Maple Leaf

Basic Info:

blep.jpg
An illustration of Maple.

Player: SpookyBee

Position: Combat specialist

Demeanor: Rough around the edges, crude, aggressive

Nature: Exactly as her demeanor describes, Maple is a crude, rude, sass machine with a side of fun-loving extreme adventure-lust. She's one to take risks of great reward and little resource, going balls-to-the-wall in most situations where a bloody nose and busted knuckle will be involved.

Description: Standing 5'4" and weighing in around 123lbs, Maple is a pale-skinned redhead with a decent enough figure for a woman of her level of activity. She's got a serpent tattooed on one arm as well as a pentagram on the ball of her right shoulder. Her build is rather tomboyish, and she's got a freckled face with light blue eyes and rusty-red hair.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 3
  • Perception: 4
  • Agility: 3
  • Strength: 4
Skills
  • Intimidation: 5
  • Bluff: 4
  • Melee: 6 (4+2)
  • Ranged: 2
  • Sneak:3
Specialties
  • Ripper-Tosser 4. Maple's a tough girl, and she's made up for her poor shooting skills with one hell of a throwing arm. With a good, power-filled whip, Maple can send a hatchet or even a full-sized axe down-range with surprising precision and relatively unsurprising deadliness.

Mechanics for Ripper-Tosser

Once per run Maple may utilize a massive amount of physical strength to hurl her currently-equipped melee weapon as an RNG attack with a +2 bonus.

On a successful strike, the axe becomes lodged. Targets may roll STR vs. her previous RNG result to attempt to dislodge it. In the event that they roll equal to her own result, they manage to remove it at the cost of causing greater damage to themselves. This is equal to a full point of PHEALTH damage.

While the axe is still embedded in her target, it causes balance disruption and great amounts of physical pain, slowing targets pretty significantly. Targets stuck with her axe suffer a -1AGI debuff.

  • Gang Spook: 3. Maple's lived a rough-and-tumble life, fighting her way through it with fists and words with equal use, and sometimes even mixing the two! She's not one to avoid getting her hands dirty if she needs information, or if she's just trying to spook a combatant (Maple may gain a +3 INTIM bonus vs. enemies she's struck successfully in melee.)
  • Pretty Average: 3. Maple, while tough and gritty, is a relatively unassuming-looking woman. Blending in isn't even the least bit difficult for her. With a nice dress, a vest, and some makeup, Maple can blend right into the crowd and disappear without a trace. (+3 bonus to Bluff when wearing a disguise)
  • Night Life: 2. An avid party-goer, Maple spent a lot of her youth hanging out with big crowds and loud music. Granted, she is still in her youth. Maple is quite perceptive in rooms full of people and can find just what she's looking for whatever it might be, given she has the time. (+2 bonus to PERC while undetected in crowds.)

Gear:

  • Fire axe
  • Steel hatchet
  • Modified full-auto Beretta m1951 + extended magazine
  • Switchblade
  • Flannel button-up top
  • Ragged jeans
  • Combat boots
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

  • Spare clothes
  • Grindstone
  • Spare axe heads and handles
  • Hunting magazines
  • Fashion magazines
  • The Chordettes record collection

Personal History:

Born Samantha Fayette in 1931, Maple was raised in the slums of Philadelphia, Pennsylvania with a single mother by the name of Barbara Fayette. In 1940 Maple's mother fell ill to heart cancer, and Maple was forced to do labor for local gangs to help pay for her mother's medication.

In 1942, Maple's mother passed away and she was left in the hands of a lesser known gang that assisted local hospitals in illegally obtaining medicine that they couldn't afford legitimately. While the cause itself was wholesome, Maple was injected into the more gritty part of life, eventually being taught how to hustle and interrogate people for either money to afford more supplies, or tips on where to find supply drop locations used by other gangs might be hidden.

In 1953, Maple and a few of her colleagues found themselves at a supply site where they would end up in a confrontation between the GOC and the Foundation where both of her friends would be killed in the crossfire. With both groups attempting to secure an anomalous medical shipment sent to one of Philadelphia's lower-traffic docks from an unknown source.

After the confrontation the GOC fled, leaving the Foundation to scour the rest of the area to find her hiding. Maple was brought back to a nearby Foundation facility where she was offered a choice of either amnestics and a return to her old life, or a new home where she could work for the Foundation.

Wanting to leave her life in the slums behind, Maple signed on without a thought. Right away, Maple was given apprenticeship to one of her facility's top espionage specialists where she took to infiltrating and observing operations undertaken by other groups of interest.

In 1956, Maple was promoted to the status of a proper Field Agent, and two years later she was transferred to the Italian Foundation facility as an attachee to MTF Psi-7.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English

Miscellaneous:

  • To make up for her poor aim, Maple had a custom machine-pistol build off of the housing of her father's pistol, a Beretta m1951. As far as she cares, sprays of bullets make up for bad aim.
  • Once a month, Maple takes a plane to Philadelphia to visit her mother's grave.
  • After the death of her mother, she'd legally had her name changed to Maple Leaf.

XP: 10 CURRENT 10

Name of Source/Purchase XP Change Date
Maggots In The Meat +4XP 7/24
Eat The Lich +3XP 8/09
Backwater Gospel +3XP 8/16
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