Leroy Honda
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Leroy, wishing up you would hurry up and complete the objective already

Basic Info:

Player: Cocoa

Position: Field Security

Demeanor: What impression your character gives.

Nature: What your character is really like.

Description: What your character looks like, etc.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 5
  • Perception: 4
  • Agility: 6
  • Strength: 4
Skills
  • Bluff: 3
  • Melee: 1
  • Ranged: 6
  • Sneak: 3
  • Science: 1
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Postmodern Warfare: 3. Why shoot yourself in the foot when you can shoot someone else in the foot instead? Leroy's shots, if they aren't lethal, still have a tendency to inhibit their victim. Leroy can add a +3 modifier to his ranged that decays by one each time he uses it. If Leroy rolls a critical hit in ranged, the modifier recharges to +3. Also, if he deals damage to an enemy with this spec, the enemy takes a -1 stackable modifier to pdef until it gets medical attention or rests.
  • Delta Trooper: 3. Leroy's amnestic scrub was sufficient to prevent historical paradoxes by introducing information a few decades early, but it had to leave a few things intact. His autobiographical memory is still largely intact, he still knows about the Foundation, and he's still got a bit of his memories from working on MTF Delta-T. +2 to knowledge of, reacting to, and surviving temporal anomalies.
  • Run Like Clockwork: 2. The only thing worse than a weak soldier is a weak group. Therefore, it stands to reason that a strong group is better than a strong soldier. Leroy and provide a boost to an ally's spec. He can either give a +1 boost twice per run or event, or a +2 boost once per run or event.
  • Humanity Finds a Way: 2. Leroy didn't get to be a Foundation agent by going down easy in a fight. If Leroy would take enough damage to knock him out, reduce him to 0 health, or be otherwise incapacitated, he can reroll his pdef or mdef (whichever is more relevant) with a +2 bonus. If the new roll has a higher result than the first roll, he can replace it and recalculate the damage and consequences.
  • Not from around here: 2. Rule one of time travel: do not, under any circumstances, let a lot of attention be drawn to the fact that you're a time traveler. +2 to bluff when deflecting questions about himself or trying to stay under the radar of 'the locals.'

Gear:

List everything your character carries on their person here. Be reasonable.

  • Mine!
  • Also mine…
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Mine!
  • Also mine…

Personal History:

List what your character's life has been like, from birth until 1957. The more, the better. Be sure that all of your character's skills (especially specialties) are explained. Higher skills need more justification.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
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