: dragonwielder

Position: Field intelligence operative

Demeanor: Seems like your average nerdy fellow, perhaps slightly jaded from military service, though with perhaps more paranoia than necessary.

Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws.

Description: What your character looks like.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Specialty One: Rank. Description.
  • Specialty Two: Rank. Description.
  • Specialty Three: Rank. Description.

Gear:

What your character brings with them on a normal day when out adventuring.

Possessions:

Things your character has at home or their base of operations.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

Loot

Stuff you get from playing. You more than likely will not start with any.

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

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