Lucinda Hartstein

Basic Info:

Player: Fae

Position: Animaology1 Expert, Interrogator, Thaumaturge

Demeanor: Creepy, friendly in an odd, mad-scientist sort of way, obsessive.

Nature: Off-kilter. Sees herself as a freak and embraces it. Happy almost to a fault. Perhaps a bit too eager to pursue her studies and experiments.

Description: Lucinda is a rather petite woman, standing at just over five feet. She has long, curly blond hair, and very pale skin. Her clothes are rather baggy, and often consist of some combination of jeans and a sweater. Always wears shiny, almost opaque glasses. Has a very unsettling smile.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 3
  • Mental Defense: 3
  • Perception: 3
  • Agility: 2
  • Strength: 2
  • Persuasion: 6
  • Intimidation: 4
  • Melee: 3
  • Ranged: 2
  • Academics: 3
  • Science: 1
  • Medical: 4
  • Soul Surgeon [Anomalous]: 3. After the Halbrick incident, Lucinda gained access to his skills and some of his memories, particularly those that dealt with the extraction and modification of the soul. Lucinda can roll either a 4df+3, which can then be defended against with an mdef roll by the opponent. If successful, the opponent will be temporarily incapacitated, and Lucinda is able to modify certain aspects of their soul. Note that if the subject is willing, mdef does not have to be rolled.
  • My voice sings to the soul: 3. Intense studying of the human soul, condition, and behavior has left Lucinda extremely skilled at manipulating others. +3 when alone with an individual target.
  • The abyss gazes back: 3. The strange demeanor resulting from Lucinda's broken soul often makes people around her uncomfortable, which can put them off their game. A successful intimidation roll can applies a penalty to an opponent's next mdef roll against a social skill. This penalty is determined by the difference in the intimidation roll and the defense roll, divided by two, rounded up, with an upper limit of 3.
  • Break them down, build them up: 3. While already a student of psychology, Lucinda's adopted memories have increased her understanding of the mind even further. +3 to medical rolls against mental damage.
  • The soul is fragile, handle with care [Anomalous disadvantage]: The Halbrick incident left Lucinda with an unstable soul and personality. Because of this, she is continually haunted by Halbrick's memories, parts of his personality, and residual traits from those she has operated on. These negatives surface when she sleeps or gets closer to death. Whenever Lucinda is knocked out, her mhealth cap is reduced by 0.5. If her mhealth is above the new cap, it is lowered down to the new cap.


  • Leather satchel.
  • A set of strange-looking silver medical instruments (appear when she is using her anomaly).
  • Clothes.
  • Walther PPK.
  • A logbook of surgeries performed.
  • Nope.


  • Lots of books on psychology, mythology, and metaphysics, along with some other tomes pertaining to the soul.
  • More clothes.
  • A very large poster, covered in a hand-drawn and very complex diagram of a circular object.

Personal History:

Lucinda Hartstein was born to Jacob and Heidi Hartstein on September 23, 1923 in Boston, Massachusetts. Her parents were fairly wealthy, and she lead a easy childhood. Later, she attended █████████ University in order to study psychology, where she met Professor James Halbrick.

Halbrick was a professor of metaphysics at █████████ University, in addition to being a minor thaumaturge. Hartstein carried out her education normally for two and a half years, before being kidnapped as a test subject by Halbrick. After several months of experimentation and modification, an accident caused Halbrick to lose control of the thaumalogical working he was using to modify Hartstein's soul, killing him and fusing a good portion of his soul, personality, and memories to hers.

Having been broken and changed by the experiments and accident, along with already having disappeared for several months, Hartstein did not try to return to her previous life and relationships, instead choosing to run, leaving her homeless. She used her understanding of human behavior to carry out cons and to survive. She also continued Halbrick's legacy by carrying out the occasional experiment.

She was eventually apprehended by the Foundation, becoming one of the first anomalies stored in the new Site-77. Seeing potential, the Foundation put Hartstein through behavioral conditioning, and marked her as a tentative asset. After the move of Psi-7, she was appended to the task force.


  • English
  • Latin
  • Egyptian


  • Lucinda speaks in a monotone.
  • Her designation is E-1580.
  • She is a skilled flute player.
  • Lucinda may appear slightly distorted in photographs.

XP: 0

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