Kent Girard

Basic Info:

Player: Klurg

Position: Covert Ops Super Soldier.

Demeanor: Chummy, pretty chill guy. Tends to talk a bit too much and seems a bit ignorant of some social customs. Deadly serious and focused on the field.

Nature: Kent's a disciplined soldier who will get the job done. Other than his strict discipline in times of combat, he's easily befriended and surprisingly nice for a guy of his appearance and history. Due to his history, he's a bit socially inept. When he's on the field, he kicks into gear and focuses on nothing but the mission.

Description: Kent's a solid 6'03, with the muscle to back up that size. His gaze seems a bit too intense at times. He's got short brown hair, and dark brown eyes. His facial features are sharp, his nose slightly long and thin, eyes that seem to track all.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 2
  • Perception: 3
  • Agility: 3
  • Strength: 6
Skills
  • Persuasion:
  • Intimidation: 4
  • Bluff: 3
  • Melee: 1+3 from strength
  • Ranged: 5
  • Survival:
  • Sneak: 4
  • Academics:
  • Science:
  • Engineering:
  • Medical:
Specialties
  • Sudue: 5. When the target isn't going to come by will, you have to take them by force. +5 to melee on attempts to subdue a target nonlethally and without damaging them. (Spec is meant to disable target and not do any phealth damage.)
  • Don't even think about it: 2. It's usually better if you can scare your mark into following you than forcing them. +2 intimidate to force someone into cooperation.
  • Surprise!: 3. It's easiest to capture your mark if they're not expecting you. +3 to stealth when sneaking up on someone.
  • Of course I'm allowed to be in here 2. Infiltration means having to get deep into the enemy base, pretending to be one of them and having clearance to their stuff. +2 bluff when lying about belonging somewhere.

Gear:

List everything your character carries on their person here. Be reasonable.

  • M1 Garand Battle Rifle
  • High Standard HDM
  • Survival Knife
  • Combat Knife
  • Canteen
  • Emergency Provisions
Equipment:

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Other than what comes with the room: Nada

Personal History:

Kent Girard is not this man's original name. He was originally known as subject #025, and part of a super soldier program run by the [REDACTED] corporation in the US. The program started after the first great war, in case of another one. His entire childhood was one big training program, allowing him to reach greater than average physical abilities, but left his psyche vulnerable. When the second great war started, he was assigned to infiltration and intelligence, either stealing classified enemy information or finding and 'extracting' high value targets. Learning the language of the enemy was essential, so Kent was forced to learn the basics of each language of the Axis Powers when the second Great War began. After the second great war ended, the company disbanded the program, and tried to get rid of all traces of evidence, starting with the soldiers. Unfortunately for them, the soldiers caught wiff of the plan didn't take kindly to being 'disposed of', and either attacked the leaders or ran/snuck away. Kent snuck away and took his current name, and had been on the run for years until the foundation found him.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • Passable German
  • Passable Italian
  • Passable Japanese

Miscellaneous:

Nothing for now

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
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