Kellin Valdez

Basic Info:

Player: Salem

Position: Ace Enforcer

Demeanor: Kellin is quiet, often lost in music or reading. He isn't very social, remaining silent in social situations unless his interaction is absolutely called for. He always carries a journal.

Nature: Kellin is confident in most things from his looks to his combative skill- but is nervous about his social skills. He is silent by choice, fully able to speak.

Description: Standing at 5'10"- Kellin is a lean man with otherwise average stature. His hair is a shaggy black mop while his eyes are brown. He is tanned, with a penchant for never keeping a singular style. One day Kellin may walk around in his pajamas, only to show in a suit the next.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 4
  • Strength: 4
  • Bluff: 4
  • Melee: 5 (4 + 2 STR)
  • Ranged: 5
  • Sneak: 4
  • Can you hear me? [ANOMALOUS]: 3. Kellin can talk to people, without physically talking. It isn't a grand ability, he can get in with no issue but getting back out…
    • Kellin can communicate telepathically with one person at a time. When communicating, his perception is cut in half. To remove the debuff, he must roll 4df+3 vs the other players Mdef. If he beats the roll, the communication is cut with no drawbacks. If he fails the roll, he keeps the Perc debuff. Whoever Kellin is communicating with will know someone is there, there is no sneaking into someones head.
  • Can you hear me? [ANOMALOUS DRAWBACK]: Any thoughts someone would reflect on internally, Kellin must voice outwardly. This can be in writing, telepathically to another person, verbally, he simply cannot toil over thoughts internally.
  • Players on Strings: 3. When Kellin finally gets to talking- everything that comes out is bullshit. Let him sing the song of his people- Because he won't be including the flag in the anthem.
    • +3 Bluff when spreading disinformation about the ENEMY. I.e- Telling a group of guards that the boss is planning to wipe the employee roster, and he can't let loose lips sink the ship.
  • Caught in a Web: 4. Sometimes you shouldn't kill someone, sometimes it's easier to lock 'em down for questioning. Or, just lock 'em and leave 'em.
    • +2 to Agility and Strength when attempting to restrain a target.
  • Unyielding 2. You can't convince someone if they aren't listening, or simply have been trained and told time and time again not to play cards with the enemy.
    • +2 Mdef vs. Persuasion from someone identified as a hostile.


  • Backpack
  • Ka-bar knife
  • Makarov PM
  • Handcuffs (2)
  • Notepad
  • Radio
  • Rope (50ft)


  • A Journal of Pressed Flowers
  • Onyx & Silver ring
  • Random bits of Sheet Music (Piano)
  • Lots and lots of journals

Personal History:

Born to a fairly nondescript family somewhere in the southern part of the United states in 1927, Kellin had what could be considered an average, monotonous youth. That is until he learned how to speak and began to blurt out every thought a person would usually have in their head, prompting Kellin's parents to instruct him in writing so he could fill journals instead of their ears.

This did not go away. Kellin continued reading aloud, thinking aloud, he had bursts of thought processes aloud almost daily. The journals were not always enough, his hands would cramp and the journals would fill too quickly. A positive of this was Kellin's instructors could hear his thought process and assist him when he was off track- it was one of the only positives in the situation.

In 1945,


  • English
  • French
  • Spanish


  • Adores piano, and can play so long as he has sheet music.
  • Kellin is NOT mute. He can and will speak when required, but chooses to be silent most of the time. He is not mute. He has a reason to be writing constantly instead.

XP: 0

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